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Motivation
From Guild Wars Wiki
Motivation is a paragon secondary attribute.
“No inherent effect. Many Paragon skills, especially those related to Energy management or that inspire your allies, become more effective with higher Motivation.
— In-game description
[edit] Notes
- Motivation is one of the attributes that are used as requirement for shields.
[edit] Motivation skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
|
Elite Shout. Remove all conditions from target ally. That ally moves 25% faster (1...8...10 second[s]) if a condition was removed. Cannot self-target. | 5 |
2 |
Nightfall | ||||
|
Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration. | 4 |
Nightfall | |||||
|
Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell. | 10 |
1 |
20 |
Nightfall | |||
|
Chant. (10 seconds.) Allies in earshot gain 1...5...6 Energy with their next spell. | 10 |
2 |
20 |
Nightfall | |||
|
Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 |
1 |
20 |
Nightfall | |||
|
Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 |
1 |
30 |
Nightfall | |||
|
Chant. (10 seconds.) Allies in earshot are healed for 30...78...90 with their next shout or chant. | 4 |
1 |
5 |
Nightfall | |||
|
Chant. (10 seconds.) The next shout or chant costs 3...6...7 less Energy for allies within earshot. | 4 |
1 |
Nightfall | ||||
|
Echo. (10...30...35 seconds.) Target ally gains 1 Energy whenever a shout or chant ends on that ally. Cannot target spirits. | 10 |
1 |
5 |
Nightfall | |||
|
Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health whenever a shout or chant ends on that ally. Cannot target spirits. | 5 |
1 |
10 |
Nightfall | |||
|
Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health the next 5 times a shout or chant ends on that ally. Cannot target spirits. | 5 |
1 |
20 |
Nightfall | |||
|
Skill. Target ally gains 1...3...4 strike[s] of adrenaline. Cannot self-target. You lose all adrenaline. | 5 |
20 |
Eye of the North | ||||
|
Skill. You gain 2 Energy (maximum 8...11...12 Energy) for each nearby ally. | 5 |
12 |
Nightfall | ||||
|
Chant. (5...17...20 seconds.) Allies in earshot lose one condition with their next signet. | 5 |
1 |
20 |
Nightfall | |||
|
Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next signet. | 6 |
1 |
5 |
Nightfall | |||
|
Echo. (15 seconds.) Target ally has +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. Cannot target spirits. | 10 |
1 |
8 |
|
Nightfall | ||
|
Echo. (15 seconds.) You have +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on you. | 10 |
1 |
8 |
Nightfall | |||
|
Echo. (10...30...35 seconds.) Target ally loses one condition whenever a chant or shout ends on that ally. Cannot target spirits. | 5 |
1 |
10 |
Nightfall | |||
|
Signet. Heal target ally for 40...88...100. You are also healed for 40...88...100 if you are not enchanted. Cannot self-target. | 1 |
10 |
|
Nightfall | |||
|
Chant. (5...17...20 seconds.) Allies in earshot gain +4 Energy regeneration. Ends when using a skill. | 25 |
1 |
30 |
Nightfall | |||
|
Elite Chant. (20 seconds.) Allies in earshot lose one condition with their next 1...3...3 skill[s]. | 5 |
2 |
Nightfall | ||||
|
Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 |
1 |
20 |
Nightfall | |||
|
Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 |
1 |
30 |
Nightfall | |||
|
Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next attack skill. | 10 |
1 |
20 |
Nightfall |























