Talk:Critical hit

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This is my first ever article so any pointers are welcome. The things I'm least certain about is the stubbing, expecially where you're supposed to put it, and categorising. Apart from that if you find anything wrong, from spelling to fomatting to information, feel free to yell at me.Beppe 08:09, 2 March 2007 (EST)

For your first ever article, this is great. If you want to add more information, more detail about the amount of damage a critical hit on each weapon does would be nice, but the article is fine as it is. --Xeeron 08:14, 2 March 2007 (EST)

Can anyone who knows more than me tell me why I don't get any contents-box for this article? I've compared it to other articles, which do have that box, and I can't see what's different. Even though it's not that big a deal in this particular article, I'd still like to know why.Beppe 03:55, 3 March 2007 (EST)

The auto table of contents only appears when there are certain number of top level headings on the page. I'm pretty sure its four. This page only has three so doesn't get the contents. --Aspectacle 04:41, 3 March 2007 (EST)
You can force it to appear manually, by entering __TOC__ at the top of the article. --Dirigible 04:48, 3 March 2007 (EST)
Added table of contents for yah -- Trackr 01:47, 21 October 2007 (UTC)

Should there be some mention about Critical Hits versus fleeing foes? 71.36.12.137 20:34, 7 August 2007 (UTC)

Just added that -- Trackr 01:48, 21 October 2007 (UTC)

Contents

[edit] Formula

Can anyone prove that the critical hit formula is max damage times the square root of 2? Calor - talk 23:42, 19 October 2007 (UTC)

if your attribute is 12, it's max damage^√2, but if its higher or lower its a different number, these are my results:
Sword Mastery Attribute / Damage Dealt Using Wild Blow on a Foe With 60 Armor
9 / 24
10 / 26
11 / 28
12 / 31
13 / 32
14 / 33
15 / 34
16 / 36
note 22*√2=31
does anyone have some way to explain my results? -- Trackr 01:43, 21 October 2007 (UTC)
Ok, I think I get it, I just wanted to make sure some people could confirm it, because it was added by an anon to the article, and that the anon wasn't just vandalizing the page by making up false formulas. Calor - talk 19:34, 22 October 2007 (UTC)
Trackr, look under the Damage calculation article. You'll find that the related attribute affects damage output. Your values line up perfectly with the pre-calculated table, with 115% damage at rank 16 and 77.1% damage at rank 9. --Thervold 20:01, 22 October 2007 (UTC)

[edit] stack

do additional crit hit chances stack or are they capped somewhere? like using wot master+ wot assassin + crit eye. - Y0_ich_halt Have a look at my page 14:38, 18 November 2007 (UTC)

Lol that would be nice... WotA +37%, CritEye +16%, WotM +33% and finally Critical Strikes Attribute +16% makes 102% of landing a critical hit. xD Then use CritDefenses for constant 75% Block Chance, Way of perfection for constant healing and as a weapon use a Scythe. For the other 3 Skills left take anything... Or Critical Agility (even though its PvE only) to attack faster. Or some other skills to attack faster. As you deal 41 dmg (Crit Hit Scythe) every time it should be enough... I seriously doubt that this is a truth but atleast it would be nice --SilentStorm 18:33, 20 March 2008 (UTC)
it's definately not like it. look at it this way: WotAssassin gets you 33% crit chance. WotMaster another, say 31% (not sure bout this), now imagine a forked path, 33% chance to go right (critical), 67% chance to go left (normal). let's take the right path and reach another fork, 31% chance to go left (critical) and 69% chance to go right (normal). so in 33% of all and in 31% of the remaining cases we get a critical. this sums up as 48.5% total critical hit chance (fork 1: 66/200 total hits critical, fork 2: 31/200 = 97/200 are critical). at least i think that's how it's calculated. - Y0_ich_halt Have a look at my page 19:25, 20 March 2008 (UTC)
I can summarize that last paragraph (which is unnecessarily long): Effects that increase your chance of scoring a critical hit are multiplicative, not additive.--Ainulindale 00:38, 2 May 2008 (UTC)

[edit] ultra-crits?

sometimes while playing pve i noticed sometimes extraordinary high crit-dmg-numbers, most times twice or more of a normal crit. but they are realy rare. is it something like a headshot or what, i cant realy explain myselve where this dmg is coming come from. for exaple, my first u-crit: my lil ranger was around lvl 15 and i was fighting some lvl 8 charrs, one charr-warrior is running torwarsd me, i shot him, bam ... 260 dmg! the last one i remember was in an asura-dungeon, it was about 400dmg (it was with glass arrows, but its realy not normal, and it wasn't a low-lvl spider!) Mystic Gohan talk User talk:Mystic Gohan 00:37, 20 February 2008 (UTC)

well, critical hit damage is modified by level base damage, level difference, armor (maybe some monsters have different ratings on different pieces?), with a bow also range and, of course, other damage modifiers from skills, customization, inscription... gotta be one of those. - Y0_ich_halt Have a look at my page 13:43, 20 February 2008 (UTC)
might as well be a hex on the monster increasing damage they take, an enchantment on you, or maybe you have an armor penetration inscription? - Y0_ich_halt Have a look at my page 13:44, 20 February 2008 (UTC)
well i dont remeber everything anymore ... im also not shure that i had glas arrows, but only armor-penetrating couldnt create such a dmg-output. maybe the opponent used frenzy and i didnt noticed. what i also notice a doubling of dmg when the opponent is around 10% or 5% of health. i realized this also with my rit with Ancestors' Rage or something like that. - Mystic Gohan talk User talk:Mystic Gohan 19:55, 20 February 2008 (UTC)
i think that's an illusion... - Y0_ich_halt Have a look at my page 20:10, 20 February 2008 (UTC)
when in hitting 400 on unsuspecting strike, with counjoure and strength and honor, was critical, i got 3 energy back, i dont thing theres things as super criticals, but its glitches in dmg calculation, ive hit a 17 with unsuspecting, and it says +39 amour ignoring, so theres glitches in dmg calculationsAnnoying And Deadly 03:50, 23 April 2008 (UTC)

, whoops, plus 20% death bane and strength and honor, still wont bring it up to 400 though, maybe u had judges insight on, vs undead, ive hit over 500, but i knew why Annoying And Deadly 03:52, 23 April 2008 (UTC)

I got -163 on a 60 armor from Malicious Strike using a scythe. Doesn't add up...even if it was max: 41x1.414+29 dmg, then another 35% for 15^50 and customization in PvP would =115.665 dmg.--Ʀєʟʟɑ 03:54, 6 May 2008 (UTC)

ok im thinking, unsuspecting strike, on sundering daggers, with vengeance in mine, strength of honor, and judges insight, and +20 death bane that will hit over 400, double unsuspecting 140,(holy dmg)280+20%+20%+18=421dmg

[edit] Value of critical hits by weapon

OK, did some research when looking into the usefulness of Dulled Weapon (see here) and I calculated the % effect a critical hit has on the average damage each weapon does, as surmised by this table:

Weapon Bonus from crits
Axe 46.6%
Scythe 46.4%
Daggers 40.1%
Spear 37.3%
Bow 36.8%
Hammer 36.7%
Sword 33.6%

Just wondering if it would be useful for anything, since it shows which weapons are affected most by critical hits (although bear in mind it doesn't say how good the weapon is normally or how much a crit. actually gets you). Maybe for Way of the Master sins who want to try something other than Scythes (the should go for axes or spears, I guess) or whatever.

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