Conviction

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Disambig icon.png This article is about the skill. For the weapon with the same name, see Conviction (weapon).

Flash Enchantment Spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1...3...3 Health regen [sic] for each condition you are suffering from. When this enchantment ends, you are cured of 1...2...2 condition[s].

Concise description

Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s].


Progression
Conditions removed
0
1
1
1
1
1
2
1
1
3
1
1
4
2
1
5
2
1
6
2
1
7
2
1
8
2
2
9
2
2
10
2
2
11
2
2
12
3
2
13
3
2
14
3
2
15
3
2
16
3
2
17
3
2
18
3
2
19
4
2
20
4
2

Acquisition[edit]

Skill trainers

Signet of Capture

Related skills[edit]

Notes[edit]

  • When used in conjunction with an attack skill that removes an enchantment, conditions are cured before the hit lands.
  • It can be worth considering using an enchanting upgrade component to maintain this skill on yourself in order to trigger Conviction's regeneration and armor increase effects, since no conditions are removed if the enchantmend is reapplied before it ends.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its PvE and PvP skill histories for details.