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Dagger Mastery
From Guild Wars Wiki
Dagger Mastery is an assassin secondary attribute.
“Dagger Mastery increases the damage you do with daggers and your chance to inflict a critical hit when using a dagger. There is a 2% chance per rank of Dagger Mastery that attacks from your daggers will double strike. Many skills, especially dagger attack skills, become more effective with higher Dagger Mastery.
— In-game description
[edit] Inherent effect
This attribute affects the damage, critical hit rate and double strike rate of daggers.
| Progression | |
|---|---|
|
Dagger Mastery Chance to double strike
|
0 0
1 2
2 4
3 6
4 8
5 10
6 12
7 14
8 16
9 18
10 20
11 22
12 24
13 26
14 28
15 30
16 32
17 34
18 36
19 38
20 40
21 42
|
The double strike rate only affects regular attacks; Dual Attack skills always double strike, while other attack skills never double strike.
For information on the damage dealt with increasing ranks, see Damage rating.
[edit] Dagger Mastery skills
| Icon | Name | Description | |
|
|
Campaign | ||
|---|---|---|---|---|---|---|---|---|
|
Lead Attack. Deals +8...18...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is hexed. | 5 |
1 |
6 |
Factions | |||
|
Off-Hand Attack. Deals +5...17...20 damage. Inflicts Poisoned condition (5...17...20 seconds). Must strike a hexed foe. | 10 |
12 |
Nightfall | ||||
|
Dual Attack. Deals +5...14...16 damage (maximum 60) for each recharging dagger attack. Must follow an off-hand attack. | 5 |
8 |
Factions | ||||
|
Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 |
2 |
Factions | ||||
|
Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 |
6 |
Factions | ||||
|
Lead Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health. | 5 |
6 |
Factions | ||||
|
Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 |
10 |
Factions | ||||
|
Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 |
½ |
8 |
Factions | |||
|
Off-Hand Attack. Deals +15...31...35 damage; you gain 1...10...12 Energy. No effect unless target foe is knocked-down. | 5 |
12 |
Eye of the North | ||||
|
Off-Hand Attack. Deals +15...31...35 damage. Inflicts Poisoned condition (5...17...20 seconds). No effect unless target foe is knocked-down. | 5 |
8 |
Factions | ||||
|
Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 |
30 |
Factions | ||||
|
Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. | 10 |
1 |
20 |
Nightfall | |||
|
Off-Hand Attack. Deals +10...30...35 damage. Unblockable. Must follow a lead attack. | 5 |
½ |
3 |
|
Factions | ||
|
Off-Hand Attack. Deals +10...22...25 damage. Unblockable. Must follow a lead attack. | 5 |
½ |
6 |
|
Factions | ||
|
Off-Hand Attack. Inflicts Deep Wound condition (5...17...20 seconds) if you are enchanted. Must follow a lead attack. | 5 |
4 |
Eye of the North | ||||
|
Lead Attack. Deals +10...26...30 damage. Unblockable if you are Enchanted. | 5 |
4 |
Nightfall | ||||
|
Lead Attack. Deals +5...17...20 damage. You gain 5...7...8 Energy if you are enchanted. | 5 |
5 |
Factions | ||||
|
Off-Hand Attack. Deals +10...26...30 damage to target and deals 10...26...30 damage to adjacent foes. Fails if you are not enchanted. | 5 |
8 |
Factions | ||||
|
Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted. | 10 |
15 |
Nightfall | ||||
|
Dual Attack. Deals +1...9...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack. | 5 |
12 |
Factions | ||||
|
Lead Attack. Inflicts Bleeding condition (5...17...20 seconds). | 5 |
½ |
1 |
Factions | |||
|
Off-Hand Attack. Deals +10...22...25 damage. Deals +1...25...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack. | 5 |
½ |
10 |
Factions | |||
|
Lead Attack. Deals +5...13...15 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 |
½ |
8 |
Factions | |||
|
Off-Hand Attack. Deals +10...22...25 damage; you gain 5...17...20 Energy. Must follow a lead attack. | 10 |
12 |
Eye of the North | ||||
|
Elite Off-Hand Attack. Deals +10...30...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack. | 5 |
2 |
Factions | ||||
|
Dual Attack. Deals +15...35...40 damage. Unblockable. Must follow an off-hand attack. | 5 |
8 |
Factions | ||||
|
Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. | 5 |
Factions | |||||
|
Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | 15 |
20 |
Factions | ||||
|
Dual Attack. Deals +5...17...20 damage; causes knock-down if target foe is Crippled. Must follow an off-hand attack. | 5 |
8 |
Eye of the North | ||||
|
Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 |
4 |
Factions | ||||
|
Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 |
6 |
Factions |






























