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Diversion

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Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.

Concise description

Hex Spell. (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge.

Progression
0
10
1
13
2
16
3
19
4
22
5
25
6
28
7
31
8
35
9
38
10
41
11
44
12
47
13
50
14
53
15
56
16
59
17
62
18
65
19
68
20
71
21
74

[edit] Acquisition

Skill quests

Skill trainers

Hero skill trainers

Signet of Capture


[edit] Notes

  • Using a skill with the property "recharges instantly", such as Unnatural Signet, will end diversion without increasing that skill's recharge time. This is also true of skills with a hidden instant recharge effect, such as Assassin chain attacks made without meeting the prerequisite.
  • If a player affected by Diversion uses a hex removal skill on themselves, Diversion will still activate and increase the recharge time of the hex removal skill.
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