Talk:Armor rating
From Guild Wars Wiki
A lot of links are pointing at Armor which really needed to be disambiguated cause it was covering so much. I pasted in the information from that article which looks like it is more detailed than what was here already. It might have a lot of stuff twice now though. - BeX
04:05, 28 October 2007 (UTC)
I just wanted people to know an interesting fact... a +5 armor mod in most cases can be more effective than a +30hp mod, heres how ive come to this conclusion. +40ar=50% less dmg, 5ar=? 5/40=.125 x .5 =0.0625 X 100 = 6.25% and 6.25% of the average health(480) .0625x480=30hp which does the same as a +30hp mod, however most people will be healing so it will reduce more dmg over time, and once 30hp is gone, it is gone, so that makes a+5 armor mod more effective on a weapon than +30hp, also if you have even more hp due to a superior vigor rune, a armor mod will prove even more effective than a hp mod on a weapon... --Arrythmia 19:15, 30 March 2008 (UTC)
[edit] Armour Cap
I know the cap is +25 for stacking skills, which basically makes more than one worthless, but what if someone has cracked armour? Is the cap then +45? It should be but this whole nerf doesn't make sense so I doubt it. 58.110.139.185 10:52, 15 November 2007 (UTC)
What I want to know is: I have avatar of balthazar, is there any point in having insignia armor bonuses at all? Assuming I can keep avatar of balthazar constantly on(eternal aura). Mortsu 18:16, 24 February 2008 (UTC)
Insignia armor bonuses do NOT count in the cap, not 100% sure but about 95% sure I am. Same goes for runes, but remember they do NOT count up on eachother, not really relevant but lots of people make that mistake. --Master of darkness 16:34, 12 March 2008 (UTC)
the maximum amour bonus is like +104, i think thats kinetic at 16 and obby flesh at 16, thats still pretty good making the maximum amour 196(+16)(212) (8 less from only 14 for warrior with glyph) 100 vs physical warrior insignias 20 from obby flesh and 76 from kinetic armor) with sentential it makes physical and elemantal same, i assume u can get higher with ranger, 115 vs earth(bonus+earthbound), the 1 ele skill that makes it earth dmg, obby flesh and kinetetic, makes a maximum of 219! making rangers better tanks that warriors. with a 87% or something dmg redutionAnnoying And Deadly 23:42, 23 March 2008 (UTC)
- srry its actually 92-93.5% reduction for rangers if they can maintain kinetic, somehow spamming a spell every 8 seconds, makes a perfect tank that no one has to heal, 12 earth and you have 103 pts to spend on wutever Annoying And Deadly 00:20, 24 March 2008 (UTC)
- +3(not meeting requirments) from shield makes it an 93.7 so a 94% dmg redution makes 200 dmg into a shocking 12!Annoying And Deadly 00:25, 24 March 2008 (UTC)
- +7 elemental amour from weapon suffix makes max armor actually 229
- +3(not meeting requirments) from shield makes it an 93.7 so a 94% dmg redution makes 200 dmg into a shocking 12!Annoying And Deadly 00:25, 24 March 2008 (UTC)
slight problem with that in that the maximum armor bonus from skills is +25. So although kinetic would give +80 armor, no other skills such as obsidian flesh would work. Besides if it did I would have used armor of earth for more armor. Mortsu 21:24, 26 March 2008 (UTC)
Nope, its using obby flesh first so u get +20 then +76, the 76 is applied before the cap hits, armour cap was to prevent the maximum 97% damage reduction, still only like 94%, why the obsessed over the 3%?03:17, 30 March 2008 (UTC)
- Wrong. +76 would go over the cap by itself, which means it's the only one that counts. Skills cannot rise your armor more than 25, except in cases where a single skill makes it higher. Then the skill with the highest amount applies, but only that one. - anja
09:34, 30 March 2008 (UTC)
- "You can get to 216 easily with max armor+Sentinel's Insignias+ another tank doing "Save Yourselves!" + a max shield that meets its requirements."--Me, I think this would work more efficiently instead of a ranger taking earth damage. A warrior with 13 Strength and +20 armor insignias > A ranger [70 armor] with a +15 armor insignia. Having passed the hammer of judgement on them with the whole "Only one skill" thing, you can rely on Save Yourselves. Kinetic and Save Yourselves are really conditional though... I think Save Yourselves is more favored though because it can be spammed easily if you're using the paragon elite that gives you + adrenaline, and then "For Great Justice!" that might even be overboard if you're looking to spam it.--Ʀєʟʟɑ 17:46, 5 April 2008 (UTC)
a single skill cannot raise your amour over 25 right,why is there +24 amour skills, to allow this to happen to still give another buff, any1 know how we can contact anet for more info on this?Annoying And Deadly 04:00, 3 April 2008 (UTC)
- It said a single skill can make it go above the cap, but having more than one armor skill is useless. Only the highest armor bonus applies. Read what Anja wrote, and what the person who made the article wrote.--Ʀєʟʟɑ 17:46, 5 April 2008 (UTC)
- Are Drake Skin and Armor of Salvation affected by the armor stacking cap? What about Cloak of Faith and Shielding Branches? I'd like to state the maximum attainable armor rating in the article. It's 248 without blessings or consumables (A Ranger with a weapon of Shelter, a shield with a +10 vs <element> or conditional +10 inscription, armor with a +15 vs. <element> insignia and "Save Yourselves!"). -- Gordon Ecker 06:32, 29 April 2008 (UTC)
[edit] Clean up
What needs to be cleaned up on this article? I don't find a relevant formatting page, so I am in the dark. --The preceding unsigned comment was added by User:Tsafran .
