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Sunward Marches
From Guild Wars Wiki
This article is about an explorable area. This name is also used for a Zaishen vanquish quest. For the mission, see Venta Cemetery.
| Sunward Marches | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Kourna |
| Type | Explorable area |
| Exit(s) | Command Post Dajkah Inlet Venta Cemetery |
| Images | |
| Interactive map Non-interactive maps | |
The Sunward Marches consists of rolling hilly and rocky terrain that comprises most of western Kourna, and together with the Marga Coast, the western coastline of Kourna. A large Kournan military garrison known as Morzek Garrison dominates the area, providing both security and trouble for the surrounding population.
Contents |
[edit] Getting there
Upon arrival at the Command Post for the first time, Dunkoro will offer a series of quests that will lead you here to build up the set of NPCs that will ultimately settle in the Command Post.
[edit] Exits
- Command Post (southeast)
- Dajkah Inlet (southwest)
- Venta Cemetery (northeast)
[edit] Shrines
- Wandering Priest → Heket Hunt
- Northwest from the fort in the center.
- South from the northwestern corner, along the western edge.
- Wandering Priest → Insect Hunt
- At the exit into Dajkah Inlet.
- Wandering Priest → Kournan Bounty
- South of the fort in the center.
- Wandering Priest → Monster Hunt
- At the exit into the Sunspear Sanctuary.
- At the exit into Venta Cemetery.
- Northeast from the fort in the center.
- Resurrection shrines with a statue
- Avatar of Dwayna
- Northwest from the fort in the center.
- Champion of Balthazar
- South of the fort in the center.
- Lyssa's Muse
- At the exit into the Sunspear Sanctuary.
- Melandru's Watcher
- At the exit into Dajkah Inlet.
- Northeast from the fort in the center.
- Voice of Grenth
- At the exit into Venta Cemetery.
- South from the northwestern corner, along the western edge.
[edit] NPCs
These quests affect the spawns in this area:
- And a Hero Shall Lead Them
- Building the Base: Prisoners of War
- Building the Base: The Interrogation
- Building the Base: The Meeting
- Melonni Goes Recruiting
[edit] Allies
10 Talmehinu (collector for 5 Sentient Spores)
10 Wandering Priests
[edit] Foes
20 (26) Steelfang Drake
22 (26) Tusked Howler
22 (26) Tusked Hunter
Great beasts (Ntoukas)
20 (26) Ntouka Bird
20 (26) Crested Ntouka Bird
20 (26) Rampaging Ntouka
21 (26) Stoneaxe Heket
21 (26) Beast Sworn Heket
21 (26) Blue Tongue Heket
21 (26) Blood Cowl Heket
16, 20 (25) Kournan Guard
16, 20 (25, 26) Kournan Bowman
20 (26) Kournan Spotter
16, 20 (25, 26) Kournan Priest
16, 20 (25) Kournan Seer
16, 20 (25, 26) Kournan Scribe
24 (26) Kournan Field Commander
16, 20 (25, 26) Kournan Phalanx
16, 20 (25, 26) Kournan Zealot
20 (26) Bladed Veldt Termite
20 (26) Veldt Beetle Queen
22 (26) Mandragor Slither
22 (26) Mandragor Imp
22 (26) Stoneflesh Mandragor
20 (26) Mirage Iboga
20 (26) Murmuring Thornbrush
[edit] Bosses
24 (30) Mahto Sharptooth → Crippling Slash (Sharptooth's Shield)
28 (30) Acolyte of Lyssa → Avatar of Lyssa (Lyssa's Bedlam)
24 (30) Eshim Mindclouder → Crippling Anguish (The Mindclouder)
24 (30) Birneh Skybringer → Lightning Surge (The Skybringer)
24 (30) Dabineh Deathbringer → Reaper's Sweep (The Deathbringer) (does not spawn if Building the Base: Prisoners of War is active)
[edit] Points of interest
[edit] Notes
- There is a group of Rampaging Ntouka in the northwestern corner which is much larger than the average group size for this zone. It has a patrol route that heads south.
- Kournan military outside of the garrison are level 16. Those inside the garrison itself are level 20.
- Vanquisher runs of this area without active quests requires defeating around 300 foes. Including quest influences, it has been reported to range from 278 to 315.
- Additional allies (6) and foes during And a Hero Shall Lead Them.
- Complete exploration of this area contributes approximately 3.0% to the Elonian Cartographer title track.
- The large group of Rampaging Ntouka, referred to above, is deadly if a party is not prepared for the damage spike.
- To collect bounties, it is recommended to leave from Command Post going in a clockwise direction.