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List of hex spells
From Guild Wars Wiki
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Touch Hex Spell. Deals 44...80 damage. Target foe cannot attack (5...7...8 seconds) if it was knocked-down. | 5 |
¾ |
15 |
|
Norn rank | Eye of the North | |||
|
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes. | 10 |
1 |
10 |
|
Illusion Magic | Nightfall | |||
|
Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | 5 |
¼ |
45 |
|
Protection Prayers | Prophecies | |||
|
Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic] | 10 |
2 |
20 |
|
|
Illusion Magic | Core | ||
|
Elite Hex Spell. (1...8...10 second[s].) Target foe's spells cause 10 Overcast. | 10 |
2 |
15 |
|
Fast Casting | Factions | |||
|
Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent. | 5 |
1 |
15 |
|
Earth Magic | Factions | |||
|
Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. | 5 |
¾ |
45 |
|
Deadly Arts | Factions | |||
|
Hex Spell. (9...12 seconds.) You cannot miss target foe. If you kill this foe, you lose 5% Death Penalty. | 5 |
5 |
|
Asura rank | Eye of the North | ||||
|
Hex Spell. (3...6...7 seconds.) Reduces this foe's primary attribute to 0. | 10 |
1 |
20 |
|
Curses | Eye of the North | |||
|
Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%. | 5 |
1 |
20 |
|
Deadly Arts | Nightfall | |||
|
Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell. | 15 |
3 |
20 |
|
|
Domination Magic | Core | ||
|
Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage. | 10 |
2 |
5 |
|
Curses | Core | |||
|
Hex Spell. Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...24...30 damage each second while moving. | 10 |
1 |
15 |
|
Communing | Factions | |||
|
Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 |
1 |
8 |
|
Blood Magic | Factions | |||
|
Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. | 10 |
1 |
12 |
|
Water Magic | Core | |||
|
Hex Spell. Any time the caster takes damage, all foes hexed with Bonds of Torment take equal cold damage. | 10 |
1 |
20 |
|
Nightfall | ||||
|
Hex Spell. (30 seconds.) Target foe moves 33% slower. | |
Prophecies | |||||||
|
Hex Spell. (10 seconds.) Deals 35...91...105 damage whenever target foe uses a shout or chant. | 10 |
2 |
15 |
|
Curses | Eye of the North | |||
|
Hex Spell. Target foe does +10 damage with attacks (3...20...24 seconds). There is a 50% chance that the damage from each attack (maximum 15...83...100) will be done to that foe instead. | 5 |
1 |
7 |
|
Illusion Magic | Eye of the North | |||
|
Hex Spell. Target foe does +10 damage with attacks (3...10...12 second). There is a 50% chance that the damage from each attack (maximum 10...50...60) will be done to that foe instead. | 10 |
1 |
12 |
|
Illusion Magic | Eye of the North | |||
|
Hex Spell. (20 seconds.) Target loses 20 Health each second. Ends sooner if target is at less than 20% Health. | 5 |
1 |
10 |
|
Nightfall | ||||
|
Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. | 5 |
1 |
8 |
|
Air Magic | Nightfall | |||
|
Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. | 10 |
2 |
8 |
|
|
Illusion Magic | Core | ||
|
Hex Spell. (2...8...10 seconds). Target foe takes twice as long to activate non-attack skills. | 10 |
2 |
20 |
|
Illusion Magic | Eye of the North | |||
|
Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. | 15 |
1 |
5 |
|
Illusion Magic | Factions | |||
|
Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. | 10 |
1 |
5 |
|
|
Illusion Magic | Core | ||
|
Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10 seconds). | 5 |
¾ |
10 |
|
Curses | Nightfall | |||
|
Hex Spell. Quarter speed projectile: target and foes in the area move slower (10 seconds). | 10 |
2 |
20 |
|
Nightfall | ||||
|
Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. | 5 |
1 |
12 |
|
Illusion Magic | Core | |||
|
Elite Hex Spell. (5...17...20 seconds.) Target foe moves 50% slower and has -1...4...5 Health degeneration. | 15 |
1 |
20 |
|
Illusion Magic | Core | |||
|
