List of core ranger skills

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Ranger Ranger skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
ExpertiseBeast MasteryMarksmanshipWilderness SurvivalNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Antidote Signet.jpg Antidote Signet Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. 0 0 1 Activation time 4 Recharge time Quest reward Z
Image:Apply Poison.jpg Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds. 0 15 Energy 2 Activation time 12 Recharge time Wilderness SurvivalZ
Image:Barbed Trap.jpg Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Wilderness SurvivalZ
Image:Barrage.jpg Barrage Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit. 0 5 Energy 0 1 Recharge time MarksmanshipZ
Image:Call of Haste.jpg Call of Haste Shout. For 30 seconds, your animal companion has a 25% faster attack speed and moves 25% faster. 0 10 Energy 0 25 Recharge time Quest reward Beast MasteryZ
Image:Called Shot.jpg Called Shot Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked. 0 5 Energy 0 3 Recharge time Quest reward Z
Image:Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. 0 10 Energy 10 Activation time 0 Quest reward Beast MasteryZ
Image:Choking Gas.jpg Choking Gas Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells. 0 15 Energy 2 Activation time 24 Recharge time Quest reward Wilderness SurvivalZ
Image:Comfort Animal.jpg Comfort Animal Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. 0 10 Energy 1 Activation time 1 Recharge time Quest reward Beast MasteryZ
Image:Concussion Shot.jpg Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage. 0 25 Energy 0.5 ½ Activation time 5 Recharge time Quest reward MarksmanshipZ
Image:Debilitating Shot.jpg Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy. 0 10 Energy 0 10 Recharge time Quest reward MarksmanshipZ
Image:Determined Shot.jpg Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. 0 5 Energy 0 10 Recharge time Quest reward MarksmanshipZ
Image:Disrupting Lunge.jpg Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. 0 5 Energy 0 10 Recharge time Beast MasteryZ
Image:Distracting Shot.jpg Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 0 5 Energy 0.5 ½ Activation time 10 Recharge time Quest reward ExpertiseZ
Image:Dual Shot.jpg Dual Shot Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. 0 10 Energy 0 10 Recharge time Quest reward Z
Image:Energizing Wind.jpg Energizing Wind Nature Ritual. Create a level 1...5...6 Spirit. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 1...25...31 seconds. 0 15 Energy 5 Activation time 60 Recharge time Beast MasteryZ
Image:Escape.jpg Escape Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks. 0 5 Energy 0 12 Recharge time ExpertiseZ
Image:Favorable Winds.jpg Favorable Winds Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward MarksmanshipZ
Image:Ferocious Strike.jpg Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy. 0 5 Energy 0 8 Recharge time Beast MasteryZ
Image:Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Wilderness SurvivalZ
Image:Flurry of Ice.jpg Flurry of Ice Spell. Throw a snowball at up to 4 foes adjacent to your target. These snowballs deal 35 damage if they hit. 0 0 0.75 ¾ Activation time 0 Z
Image:Hunter's Shot.jpg Hunter's Shot Bow Attack. If Hunter's Shot hits, you strike for +3...13...15 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3...21...25 seconds. 0 5 Energy 1 Activation time 5 Recharge time Quest reward MarksmanshipZ
Image:Kindle Arrows.jpg Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage. 0 5 Energy 2 Activation time 12 Recharge time Quest reward Wilderness SurvivalZ
Image:Lightning Reflexes.jpg Lightning Reflexes Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 0 10 Energy 0 30 Recharge time Quest reward ExpertiseZ
Image:Maiming Strike.jpg Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...17...20 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds. 0 10 Energy 0 5 Recharge time Beast MasteryZ
Image:Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8...10 Spirit. For 30...126...150 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ
Image:Pin Down.jpg Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds. 0 15 Energy 0 8 Recharge time Quest reward MarksmanshipZ
Image:Power Shot.jpg Power Shot Bow Attack. If Power Shot hits, you strike for +5...17...20 damage. 0 10 Energy 1 Activation time 6 Recharge time Quest reward MarksmanshipZ
Image:Precision Shot.jpg Precision Shot Bow Attack. If Precision Shot hits, you strike for +3...15...18 damage. Precision Shot cannot be blocked. This action is easily interrupted. 0 10 Energy 1 Activation time 6 Recharge time Quest reward MarksmanshipZ
Image:Primal Echoes.jpg Primal Echoes Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Beast MasteryZ
Image:Quick Shot.jpg Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast. 0 5 Energy 1 Activation time 1 Recharge time Z
Image:Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15...39...45 seconds. 0 25 Energy 5 Activation time 60 Recharge time Quest reward Wilderness SurvivalZ
Image:Read the Wind.jpg Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage. 0 5 Energy 2 Activation time 12 Recharge time Quest reward MarksmanshipZ
Image:Savage Shot.jpg Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13...25...28 damage. 0 10 Energy 0.5 ½ Activation time 5 Recharge time Quest reward MarksmanshipZ
Image:Scavenger Strike.jpg Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1...12...15 damage. 0 10 Energy 0 5 Recharge time Beast MasteryZ
Image:Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Wilderness SurvivalZ
Image:Storm Chaser.jpg Storm Chaser Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage. 0 10 Energy 0 20 Recharge time Quest reward Wilderness SurvivalZ
Image:Throw Dirt.jpg Throw Dirt Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds. 0 5 Energy 1 Activation time 30 Recharge time Quest reward ExpertiseZ
Image:Troll Unguent.jpg Troll Unguent Skill. For 13 seconds, you gain +3...9...10 Health regeneration. 0 5 Energy 3 Activation time 10 Recharge time Quest reward Wilderness SurvivalZ
Image:Whirling Defense.jpg Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage. 0 10 Energy 0 60 Recharge time Quest reward ExpertiseZ
Image:Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30...126...150 seconds. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Wilderness SurvivalZ
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