Tahnnakai Temple

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This is a mission entry. For information on the explorable area, see Tahnnakai Temple (explorable area). For information on the outpost, see Tahnnakai Temple (outpost).
Tahnnakai Temple
Campaign Factions
Region Kaineng City
Type Cooperative
Party size 8
Duration Medium
Preceded by To Tahnnakai Temple
Followed by A Meeting With the Emperor

Free the spirits of the heroes of ancient Cantha. Get to Vizu before her will fails and she is consumed by Shiro.

Contents

[edit] Mission information

[edit] Objectives

Stop the Spirit Binder from consuming Vizu.

[edit] Reward

Reward Time taken (minutes) Hard mode
Standard > 25> 35
Expert < 25< 35
Master < 20< 30

[edit] Walkthrough

One of the harder factions missions, especially when trying to achieve master's reward. The players have to defeat 8 bosses in 8 separate rooms. Apart from the fact that one can easily get swarmed by the many afflicted, the Temple Guardians are powerful AoE elementalist enemies who can wipe out a party that does not scatter quickly enough.

[edit] Room 1 (Bound Kitah)

Fight the 2 pairs of temple guardians separately from the main group, if careful you should be able to sneak past the first group of Temple Guardians. As with all afflicted, concentrate on their monks and powerful ritualists first.

[edit] Room 2 (Bound Naku)

The groups to the left, right and center can be pulled separately. Most easily by pulling the right group first and back into the walkway, then center and finally left.

[edit] Room 3 (Bound Teinai)

Pulling groups separately is not possible here, but fight the afflicted before engaging Teinai. Be aware of Teinai's Sliver Armor which can wipe out scores of players close to her at once.

[edit] Room 4 (Bound Karei)

Like in the first room, fight the temple guardians separately from the main group before killing the boss.

[edit] Room 5 (Bound Jaizhanju)

The group to the right can be pulled independently of the main group. Additionally, pulling can make the enemy warriors rush out of range of their healers. Two doors lead to the next room. While it is sufficient to kill the group guarding one door, the other will join in while the players fight in the next group, therefore it is easier to kill both beforehand.

[edit] Room 6 (Bound Zojun)

It is easier to pull the temple guardians separately if taking the left door. Wait for the afflicted patrols to move out, then kill first patrols, then temple guardians, then the main group.

[edit] Room 7 (Bound Kaolai)

Beware of the patrols rushing in on you in this room and watch out for the high powered elementalists.

[edit] Room 8 (Bound Vizu)

Single afflicted rangers patrol this circular room clockwise and counter-clockwise. They, as well as the pairs of temple guardians protecting the bridges to the center, need not be killed to finish the mission. However, do take care of those patrols that might aggro on your backline. While fighting the last group, it is advisable to have your melee fighters pull the big enemy group onto the bridge and body block them there, thus protecting your backline. All enemies in the center need to be killed to finish the mission (even those that might not initially aggro with the rest of the group)--killing Vizu does not automatically end the mission.

[edit] Skill recommendations

  • Since there is a boss to be killed about every 3 minutes, real resurrection skills are mostly unneeded and can be replaced by Resurrection Signets or Sunspear Rebirth Signets.
  • Having a minion master is very advisable, since there are plenty of corpses and the minions form a valuable meat shield to absorb the Afflicted Soul Explosion.
  • There are plenty of enemies around, AoE works well.
  • Warriors should consider bringing some defensive skills, since they will be forced to take the brunt of the attacks in several rooms.
  • Elementalists can utilize the Glyph of Sacrifice and Meteor Shower in combination on bosses in each room for fast damage, as killing the boss negates the added delay from the glyph. Alternatively, since these take so long (a minute) to recharge, try Meteor to knock it down and keep it in range, then Breath of Fire, Fire Storm and Teinai's Heat which take only 30 seconds to recharge.

[edit] Mission NPCs

[edit] Allies

Human

[edit] Foes

Afflicted

Stone Guardian

[edit] Bosses

[edit] Dialogues

[edit] Introduction

Brother Mhenlo: This is a part of Cantha that I wish I had explored more of while I was here in my early years.

Master Togo: Come, let us find Vizu. There is no time to waste!

Master Togo: We do not have much time before Vizu is bound. Perhaps if we free the other spirits, they can lend their strength to Vizu.

[edit] Before Kitah

Master Togo: Kei na Kai! The temple guardians have been awakened!

[edit] After Kitah

Master Togo: Shiro has bound the heroes into these creatures. It is worse than blasphemy: Shiro plays in the fields of the gods!

Kitah: You have released me. I owe you an enormous debt of gratitude.

Brother Mhenlo: Rest assured, Master, we will make him pay for what he has done...and what he plans to do.

Kitah: If anyone can stop Shiro, it is you. Good luck, friends.

[edit] Before Naku

Master Togo: We must proceed with caution. The guardians see us neither as friend or foe, but they will kill us if they perceive we are a threat.

[edit] After Naku

Master Togo: We must destroy each construct to free the soul bound within it.

Naku: I shudder to think what would have happened had you not release me from the Spirit Binder. You have my gratitude. I shall lend my strength to Vizu!

Brother Mhenlo: Binding the Canthan heroes was a clever move by Shiro, but I'm afraid that this is just a taste of what's to come...

[edit] Opening gate

Master Togo: Quickly! It looks like the constructs are attempting to bind Vizu. We must hurry...we have very little time!

Master Togo: I believe that Vizu has knowledge of Shiro that helped her to take part in his destruction 200 years ago. That knowledge will help us to destroy him once again.

Bound Vizu: Get away from me demons! Ah sang beh!

Naku: Shiro must be stopped. I pray you are successful in this mission.

[edit] Notes

Bug Bug.
Sometimes a chest may spawn in the path of one of the spirits, and the spirit will get stuck on the chest and be unable to reach the door to the next area, leaving the party locked in that room. The only recourse if this happens is to restart the mission.

Factions missions
Minister Cho's Estate » Zen Daijun » Vizunah Square » Nahpui Quarter » Tahnnakai Temple » Arborstone » Boreas Seabed » Sunjiang District » Gyala Hatchery or The Eternal Grove » Unwaking Waters » Raisu Palace » Imperial Sanctum
Challenge: Altrumm Ruins Amatz Basin The Aurios Mines Dragon's Throat Zos Shivros Channel
Competitive: Fort Aspenwood The Jade Quarry
Elite: The Deep Urgoz's Warren

Missions in Kaineng City
Dragon's ThroatImperial SanctumNahpui QuarterRaisu PalaceSunjiang DistrictTahnnakai TempleVizunah Square
Towns and outpostsExplorable areasLandmarks
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