Hex Spell. (monster only) Remove 1 enchantment. Target foe has reduced movement (15 seconds) and may not be the target of enchantments. | 5 |
¾ |
8 |
|
Prophecies | ||||
|
Hex Spell. (monster only) (30 seconds.) Also affects foes near target. Causes -1 Energy degeneration. Causes 10 Exhaustion whenever foes use an Energy skill. | 5 |
1 |
|
Prophecies | |||||
|
Hex Spell. (10 seconds.) You move 50% slower. You take 100 damage if this hex ends before it is removed. | ½ |
5 |
|
Eye of the North | |||||
|
Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds). | 10 |
¼ |
30 |
|
Deadly Arts | Factions | |||
|
Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. | 25 |
2 |
15 |
|
|
Water Magic | Core | ||
|
Elite Hex Spell. (5...21...25 seconds.) You gain 2 Energy whenever target foe hits with an attack. | 5 |
1 |
5 |
|
Smiting Prayers | Nightfall | |||
|
Hex Spell. (5...17...20 seconds.) Deals 30...102...120 damage the next time target foe blocks. | 5 |
1 |
5 |
|
Curses | Eye of the North | |||
|
Hex Spell. (5...29...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. | 10% |
10 |
1 |
10 |
|
|
Curses | Core | |
|
Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy. | 10 |
2 |
15 |
|
Curses | Nightfall | |||
|
Hex Spell. You are considered Dishonorable because teammates repeatedly reported you for leeching, or because you repeatedly abandoned your team in Random Arenas, Alliance Battles, or Competitive Missions. You may not participate in PvP until this effect expires. | |
Core | |||||||
|
Hex Spell. (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge. | 10 |
3 |
12 |
|
|
Domination Magic | Core | ||
|
Hex Spell. Also hexes foes adjacent to your target (5...13...15 seconds). Removes ability to land a critical hit. Reduces damage by 1...12...15. | 15 |
1 |
20 |
|
Communing | Factions | |||
|
Hex Spell. (3 seconds.) Target and nearby foes move 90% slower. Applies Weakness for 5...17...20 seconds when it ends. | 10 |
1 |
15 |
|
Earth Magic | Eye of the North | |||
|
Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | 10 |
2 |
10 |
|
|
Domination Magic | Core | ||
|
Hex Spell. (5...13...15 seconds.) Target foe takes 15...39...45 damage whenever it attacks. | 10 |
2 |
10 |
|
Domination Magic | Core | |||
|
Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 |
2 |
10 |
|
Domination Magic | Nightfall | |||
|
Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 |
2 |
20 |
|
Domination Magic | Nightfall | |||
|
Hex Spell. Target foe loses all enchantments each time this foe loses an enchantment. | 5 |
1 |
20 |
|
Nightfall | ||||
|
Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. | 5 |
¼ |
10 |
|
Deadly Arts | Factions | |||
|
Hex Spell. You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds). | 5 |
2 |
20 |
|
|
Inspiration Magic | Prophecies | ||
|
Hex spell. Causes 5...8 Energy loss. Target and foes in the area have -1 Health degeneration for each point of Energy lost (10 seconds). | 10 |
3 |
25 |
|
Allegiance rank | Factions | |||
|
Hex Spell. (10 seconds.) Causes -1 Energy degeneration. Causes 1...4...5 Energy loss if this hex ends early. | 5 |
1 |
10 |
|
Inspiration Magic | Nightfall | |||
|
Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 |
1½ |
30 |
|
|
Illusion Magic | Prophecies | ||
|
Hex Spell. (1...9...11 second[s].) Target foe cannot block your attacks. | 10 |
1 |
25 |
|
Deadly Arts | Factions | |||
|
Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. | 10 |
1 |
8 |
|
|
Curses | Core | ||
|
Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 |
2 |
10 |
|
Illusion Magic | Prophecies | |||
|
Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires. | 10 |
2 |
20 |
|
Illusion Magic | Prophecies | |||
|
Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. | 5 |
1 |
5 |
|
|
Illusion Magic | Core | ||
|
Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition. | 5 |
1 |
8 |
|
|
Illusion Magic | Core | ||
|
Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...4...5 second[s]). | 10 |
1 |
8 |
|
Water Magic | Nightfall | |||
|
Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds). Initial effect: deals 10...70...85 cold damage to foes near you. | 15 |
¾ |
8 |
|
|
Water Magic | Prophecies | ||
|
Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt. | 10 |
1 |
7 |
|
Illusion Magic | Nightfall | |||
|
Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. | 10 |
1 |
15 |
|
Illusion Magic | Nightfall | |||
|
Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 |
1 |
15 |
|
Air Magic | Prophecies | |||
|
Hex Spell. Hexes foes near you for (5...17...20 seconds). These foes move 50% slower. | 10 |
¾ |
12 |
|
|
Earth Magic | Prophecies | ||
|
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targets one of your allies. | 5 |
2 |
25 |
|
|
Domination Magic | Prophecies | ||
|
Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 |
1 |
12 |
|
Shadow Arts | Nightfall | |||
|
Hex Spell. (8...18...20 seconds.) Target foe moves 66% slower. | 10 |
2 |
30 |
|
|
Water Magic | Prophecies | ||
|
Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. | 15 |
1½ |
10 |
|
|
Water Magic | Core | ||
|
Hex Spell. Deals 75 cold damage to target and adjacent foes. These foes move 66% slower (5 seconds). | 2 |
25 |
|
Core | |||||
|
Elite Hex Spell. (1...8...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted. | 10 |
1 |
12 |
|
Water Magic | Nightfall | |||
|
Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...74...90 cold damage. | 10 |
1 |
5 |
|
Soul Reaping | Factions | |||
|
Hex Spell. (8...18...20 seconds.) Target foe cannot use signets. | 15 |
1 |
10 |
|
Domination Magic | Core | |||
|
Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. | 10 |
2 |
5 |
|
Illusion Magic | Factions | |||
|
Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. Ends if reapplied. | 10 |
2 |
5 |
|
Illusion Magic | Factions | |||
|
Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 |
2 |
5 |
|
Illusion Magic | Factions | |||
|
Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | 15 |
1 |
30 |
|
|
Illusion Magic | Core | ||
|
Hex Spell. (3 seconds.) End effect: deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 second[s]) to foes near your target. Also triggers if foe dies. | 5 |
10 |
1 |
7 |
|
|
Fire Magic | Prophecies | |
|
Elite Hex Spell. (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks. | 10 |
1 |
15 |
|
Illusion Magic | Prophecies | |||
|
Hex Spell. (5...13...15 seconds.) Steal 15...39...45 Health whenever target foe hits with an attack. | 15 |
1 |
12 |
|
|
Curses | Prophecies | ||
|
Hex Spell. (20 seconds.) Also hexes nearby foes. The next skill used by target foes cost 25 Energy and recharges in 90 seconds. | 5 |
¼ |
30 |
|
Prophecies | ||||
|
Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 |
1½ |
30 |
|
Illusion Magic | Factions | |||
|
Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 |
1 |
15 |
|
Channeling Magic | Factions | |||
|
Hex Spell. (12 seconds.) After the Blasphemy dies, its foes move 25% faster and take 50 damage when they are the target of a skill or attack. | |
Nightfall | |||||||
|
Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 |
1 |
5 |
|
|
Blood Magic | Core | ||
|
Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 |
1 |
20 |
|
Blood Magic | Prophecies | |||
|
Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. | 5 |
1 |
5 |
|
|
Air Magic | Core | ||
|
Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 |
1 |
10 |
|
Air Magic | Core | |||
|
Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. | 15 |
1 |
10 |
|
Curses | Core | |||
|
Hex Spell. Mad King Thorn is pleased by your undying support. Survive his celebration for bonus treats! | |
Prophecies | |||||||
|
Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. | 5 |
2 |
2 |
|
|
Curses | Prophecies | ||
|
Hex Spell. (5...17...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, a level 1...14...17 masterless bone horror is summoned. | 10 |
1 |
5 |
|
Death Magic | Prophecies | |||
|
Hex Spell. (4...9...10 seconds.) Target foe receives 33% less from healing. | 10 |
¼ |
20 |
|