- Because I consolidated two articles into one, there might be information that is duplicated. The formatting is fine, I just wanted familiar with the mathematical side to check if anything was said twice myself. - BeX
01:59, 25 November 2007 (UTC)
I don't understand the formula...
can someone please explain it to me?--Master of darkness 18:06, 21 January 2008 (UTC)
but when I do 50*0.5((164-60)/40) i get 65 out of it... so i would get 15 more damage when I have 164 armor?--Master of darkness 18:06, 21 January 2008 (UTC) 10:45, 20 January 2008 (UTC)
- You can't have 164 damage, there's a limit to the maximum amount of armor you can have. — ク Eloc 貢 16:36, 21 January 2008 (UTC)
What if I am a warrior or paragon with 80 armor, + 16 from the shield, +10 from an insigna and +58 from armor of earth? ;), but you didnt answer my question anyway... --Master of darkness 18:05, 21 January 2008 (UTC)
- I don't think the Armor of Earth would count for the entire +58. — ク Eloc 貢 03:50, 23 January 2008 (UTC)
... I think it does... "Armor enhancing skills do not stack beyond +25 armor. This means a single skill can still bypass this cap, but using further armor enhancing skills will have no effect." and the +25 armor only affects skills so you can not have +50 armor from a skill with 20 armor and a skill with 30 armor then it will be 30 armor. But actually i'm not interested if it is possible to have 164 armor, I just want to know if the formula is right, and if it is why does 50 damage with 164 armor give 65 damage output? Or did i do something wrong?? So plz answer the formula question...--Master of darkness 10:42, 23 January 2008 (UTC)
The problem is in the interpretation of the formula that was written. It is not DMG * 0.5 * ((AR-60)/40). It's hard to see tell that it's superscript but the formula is DMG * (0.5 raised to the power of ((AR-60)/40). That would make your example of 50 damage to a character with 164 armor become 50 * 0.5 raised to the 2.6th power for a final damage of between 8 and 9. Hope this helps. I have no idea if the formula calculates this right based on the game, I'm just helping with the math. :) Thefount 21:50, 11 February 2008 (UTC)
Thanks man! This helped a lot! why didnt i see it was a little more up... again: Thank you!--Master of darkness 20:11, 18 February 2008 (UTC)
- max is 222, try tanking that in RA thats 6/100dmg Annoying And Deadly 00:27, 24 March 2008 (UTC)
wich max is 222? armor? --Master of darkness 14:50, 3 April 2008 (UTC)
- There's a cap, you can't get to 222 armour actually. — ク Eloc 貢 06:03, 4 April 2008 (UTC)
- You can get to 216 easily with max armor+Sentinel's Insignias+ another tank doing "Save Yourselves!" + a max shield that meets its requirements. Well, the only way this could really be held indefinetly is if you had two other tanks spamming that on you. Having said this, and "Save Yourselves!" being the key player, you can't have this much in RA--Ʀєʟʟɑ 17:33, 5 April 2008 (UTC)
- You can get more armor if you also get help from another guy using "Save Yourselves!" (+100), but use a Ranger (basic 70 vs all, +30vs elemental) instead with an elemental specific protecting insignia (+15), add a shield with an inscription with the same elemental damage reduing type (+10), a +7 vs elemental damage suffix for your one-handed weapon, and add other consumable PvE effects (though i don't know whether they count to the skill effects cap) being Drake Kabob (+5) and Armor of Salvation (+10) result in 247 armor against a specific elemental type. Though i don't know why the table on the article page shows damage redurction up to 279 armor, that number seems quite impossible to reach, at least since the one-skill-armor-cap update... —Zerpha
The Improver 19:45, 6 May 2008 (UTC)
- You can get more armor if you also get help from another guy using "Save Yourselves!" (+100), but use a Ranger (basic 70 vs all, +30vs elemental) instead with an elemental specific protecting insignia (+15), add a shield with an inscription with the same elemental damage reduing type (+10), a +7 vs elemental damage suffix for your one-handed weapon, and add other consumable PvE effects (though i don't know whether they count to the skill effects cap) being Drake Kabob (+5) and Armor of Salvation (+10) result in 247 armor against a specific elemental type. Though i don't know why the table on the article page shows damage redurction up to 279 armor, that number seems quite impossible to reach, at least since the one-skill-armor-cap update... —Zerpha
- You can get to 216 easily with max armor+Sentinel's Insignias+ another tank doing "Save Yourselves!" + a max shield that meets its requirements. Well, the only way this could really be held indefinetly is if you had two other tanks spamming that on you. Having said this, and "Save Yourselves!" being the key player, you can't have this much in RA--Ʀєʟʟɑ 17:33, 5 April 2008 (UTC)
- There's a cap, you can't get to 222 armour actually. — ク Eloc 貢 06:03, 4 April 2008 (UTC)

