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Tactics
From Guild Wars Wiki
This article is about the warrior attribute. For PvP/PvE-specific gameplay tactics, see Tactics (gameplay).
Tactics is a warrior secondary attribute.
“No inherent effect. Many skills, especially defensive skills and skills that aid your allies, become more effective with higher Tactics.
— In-game description
[edit] Notes
- Many shields have a Tactics requirement; no weapons do.
- The Tactics line has mostly defensive oriented skills in it. Healing Signet is usually the first Tactics skill acquired and most iconic skill of the line.
[edit] Tactics skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
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Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 |
20 |
Core | ||||
|
Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 Energy. | 4 |
6 |
|
Prophecies | |||
|
Shout. Knocks down all nearby moving foes. Recharges 1...7...8 second[s] faster for each affected foe (maximum 25 seconds). | 5 |
45 |
Factions | ||||
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Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. | 5 |
20 |
Factions | ||||
|
Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. | 10 |
30 |
|
Core | |||
|
Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). | 5 |
15 |
|
Prophecies | |||
|
Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe. | 5 |
15 |
Prophecies | ||||
|
Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. | 4 |
4 |
|
Core | |||
|
Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. | 4 |
4 |
Core | ||||
|
Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline. | 1 |
2 |
Factions | ||||
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Stance. (8...18...20 seconds.) You cannot be knocked-down and do not take extra damage from critical hits. | 5 |
30 |
|
Core | |||
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Stance. (5...10...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill. | 8 |
|
Prophecies | ||||
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Skill. (8 seconds). You block the next melee attack and your attacker takes 15...75...90 damage. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped. | 5 |
10 |
Prophecies | ||||
|
Stance. (1...4...5 second[s].) You have 75% chance to block. End effect: gain one adrenaline for each melee attack skill you have (maximum 0...3...4). | 5 |
8 |
|
Core | |||
|
Stance. (1...5...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...13...15 seconds) when you block a projectile attack. | 5 |
12 |
Prophecies | ||||
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Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | 5 |
7 |
Prophecies | ||||
|
Stance. (1...3...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill. | 5 |
15 |
Prophecies | ||||
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Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | 5 |
7 |
|
Factions | |||
|
Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...29...35 damage whenever you block a melee attack this way. | 5 |
30 |
Prophecies | ||||
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Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | 2 |
4 |
|
Core | |||
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Signet. You gain 166 Health. You have -40 armor while using this skill. | 2 |
4 |
Bonus Mission Pack | ||||
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Skill. (5...10...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move. | 5 |
30 |
Factions | ||||
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Skill. (8 seconds). You block the next melee attack and your attacker takes 20...68...80 damage. No effect unless you have a sword equipped. | 4 |
Prophecies | |||||
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Stance. (1...5...6 second[s].) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). No effect unless you have a shield equipped. | 5 |
15 |
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Prophecies | |||
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Elite Touch Skill. Causes knockdown. Initial effect: ends foe's stance and deals 15...63...75 damage if target foe is moving. | 5 |
¾ |
15 |
Factions | |||
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Stance. (1...5...6 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline. | 5 |
15 |
Nightfall | ||||
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Stance. (3...15...18 seconds.) You move 15% faster and an additional 15% while affected by a chant or shout. | 5 |
12 |
Eye of the North | ||||
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Elite Stance. (5...13...15 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout. | 5 |
15 |
Nightfall | ||||
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Elite Stance. (4...9...10 seconds.) You attack 33% faster while under the effects of a shout or chant. | 5 |
8 |
Nightfall | ||||
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Melee Attack. Deals +10...34...40 damage. Unblockable if you are under the effects of a chant or shout. | 5 |
4 |
Nightfall | ||||
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Elite Stance. (10 seconds.) The next time you would be knocked-down, you gain 1...3...3 adrenaline and 1...6...7 Energy instead. | 5 |
6 |
Nightfall | ||||
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Melee Attack. Deals +20...36...40 damage. If you have more Health than your target, you gain 1...2...2 adrenaline. | 5 |
8 |
Core | ||||
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Stance. (1...5...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill. | 10 |
10 |
Prophecies |
































