The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Hex spell
| Hex spell | |
|---|---|
| Number of skills | 211 |
| Elite skills | 53 |
| Supertype | Spell |
| Subtype | None |
“Hex spells cause negative effects for a period of time. They may damage your foes directly, prevent them from using certain skills, or decrease their abilities. A small, purple downward arrow on a character's Health Bar indicates that a hex spell has been cast upon that character. If a hex spell is cast upon you, you can read its description and learn its effects by hovering your mouse over the spell's icon on the top left corner of your default screen. Hex spells that cause Health degeneration will turn your Health Bar purple.
Skill type. A hex spell is a spell that bestows a negative effect on a foe for a period of time. See the full list of hex spells.
Hexes can be easily noticed by the dark cloudy ring that orbits the legs of the target affected by the hex along with the symbol of the profession by whom it was cast. It is also visible by a purple arrow pointing downwards on the hexed target's health bar.
Contents
|
[edit] Characteristics
- Has a finite duration.
- Has at least one initial, continuous, or end effect.
- Only targets foes.
- Sometimes involves other trade-offs (e.g. Necromancer hexes can require sacrifice, Elementalist hexes can cause overcast).
- Like all spells, they
- Require energy (except for Vial of Purified Water).
- Have both an activation (except for Asuran Scan) and recharge time.
- Suffer a ¾ second aftercast delay.
[edit] Notes
- Most hexes that cause health degeneration will cause your health bar to turn pink.
- Weapons can be upgraded to deal up to an additional 15% more damage towards hexed foes, or deal up to 20% more damage while the wielder is hexed.
- Chaotic Ward (a blessing) and Lieutenant's Insignia each reduce the duration of hexes by 20%.
- Warrior, Ranger, Paragon, and Dervish primary skills do not include any hexes.
- There are many hex removal skills, although sometimes it is safer to have another party member remove them, to avoid triggering hexes like Diversion and Backfire, that take effect before the hex is removed.
[edit] Related skills
[edit] Skills removing hexes
Blessed Light
Contemplation of Purity - self
Convert Hexes - other allies
Cure Hex
Deny Hexes
Divert Hexes
Empathic Removal - self and other ally
Holy Veil
Peace and Harmony
Purge Signet
Remove Hex
Reverse Hex
Signet of Removal
Smite Hex
Spotless Mind - other allies
Withdraw Hexes
Drain Delusions - Foe, Mesmer hexes only
Expel Hexes
Hex Eater Signet
Hex Eater Vortex

Inspired Hex/Revealed Hex
Shatter Delusions - Foe, Mesmer hexes only
Shatter Hex
Hexbreaker Aria
Avatar of Dwayna - Self
Pious Restoration - Self
[edit] Skills preventing hexes
Hex Breaker - Self
[edit] Skills requiring a hexed target
Convert Hexes
Cure Hex
Divert Hexes
Reverse Hex
Smite Hex
Discord - Also requires a condition
Necrosis - Can also be met with a condition
Drain Delusions - Requires a Mesmer hex
Hex Eater Signet
Hex Eater Vortex

Inspired Hex/Revealed Hex
Shatter Delusions - Requires a Mesmer hex
Shatter Hex
[edit] Skills affected by a hexed target
[edit] ally
[edit] foe
Feast of Corruption
Signet of Corruption
Toxic Chill - inflict Poison
Well of Darkness
Soul Bind - ends if target is suffering from a Smiting Prayers hex
Accumulated Pain - inflict Deep Wound if target has two or more hexes
Cry of Pain - Mesmer hexes only, deals area of effect damage
Discharge Enchantment - Shorter recharge
Recurring Insecurity - Reapplies itself on expiring.
Signet of Disruption
Unnatural Signet
Visions of Regret - Extra damage if not suffering from a Mesmer hex
Freezing Gust - Water Magic hexes only
Glowing Ice - Water Magic hexes only, gives energy
Icy Prism - Water Magic hexes only
Mirror of Ice - Water Magic hexes only
Mist Form - Water Magic hexes only
Teinai's Crystals - Water Magic hexes only
Black Lotus Strike - Gives energy
Black Mantis Thrust - inflict cripple
Iron Palm - cause knock down
Signet of Twilight
Shadowy Burden
Anguish - double damage
[edit] Skills affected by hexed user
Forked Arrow
Melandru's Resilience
Natural Stride - stance ends if a hex is applied
Resilient Was Xiko
[edit] Skills modifying hex casting time
[edit] Skills modifying hex duration
[edit] ally
[edit] foe
Chilling Winds - Water Magic hexes only
Mantra of Persistence - Illusion Magic hexes only
Anguished Was Lingwah - Ritualist hexes only
[edit] Skills having an effect when a new hex is cast
Soul Barbs
Elemental Flame - Elementalist hexes only
[edit] Other
Hexer's Vigor - ends if the user activates a non-hex skill