Hex Breaker

From Guild Wars Wiki
Jump to navigationJump to search

Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.

Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.

Concise description
Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage.


Progression
0
5
10
1
10
12
2
15
15
3
20
17
4
25
20
5
30
22
6
35
24
7
40
27
8
45
29
9
50
32
10
55
34
11
60
36
12
65
39
13
70
41
14
75
44
15
80
46
16
85
48
17
90
51
18
95
53
19
100
56
20
105
58
21
110
60

Acquisition[edit]

Unlock and learn[edit]

Skill quests

Skill trainers

Hero skill trainers

Signet of Capture

Unlock only[edit]

Heroes

Notes[edit]

  • Rather than causing the hex cast to fail as the description states, this skill prevents the hex from being applied to the user.
    • Initial effects, such as Dark Prison's Shadow Step, will still take place.
    • AoE hexes like Rust will still apply normally to all other targets.
    • End effects from hexes like Shatterstone will not trigger.

Trivia[edit]

  • This skill was called "Mantra of Hex Shattering" during beta testing.