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Deadly Arts

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Deadly Arts is a assassin secondary attribute.

No Inherent effect. Many Assassins skills, especially those related to harming enemies, become more effective with higher Deadly Arts.

— In-game description

[edit] Deadly Arts skills

Icon Name Description Energy Activation time Recharge time Campaign
Assassin's Promise.jpg

Assassin's Promise

Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. 0 5 Energy 0.75¾ Activation time 45 Recharge time Factions
Augury of Death.jpg

Augury of Death

Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Crippling Dagger.jpg

Crippling Dagger

Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. 0 5 Energy 1 Activation time 5 Recharge time Factions
Dancing Daggers.jpg

Dancing Daggers

Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Factions
Dark Prison.jpg

Dark Prison

Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds). 0 10 Energy 0.25¼ Activation time 30 Recharge time Factions
Deadly Paradox.jpg

Deadly Paradox

Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). 0 15 Energy 0 10 Recharge time Nightfall
Disrupting Dagger.jpg

Disrupting Dagger

Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts a skill. 0 5 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Enduring Toxin.jpg

Enduring Toxin

Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. 0 5 Energy 0.25¼ Activation time 10 Recharge time Factions
Entangling Asp.jpg

Entangling Asp

Spell. Causes knock-down. Inflicts Poisoned conditions (5...17...20 seconds). Must follow a lead attack. 0 10 Energy 1 Activation time 20 Recharge time Factions
Expose Defenses.jpg

Expose Defenses

Hex Spell. (1...9...11 second[s].) Target foe cannot block your attacks. 0 10 Energy 1 Activation time 25 Recharge time Factions
Expunge Enchantments.jpg

Expunge Enchantments

Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds). 0 10 Energy 0.75¾ Activation time 30 Recharge time Quest reward Factions
Impale.jpg

Impale

Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack. 0 5 Energy 1 Activation time 15 Recharge time Factions
Iron Palm.jpg

Iron Palm

Touch Skill. Deals 5...41...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. 0 5 Energy 0.75¾ Activation time 20 Recharge time Factions
Mantis Touch.jpg

Mantis Touch

Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack. 0 5 Energy 0.75¾ Activation time 15 Recharge time Factions
Mark of Death.jpg

Mark of Death

Hex Spell. (4...9...10 seconds.) Target foe receives 33% less from healing. 0 10 Energy 0.25¼ Activation time 20 Recharge time Factions
Mark of Insecurity.jpg

Mark of Insecurity

Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-Assassin skills (10 seconds). 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Sadist's Signet.jpg

Sadist's Signet

Signet. You gain 10...34...40 Health for each condition on target foe. 0 0 1 Activation time 8 Recharge time Eye of the North
Scorpion Wire.jpg

Scorpion Wire

Half Range Hex Spell. (8...18...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you. 0 5 Energy 1 Activation time 10 Recharge time Factions
Shadow Fang.jpg

Shadow Fang

Hex Spell. Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...17...20 seconds); you return to your original location. 0 10 Energy 0.25¼ Activation time 45 Recharge time Eye of the North
Shadow Prison.jpg

Shadow Prison

Elite Hex Spell. Shadow Step to target foe. This foe moves 66% slower (1...6...7 seconds). 0 10 Energy 0.25¼ Activation time 25 Recharge time Nightfall
Shameful Fear.jpg

Shameful Fear

Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. 0 10 Energy 2 Activation time 10 Recharge time Factions
Shroud of Silence.jpg

Shroud of Silence

Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds. 0 10 Energy 0.75¾ Activation time 30 Recharge time Factions
Signet of Deadly Corruption.jpg

Signet of Deadly Corruption

Signet. Deals 5...29...35 damage (maximum 130) for each condition on target foe. 0 0 1 Activation time 12 Recharge time Eye of the North
Signet of Deadly Corruption (PvP).jpg

Signet of Deadly Corruption (PvP)

Signet. Deals 5...29...35 damage (maximum 130) for each condition on target foe. Must follow a dual attack. 0 0 1 Activation time 12 Recharge time Eye of the North
Signet of Shadows.jpg

Signet of Shadows

Signet. Deals 5...29...35 damage. Deals 15...51...60 more damage if target foe is Blinded. 0 0 1 Activation time 30 Recharge time Factions
Signet of Toxic Shock.jpg

Signet of Toxic Shock

Signet. Deals 10...82...100 damage. No effect unless target foe is Poisoned 0 0 1 Activation time 15 Recharge time Nightfall
Siphon Speed.jpg

Siphon Speed

Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe. 0 5 Energy 1 Activation time 30 Recharge time Factions
Siphon Strength.jpg

Siphon Strength

Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land a critical hit on this foe. 0 10 Energy 1 Activation time 10 Recharge time Factions
Vampiric Assault.jpg

Vampiric Assault

Dual Attack. Steals 10...34...40 Health if this attack hits. Must follow an off-hand attack. 0 5 Energy 0 8 Recharge time Eye of the North
Way of the Empty Palm.jpg

Way of the Empty Palm

Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy. 0 5 Energy 0.25¼ Activation time 10 Recharge time Factions
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