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Deadly Arts

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Deadly Arts is a assassin secondary attribute.

No Inherent effect. Many Assassins skills, especially those related to harming enemies, become more effective with higher Deadly Arts.

— In-game description

[edit] Deadly Arts skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Assassin's Promise.jpg Assassin's Promise Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. 0 5 Energy 0.75 ¾ Activation time 45 Recharge time Factions
Image:Augury of Death.jpg Augury of Death Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Crippling Dagger.jpg Crippling Dagger Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. 0 5 Energy 1 Activation time 5 Recharge time Factions
Image:Dancing Daggers.jpg Dancing Daggers Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Factions
Image:Dark Prison.jpg Dark Prison Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds). 0 10 Energy 0.25 ¼ Activation time 30 Recharge time Factions
Image:Deadly Paradox.jpg Deadly Paradox Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). 0 15 Energy 0 10 Recharge time Nightfall
Image:Disrupting Dagger.jpg Disrupting Dagger Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts an action. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Enduring Toxin.jpg Enduring Toxin Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Entangling Asp.jpg Entangling Asp Spell. Causes knock-down. Inflicts Poisoned conditions (5...17...20 seconds). Must follow a lead attack. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Expose Defenses.jpg Expose Defenses Hex Spell. (1...9...11 seconds.) Target foe cannot block your attacks. 0 10 Energy 1 Activation time 25 Recharge time Factions
Image:Expunge Enchantments.jpg Expunge Enchantments Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds). 0 10 Energy 0.75 ¾ Activation time 30 Recharge time Quest reward Factions
Image:Impale.jpg Impale Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack. 0 5 Energy 1 Activation time 15 Recharge time Factions
Image:Iron Palm.jpg Iron Palm Touch Skill. Deals 5...41...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. 0 5 Energy 0.75 ¾ Activation time 20 Recharge time Factions
Image:Lift Enchantment.jpg Lift Enchantment Touch Skill. Removes one enchantment. No effect unless target foe is knocked-down. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Mantis Touch.jpg Mantis Touch Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack. 0 5 Energy 0.75 ¾ Activation time 15 Recharge time Factions
Image:Mark of Death.jpg Mark of Death Hex Spell. (4...9...10 seconds.) Target foe receives 33% less from healing. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Factions
Image:Mark of Insecurity.jpg Mark of Insecurity Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-assassin skills (10 seconds). 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Sadist's Signet.jpg Sadist's Signet Signet. You gain 10...34...40 Health for each condition on target foe. 0 0 1 Activation time 8 Recharge time Eye of the North
Image:Scorpion Wire.jpg Scorpion Wire Half Range Hex Spell. (8...18...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you. 0 5 Energy 1 Activation time 10 Recharge time Factions
Image:Shadow Fang.jpg Shadow Fang Hex Spell. Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...17...20 seconds); you return to your original location. 0 10 Energy 0.25 ¼ Activation time 45 Recharge time Eye of the North
Image:Shadow Prison.jpg Shadow Prison Elite Hex Spell. Shadow Step to target foe. This foe moves 66% slower (1...6...7 seconds). 0 10 Energy 0.25 ¼ Activation time 25 Recharge time Nightfall
Image:Shameful Fear.jpg Shameful Fear Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. 0 10 Energy 2 Activation time 10 Recharge time Factions
Image:Shroud of Silence.jpg Shroud of Silence Elite Touch Hex Spell. (1...3...3 seconds.) Target foe cannot cast spells. Your spells are disabled for 15 seconds. 0 10 Energy 0.75 ¾ Activation time 30 Recharge time Factions
Image:Signet of Deadly Corruption.jpg Signet of Deadly Corruption Signet. Deals 5...29...35 damage (maximum 130) for each condition on target foe. 0 0 1 Activation time 12 Recharge time Eye of the North
Image:Signet of Deadly Corruption (PvP).jpg Signet of Deadly Corruption (PvP) Signet. Deals 5...29...35 damage (maximum 130) for each condition on target foe. Must follow a dual attack. 0 0 1 Activation time 12 Recharge time Eye of the North
Image:Signet of Shadows.jpg Signet of Shadows Signet. Deals 5...29...35 damage. Deals 15...51...60 more damage if target foe is Blinded. 0 0 1 Activation time 30 Recharge time Factions
Image:Signet of Toxic Shock.jpg Signet of Toxic Shock Signet. Deals 10...82...100 damage. No effect unless target foe is Poisoned 0 0 1 Activation time 15 Recharge time Nightfall
Image:Siphon Speed.jpg Siphon Speed Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe. 0 5 Energy 1 Activation time 30 Recharge time Factions
Image:Siphon Strength.jpg Siphon Strength Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 damage. You have +33% chance to land a critical hit on this foe. 0 10 Energy 1 Activation time 10 Recharge time Factions
Image:Vampiric Assault.jpg Vampiric Assault Dual Attack. Steals 10...34...40 Health if this attack hits. Must follow an off-hand attack. 0 5 Energy 0 8 Recharge time Eye of the North
Image:Way of the Empty Palm.jpg Way of the Empty Palm Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Factions
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