Spectral Agony

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This article is about the monster skill. For the temporary skill available during the Rise of the White Mantle, see Spectral Agony (Saul D'Alessio).

Skill. For 5 seconds, target foe moves, attacks, and uses skills up to 80% slower; suffers -1...24 Health degeneration; and loses 3...81 Health each second.

Concise description

Skill. (5 seconds.) Target foe has -1...24 Health degeneration; moves, attacks, and uses skills 80% slower; and loses 3...81 Health each second.

Contents

[edit] Notes

  • This potent skill is the Mursaat's greatest weapon. Against an unprotected target, it's nearly guaranteed to kill. To make matters worse, they will use this skill as often as its recharge allows.
  • The foremost defense against Spectral Agony is infusion.
  • Jade constructs inflict this skill through their attacks and attack skills.
  • This skill's "health loss" counts as damage, and will therefore trigger Spirit Bond. Protective Spirit is also useful. It is highly advisable to bring a monk with one (or both) of these skills if you have party members who are not infused.
  • Spectral Agony also triggers Healing Seed and Seed of Life.
  • This skill will cause the same amount of damage regardless of the Mursaat's level.
  • Although the skill description calls it targeted, skills like Spellbreaker and Obsidian Flesh do not prevent its effects.

[edit] Infusion

The ancient race of Seers is opposed to the Mursaat and offer to aid the players by infusing the Spectral Essence of an Eidolon into their armor, granting them its natural resistance to the Mursaat's abilities. After you bring the essence to the Seer, all five pieces of your armor are infused at once, so you do not have to re-do this mission five times. However, if you replace or upgrade from an infused piece of armor, the replacement piece will not be infused.

The resistance Infusion provides plays out as follows:

Number of Infused
Pieces Worn
Health
Degeneration
Direct Damage
Per Second
0 30 100
1 13 42
2 9 29
3 7 22
4 5 16
5 3 9

Note that Health degeneration caps out at -10, so any degen past that serves only to hinder health regeneration.

The slowing effects of this skill seem to be reduced by infusion in a similar manner: The first piece of armor noticeably reduces the slowing and each additional piece further reduces this effect. With a full set of infused armor, one is hardly affected by the slowing.

[edit] NPCs

Henchmen are infused starting with the Thunderhead Keep mission and will be infused along with player characters in the Iron Mines of Moladune mission, where the opportunity to be infused is first given.

Heroes are always infused, which can be helpful in dealing with Mursaat and Jade enemies before you have the chance to receive infusion.

Pets seem to be always infused, although this makes no sense in the storyline.

[edit] Trivia

Spoiler alert: The following text contains spoilers relating to the story of Guild Wars.

A form of Spectral Agony becomes a usable temporary skill in the end of the The Rise of the White Mantle. (a mission in the Bonus Mission Pack)

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