Spirit Light Weapon

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Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a Spirit.

Concise description

Elite Weapon Spell. (10 seconds.) Heals for 1...12...15 each second. 1...12...15 more healing per second while within earshot of a spirit.

Progression
Health per second
Additional Health
per second
0
1
1
1
2
2
2
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
8
8
9
9
9
10
10
10
11
11
11
12
12
12
13
13
13
14
14
14
15
15
15
16
16
16
17
17
17
18
18
18
19
19
19
20
20
20
21
21
21

[edit] Acquisition

Signet of Capture

[edit] Notes

  • The life gain at 12 Restoration Magic equals a health regeneration of 6 pips (12 pips within earshot of a spirit) and 8 pips at 16 Restoration Magic (16 pips within earshot of a spirit).
Anomaly Anomaly.
Since hero AI is not programmed to use Weapon Spells to heal, they will keep this up on physical attacker professions just like any other Weapon Spell.

[edit] Trivia

  • The skill icon resembles an axe affected by a Weapon spell which has an ankh - the Egyptian symbol of life - on it.