Assassin attack chaining
From Guild Wars Wiki
[edit] Standard attack chain
- See also: Dagger attack
The skills below follow the standard assassin attack chain of
Lead Attack→
Off-Hand Attack→
Dual Attack.
[edit] Conditional attack chain
The following skills have different requirements than the normal attack chain.
| Off-Hand Attacks | Dual Attacks | Other skills | |||
| Req | Skill | Req | Skill | Req | Skill |
| Hex | | Lead Attack | | Dual Attack | |
| Knockdown | | Off-Hand Attack | | ||
| Knockdown | | Lead Attack | | ||
| Enchantment | | Dual Attack | | ||
| Dual Attack | | Dual Attack | | ||
| Off-Hand Attack | | ||||
| None | | ||||
| Enchantment | | ||||
[edit] Skill nomenclature
- See also: Skill nomenclature
Many Assassin skills have key words in the "Prefix-" / "-Suffix" skill name, indicating special effects or requirements of the skill.
| Prerequisite | Effects on target | Effects on user | |||
|---|---|---|---|---|---|
| Keyword | Prerequisite | Keyword | Effect | Keyword | Effect |
| Black | Hex on target. | Fang | Deep Wound1 | Critical | Increases chance of a critical hit |
| Falling | Target must be knocked down | Mantis | Crippled | Fox | Unblockable attack |
| Golden | User must be enchanted | Ox | Knockdown | Lotus | Energy gain |
| Prison | Snare | Way of... | Attack modifier | ||
| Spider / Asp | Poison | ||||
| Skull | Dazed | ||||
| Temple / Sneak | Blind | ||||
| Jagged | Bleeding | ||||
| Wild | Removes a Stance | ||||
| Exhausting | Exhaustion | ||||
- 1 Fox Fangs does not cause Deep Wound.