Deadly Arts | Factions | |||
|
Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].) | 5 |
¾ |
10 |
|
Blood Magic | Nightfall | |||
|
Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-Assassin skills (10 seconds). | 5 |
1 |
10 |
|
Deadly Arts | Nightfall | |||
|
Hex Spell. (20 seconds.) Causes knock-down the next time you hit target foe with a dual attack. | 10 |
¼ |
20 |
|
Factions | ||||
|
Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. | 10 |
1 |
20 |
|
|
Curses | Core | ||
|
Hex Spell. Also hexes foes near your target (10...30...35 seconds). Inflicts Burning condition (1...3...4 second[s]) when these foes take fire damage. | 15 |
1 |
15 |
|
Fire Magic | Prophecies | |||
|
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 10...76...92 Health. No effect unless this foe's spell targeted one of its allies. | 10 |
2 |
30 |
|
Blood Magic | Prophecies | |||
|
Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower. | 17% |
15 |
2 |
15 |
|
Curses | Nightfall | ||
|
Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 |
2 |
12 |
|
Illusion Magic | Prophecies | |||
|
Elite Hex Spell. (3...10...12 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 |
2 |
12 |
|
Illusion Magic | Prophecies | |||
|
Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 |
5 |
1 |
5 |
|
Water Magic | Core | ||
|
Elite Hex Spell. Deals 10...34...40 cold damage. If you have more Energy than target foe, deals +10...34...40 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 |
10 |
1 |
5 |
|
Water Magic | Core | ||
|
Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...21...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...83...100 damage and Mind Wrack ends. | 5 |
1 |
7 |
|
|
Domination Magic | Core | ||
|
Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. If target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage. | 5 |
1 |
7 |
|
Domination Magic | Core | |||
|
Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | 10 |
¾ |
15 |
|
Water Magic | Factions | |||
|
Hex Spell. (10...30...35 seconds.) You enter any stance used by target foe. | 5 |
¼ |
15 |
|
Shadow Arts | Factions | |||
|
Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to target and nearby foes. | 10 |
2 |
12 |
|
Domination Magic | Nightfall | |||
|
Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...62...75 damage to target and nearby foes. | 10 |
2 |
12 |
|
Domination Magic | Nightfall | |||
|
Hex Spell. N.O.X. Phantom hexes target foe, plus one additional foe for each Phantom Bit. Any targets already hexed with this skill take 200 damage and lose the hex. | 2 |
10 |
|
Core | |||||
|
Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage. | 5 |
¼ |
5 |
|
Domination Magic | Factions | |||
|
Hex Spell. (8...18...20 seconds.) Target foe cannot attack. Ends if this foe takes damage. | 10 |
2 |
30 |
|
|
Protection Prayers | Prophecies | ||
|
Hex Spell. (6...10 seconds.) Deals 100...140% of the attack damage (maximum 80) back to target foe every time it does damage. | 10 |
1 |
20 |
|
Asura rank | Eye of the North | |||
|
Hex Spell. Also hexes foes near your target (10...18...20 seconds). Spirits do 8...18...20 more damage against these foes. | 15 |
1 |
12 |
|
|
Channeling Magic | Factions | ||
|
Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. | 10 |
1 |
15 |
|
Domination Magic | Prophecies | |||
|
Hex Spell. (20 seconds.) -2 from your non-zero Attributes. | ½ |
10 |
|
Eye of the North | |||||
|
Hex Spell. (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health. | 5 |
1 |
2 |
|
|
Curses | Core | ||
|
Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 |
2 |
15 |
|
|
Illusion Magic | Prophecies | ||
|
Hex Spell. (15 seconds.) Deals 50 damage every time target foe casts a spell. | 2 |
2 |
30 |
|
Eye of the North | ||||
|
Hex Spell. (15 seconds.) Target foe's spells take +1 second to cast, but you take 40 damage each time that foe finishes casting. | 2 |
2 |
30 |
|
Eye of the North | ||||
|
Hex Spell. (6 seconds.) The next time target foe uses a skill, that skill takes +4 seconds to recharge. | 2 |
