Diversion

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Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.

Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.

Concise description
Hex Spell. (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge.


Progression
0
10
1
13
2
16
3
19
4
22
5
25
6
28
7
31
8
35
9
38
10
41
11
44
12
47
13
50
14
53
15
56
16
59
17
62
18
65
19
68
20
71
21
74

Acquisition[edit]

Unlock and learn[edit]

Skill quests

Skill trainers

Hero skill trainers

Signet of Capture

Unlock only[edit]

Heroes

See also[edit]

Notes[edit]

  • Using a skill with the property "recharges instantly" will end Diversion without increasing that skill's recharge time. This is also true of skills with a hidden instant recharge effect, such as Assassin chain attacks made without meeting the prerequisite.
  • Inspired Hex/Revealed Hex will also end Diversion without increasing that skill's recharge time.
    • If an affected target uses any other hex removal, Diversion will still activate and increase the recharge time of the hex removal skill.
  • Preventing a skill from being diverted (especially in PvP) is one of the main uses of cancelling.