Talk:Trap

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[edit] Wrong description

if a trap is activated automatically after 90 seconds, it shouldn't be
"...ends after 90 seconds."
but
 "...is triggered automatically after 90 seconds."
ZerphatalkThe Improver 18:10, 2 December 2007 (UTC)

[edit] Trivia

Shouldn't we add that Traps were going to introduced to Assassin in Nightfall but were abbandoned for some reason or another? Treesbyty 14:45, 2 June 2008 (UTC)

They were? Didn't know that.. do you have a source? -- Brains12 \ talk 14:48, 2 June 2008 (UTC)
these traps maybe? ~Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 15:03, 2 June 2008 (UTC)
Ah, interesting. Certainly noteworthy. -- Brains12 \ talk 15:06, 2 June 2008 (UTC)

[edit] Easily interuptible

I like that wording. Especially with all those ranger stances that make hitting them not easy. If only spells would interrupt too.

[edit] prefix mods?

do traps benefit from these or are they considered their own little "entity"? Thinking cripple, poison and dazed using one of those mods.--Justice 07:38, 3 January 2009 (UTC)

they should benefit from them, seeing as Shadow Form also makes your traps do less damage.Crimmastermind

[edit] By Campaign

Will anyone mind if I sort the list of traps into a Campaign-specific list? Say, on a subsequent page, or something of the sort? - Vik 04:11, 4 October 2009 (UTC)

No need. I've added it to the list. Backsword 04:52, 4 October 2009 (UTC)
Dude, that's awesome. Thanks a bunch - Vik 05:46, 4 October 2009 (UTC)