1 |
10 |
|
Eye of the North | ||||
|
Hex Spell. (12 seconds.) Causes 10 Energy loss whenever target foe uses a glyph. | 4 |
1 |
20 |
|
Eye of the North | ||||
|
Hex Spell. (10 seconds.) Initial effect: deals 600 damage. Target foe's glyphs take +1 second to cast. | 6 |
1 |
20 |
|
Eye of the North | ||||
|
Hex Spell. (6 seconds.) The next time target foe casts a spell that targets you, the spell fails and that foe takes 600 damage. | 6 |
1 |
20 |
|
Eye of the North | ||||
|
Hex Spell. (15 seconds.) +1 second to spell casting time. | 2 |
2 |
20 |
|
Eye of the North | ||||
|
Hex Spell. (15 seconds.) Target foe's spells take +1 second to cast. | 2 |
2 |
20 |
|
Eye of the North | ||||
|
Hex Spell. (15 seconds.) Causes 75 Health loss whenever target foe casts a spell that costs less than 2 Energy. | 2 |
2 |
30 |
|
Eye of the North | ||||
|
Hex Spell. (10 seconds.) End effect: deals 80 damage for each second this hex was in effect. | 6 |
1 |
20 |
|
Eye of the North | ||||
|
Hex Spell. (8 seconds.) Deals 100 damage each second. | 6 |
1 |
20 |
|
Eye of the North | ||||
|
Hex Spell. (10 seconds.) End effect: deals 80 damage for each second this hex was in effect. | 6 |
1 |
20 |
|
Eye of the North | ||||
|
Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds). | 10 |
¼ |
10 |
|
Domination Magic | Nightfall | |||
|
Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). | 5 |
¼ |
20 |
|
Inspiration Magic | Factions | |||
|
Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. | 15 |
2 |
20 |
|
|
Curses | Prophecies | ||
|
Hex Spell. (5...17...20 seconds.) Causes 1...6...7 Energy loss the next time target foe uses an elite skill. | 5 |
2 |
8 |
|
Domination Magic | Nightfall | |||
|
Hex Spell. Target foe is Marked and can no longer evade attacks. | 5 |
¾ |
15 |
|
Hearts of the North | ||||
|
Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration. Deals 25...73...85 damage to all nearby foes if target foe dies. | 10 |
1 |
12 |
|
Death Magic | Eye of the North | |||
|
Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. | 5 |
1 |
15 |
|
Soul Reaping | Nightfall | |||
|
Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster. | 15 |
1 |
12 |
|
Curses | Factions | |||
|
Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. | 10 |
1 |
10 |
|
Illusion Magic | Factions | |||
|
Hex Spell. (8 seconds.) Deals 2...10...12 damage each second. End effect: You gain 1...7...8 energy. | 5 |
1 |
15 |
|
Channeling Magic | Nightfall | |||
|
Hex Spell. (8...18...20 seconds.) Target foe cannot block. | 10 |
1 |
20 |
|
Curses | Core | |||
|
Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. | 10 |
1 |
20 |
|
Death Magic | Factions | |||
|
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 |
1 |
8 |
|
Water Magic | Core | |||
|
Half Range Hex Spell. (8...18...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you. | 5 |
1 |
10 |
|
Deadly Arts | Factions | |||
|
Hex Spell. (30 seconds.) Deals 15...63...75 damage to anyone casting an enchantment on target foe. | 10 |
2 |
5 |
|
Smiting Prayers | Nightfall | |||
|
Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15...67...80 holy damage. | 10 |
2 |
5 |
|
|
Smiting Prayers | Core | ||
|
Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). Doubles Health sacrifice. | 10 |
1 |
5 |
|
Smiting Prayers | Prophecies | |||
|
Elite Half Range Hex Spell. (1...6...7 second[s].) Target foe moves 33% slower. This foe takes 5...21...25 damage each second while suffering from a condition. | 15 |
¼ |
12 |
|
Critical Strikes | Factions | |||
|
Hex Spell. Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...17...20 seconds); you return to your original location. | 10 |
¼ |
45 |
|
Deadly Arts | Eye of the North | |||
|
Elite Hex Spell. Shadow Step to target foe. This foe moves 66% slower (1...6...7 seconds). | 10 |
¼ |
25 |
|
Deadly Arts | Nightfall | |||
|
Elite Hex Spell. (3...8...9 seconds.) Target foe cannot be the target of enchantments. | 10 |
1 |
20 |
|
Shadow Arts | Factions | |||
|
Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. | 10 |
2 |
5 |
|
|
Curses | Prophecies | ||
|
Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. | 10 |
¼ |
15 |
|
Shadow Arts | Factions | |||
|
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targeted one of its allies. | 10 |
2 |
30 |
|
Domination Magic | Prophecies | |||
|
Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. | 10 |
2 |
10 |
|
Deadly Arts | Factions | |||
|
Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds). | 10 |
1 |
10 |
|
|
Water Magic | Prophecies | ||
|
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 50% slower. | 5 |
2 |
15 |
|
Illusion Magic | Factions | |||
|
Elite Hex Spell. Also hexes foes near your target (21 seconds). These foes move 50% slower. | 10 |
2 |
25 |
|
Illusion Magic | Bonus Mission Pack | |||
|
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. | 10 |
2 |
20 |
|
Illusion Magic | Factions | |||
|
Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage to target and all nearby foes. | 10 |
2 |
8 |
|
Water Magic | Factions | |||
|
Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's actions. Interruption cost: you lose 10...6...5 Energy or this hex ends. | 10 |
2 |
15 |
|
Curses | Factions | |||
|
Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). | 5 |
1 |
8 |
|
Illusion Magic | Eye of the North | |||
|
Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds. | 10 |
¾ |
30 |
|
Deadly Arts | Factions | |||
|
Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe. | 5 |
1 |
30 |
|
Deadly Arts | Factions | |||
|
Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land a critical hit on this foe. | 10 |
1 |
10 |
|
Deadly Arts | Factions | |||
|
Hex Spell. Launches a net. If it hits, your target is knocked down, and their movement speed is -66% for 10 seconds. | 10 |
½ |
20 |
|
Core | ||||
|
Hex Spell. Deals 10...58...70 fire damage to target. If you are Overcast, foe is hexed for 3 seconds, taking 5...21...25 fire damage each second. | 10 |
1½ |
7 |
|
Fire Magic | Factions | |||
|
Hex Spell. Projectile: target and nearby foes are Crippled and activate skills 100% slower (15 seconds.) | 5 |
2 |
30 |
|
Eye of the North | ||||
|
Touch Hex Spell. (20 seconds.) Interrupts target foe whenever it takes damage. | ¾ |
30 |
|
Core | |||||
|
Hex Spell. Also hexes foe adjacent to target. (8...18...20 seconds). These foes cannot gain adrenaline. | 15 |
2 |
8 |
|
Illusion Magic | Core | |||
|
Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. | 10 |
2 |
20 |
|
|
Curses | Prophecies | ||
|
Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. | 10 |
1 |
5 |
|
Curses | Factions | |||
|
Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. | 10 |
2 |
15 |
|
Blood Magic | Prophecies | |||
|
Hex Spell. (5 seconds.) Target foe moves, attacks, and uses skills 80% slower; suffers 4 Health degeneration; and loses 80 Health each second. | 5 |
1 |
8 |
|
Bonus Mission Pack | ||||
|
Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. | 10 |
2 |
15 |
|
Curses | Prophecies | |||
|
Hex Spell. (5...17...20). Target foe loses 5 Energy whenever it attacks. | 10 |
3 |
8 |
|
|
Inspiration Magic | Core | ||
|
Hex Spell. (3 seconds.) Hide in the Spirit World and hex all foes with -2 Energy degeneration. For each foe hexed, gain 75 Health. | 5 |
3 |
20 |
|
Eye of the North | ||||
|
Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses. | 15 |
3 |
20 |
|
|
Inspiration Magic | Prophecies | ||
|
Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. | 15 |
2 |
10 |
|
Curses | Prophecies | |||
|
Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
|
Blood Magic | Factions | |||
|
Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
|
Blood Magic | Factions | |||
|
Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times. | 5 |
1 |
12 |
|
Fast Casting | Factions | |||
|
Elite Hex Spell. Also hexes adjacent foes (1...8...10 second[s]). Doubles spell casting time. Spells you cast on hexed foes have -50% casting time. | 5 |
1 |
12 |
|
Fast Casting | Factions | |||
