Joko's Domain
From Guild Wars Wiki
| Joko's Domain | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | The Desolation |
| Type | Explorable area |
| Exit(s) | Basalt Grotto Bone Palace Remains of Sahlahja The Shattered Ravines |
| Images | |
| Joko's Domain | |
| Locations of all bosses | |
| Collector and bounty locations | |
Contents |
[edit] Getting there
The primary quest A Deal's a Deal will lead characters out into this area from the Bone Palace. The secondary quest Return of the Undead King also takes place here.
[edit] Exits
- Basalt Grotto (northeast)
- Bone Palace (west)
- The Shattered Ravines (north, in the western half)
- Remains of Sahlahja (southwest)
[edit] Shrines
- Ghostly Priest → Margonite Battle
- At the exit into the Bone Palace.
- In the middle along the northern edge, near Arneh the Vigorous.
- Ghostly Priest → Monolith Hunt
- South of the Bone Palace walls.
- Ghostly Scout → Insect Hunt
- At the exit into Basalt Grotto.
- At the exit into the Remains of Sahlahja.
- Ghostly Scout → Mandragor Hunt
- In the middle along the eastern edge.
- Ghostly Scout → Undead Hunt
- At the exit into the Shattered Ravines.
- Near the small circular rock with three bridges at the center.
- Resurrection shrines with a statue
- Avatar of Dwayna
- At the exit into the Remains of Sahlahja.
- In the middle along the northern edge, near Arneh the Vigorous.
- Champion of Balthazar
- At the exit into the Shattered Ravines.
- In the middle along the eastern edge.
- South of the Bone Palace walls.
- Lyssa's Muse
- At the exit into Basalt Grotto.
- Melandru's Watcher
- Near the small circular rock with three bridges at the center.
- Voice of Grenth
- At the exit into the Bone Palace.
[edit] NPCs
[edit] Allies
20 Ghostly Priest
10 Ghostly Scout
[edit] Services
10 (20) Rahvu (collector for 5 Mummy Wrappings)
10 (20) Jermahzeh (pet tamer)
[edit] Foes
20 Dune Spider
- Monoliths


22 (26) Graven Monolith
- Margonites
24 (26) Margonite Executioner
24 (26) Margonite Cleric
24 (26) Margonite Seer
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
24 (26) Margonite Reaper
- Torment creatures
28 (30) Blade of Corruption
28 (30) Arm of Insanity
28 (30) Shadow of Fear
28 (30) Scythe of Chaos
24 (26) Shambling Mesa
24 (26) Sandstorm Crag
- Undead
24 (26) Carven Effigy
- Undead
24 (26) Awakened Blademaster
24 (26) Awakened Gray Giant
24 (26) Awakened Acolyte
24 (26) Awakened Defiler
24 (26) Awakened Thought Leech
24 (26) Awakened Cavalier
24 (26) Awakened Dune Carver
24 (26) Awakened Head
28 (30) Desert Wurm
[edit] Bosses
- Undead
28 (30) Shekoss the Stony → Obsidian Flesh (Shekoss' Staff) (does not spawn if A Deal's a Deal is active)
- Undead
28 (30) Keht the Fierce → Soldier's Stance (Keht's Aegis)
28 (30) Eshwe the Insane → Echo (Eshwe's Wand)
28 (30) Ardeh the Quick → Shadow Prison (Ardeh's Daggers)
28 (30) Arneh the Vigorous → Soldier's Fury (Arneh's Fury) (does not spawn if Return of the Undead King is active)
[edit] Notes
- This area is accessible via Basalt Grotto even before completion of the Gate of Desolation mission (the mission where you are introduced to the Junundu wurms). It is possible to reach the exits to the Ruins of Sahlahja and the Shattered Ravines from here by hugging the walls and so avoiding the sulfurous sands, but this is very difficult.
- Despite the availability of the Margonite Battle bounty, without any active quests, there are actually only a handful of Margonite groups, sometimes accompanied by a single torment creature.
- These quests affect the spawns in this area:
- Vanquisher runs of this area without active quests requires defeating around 420 foes. Including quest influences, it has been reported to range from 409 to 438.
- The total number of enemies here will eat up significantly more time compared to other areas. Be prepared to possibly spend 1.5 hours here, especially if you are attempting to vanquish with heroes and henchmen only.
- Frozen Soil is an essential skill to bring against the undead groups when fighting on foot.
- Arneh the Vigorous is capable of spamming Signet of Return quite frequently. However, it is possible to pull him far enough to come within range of Junundu, after which you can kill his group faster than they can be resurrected.
- Shekoss the Stony is a lethal earth elementalist usually grouped with three Awakened Dune Carvers, two Awakened Acolytes, and another two or three Awakened; spread out before engaging (only for Aftershock). This group cannot be pulled to within range of Junundu, but it is possible to pull and spread out the group, providing an opening to quickly kill an Acolyte while the other is out of range to resurrect it.
- Consider going for the above two bosses first and restarting if you fail to kill them without too much death penalty.
- Many elemental groups in this area are of size 5 or 6. Their combined damage potential in hard mode is enough to easily kill a Junundu. Be prepared to retreat when necessary.
- The Return of the Undead King quest in particular will produce more undead spawns.
- This is the hardest area to vanquish in the game. This is mainly due to dying and accumulating lots of Death Penalty while in Junundu Form, then having to kill normally with 30-50% DP on.
- There is a group of Mandragors on a rocky island towards the east that is easily missed; that small rocky space can be reached by heading southeast from the area below three bridges that are patrolled by insect groups and then crossing a bridge.
- The wurm spoor outside the Bone Palace is located very close to rocky ground. Because of this, henchmen/heroes in your back row may inadvertently be ejected from their Junundu right after entering. Check that everyone is in a Junundu before moving out.

