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Diversion
From Guild Wars Wiki
Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.
- Concise description
Hex Spell. (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge.
| Progression | |
|---|---|
|
0 10
1 13
2 16
3 19
4 22
5 25
6 28
7 31
8 35
9 38
10 41
11 44
12 47
13 50
14 53
15 56
16 59
17 62
18 65
19 68
20 71
21 74
| |
[edit] Acquisition
- Prophecies
- Factions
- Factions
[edit] See also
[edit] Notes
- Using a skill with the property "recharges instantly" will end Diversion without increasing that skill's recharge time. This is also true of skills with a hidden instant recharge effect, such as Assassin chain attacks made without meeting the prerequisite.
- Inspired Hex/Revealed Hex will also end Diversion without increasing that skill's recharge time.
- If an affected target uses any other hex removal, Diversion will still activate and increase the recharge time of the hex removal skill.
- Preventing a skill from being diverted (especially in PvP) is one of the main uses of cancelling.