|
Hex Spell. Also hexes foes near target (6...25...30 seconds). These foes have -0...2...3 Health degeneration. | 15 |
1 |
10 |
|
|
Curses | Core | ||
|
Hex Spell. (1...8...10 second[s].) Target foe moves, attacks, and casts spells 33% slower. | 10 |
2 |
10 |
|
Illusion Magic | Eye of the North | |||
|
Hex Spell. (17 seconds.) Target foe moves, attacks, and casts spells 20% slower. | 10 |
2 |
10 |
|
Illusion Magic | Bonus Mission Pack | |||
|
Hex Spell. (5 seconds) P.O.X. attempting [sic] to acquire target. End effect: inflicts Dazed, Weakness, and Burning (15 seconds). | 8 |
|
Core | ||||||
|
Hex Spell. (1...5...6 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration. | 10 |
1 |
15 |
|
Water Magic | Factions | |||
|
Hex Spell. (24 seconds.) Causes -1 Health degeneration. This hex ends if target foe is hit with The Sniper's Spear. | 4 |
8 |
|
Eye of the North | |||||
|
Touch Hex Spell. (4 seconds.) Causes -12 Health degeneration; 25% chance to miss. | 5 |
¾ |
12 |
|
Eye of the North | ||||
|
Touch Hex Spell. (5 seconds.) Causes -12 Health degeneration; 50% chance to miss. | ¼ |
2 |
|
Eye of the North | |||||
|
Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant. | 15 |
2 |
10 |
|
Curses | Nightfall | |||
|
Hex Spell. The purified waters of the vial affect one target (10 seconds). Harbingers become vulnerable to damage from all sources. | 2 |
15 |
|
Nightfall | |||||
|
Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. | 10 |
1 |
15 |
|
Death Magic | Factions | |||
|
Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. | 10 |
2 |
20 |
|
Domination Magic | Nightfall | |||
|
Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 10...26...30 damage whenever they use a skill and 5...33...40 additional damage if not under the effects of another Mesmer hex. | 10 |
2 |
30 |
|
Domination Magic | Nightfall | |||
|
Hex Spell. Also hexes foes near target (5...17...20 seconds). These foes cannot use shouts or chants. | 10 |
1 |
20 |
|
Curses | Nightfall | |||
|
Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0. | 10% |
1 |
¼ |
15 |
|
Soul Reaping | Factions | ||
|
Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...94...110 damage to nearby foes. | 5 |
2 |
12 |
|
Illusion Magic | Eye of the North | |||
|
Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76...92 damage to nearby foes. | 10 |
2 |
12 |
|
Illusion Magic | Eye of the North | |||
|
Hex Spell. (5 seconds.) Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage. Foes take +1...8...10 damage each second this hex is in effect. Ends early if target foe uses a skill. | 5 |
¼ |
3 |
|
Domination Magic | Nightfall | |||
|
Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect and ends early if target foe uses a skill. | 5 |
¼ |
1 |
|
|
Domination Magic | Prophecies | ||
|
Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 |
1 |
10 |
|
Curses | Factions | |||
|
Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. | 5 |
¼ |
15 |
|
Nightfall | ||||
|
Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. | 10 |
¼ |
15 |
|
Nightfall | ||||
|
Hex Spell. For 5 seconds, target foe moves and attacks 90% slower, has tripled casting times, benefits 75% less from healing, and has -10 Health degeneration. | 15 |
|
Core | ||||||
|
Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving. | 10 |
¾ |
15 |
|
Water Magic | Eye of the North | |||
|
Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. | 10 |
2 |
10 |
|
Curses | Prophecies | |||
|
Hex Spell. (15 seconds.) Foes within earshot each have a random skill disabled (30 seconds) and take 20 damage for each of their skills currently recharging. End effect: their skills are recharged. | 1 |
2 |
|
Nightfall | |||||
|
Hex Spell. (20 seconds.) Deals 40 damage each second to nearby foes. | 5 |
2 |
12 |
|
Eye of the North |


















































































































































































































