| Icon
| Name
| Description
|
|
|
|
|
| Attribute
|
| Antidote Signet
| Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition.
| 0
| 0
| 1
| 4
|
| Z
|
| Apply Poison
| Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds.
| 0
| 15
| 2
| 12
|
| Wilderness SurvivalZ
|
| Barbed Trap
| Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
| 0
| 15
| 2
| 20
|
| Wilderness SurvivalZ
|
| Barrage
| Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit.
| 0
| 5
| 0
| 1
|
| MarksmanshipZ
|
| Call of Haste
| Shout. For 30 seconds, your animal companion has a 25% faster attack speed and moves 25% faster.
| 0
| 10
| 0
| 25
|
| Beast MasteryZ
|
| Called Shot
| Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
| 0
| 5
| 0
| 3
|
| Z
|
| Charm Animal
| Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
| 0
| 10
| 10
| 0
|
| Beast MasteryZ
|
| Choking Gas
| Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
| 0
| 15
| 2
| 24
|
| Wilderness SurvivalZ
|
| Comfort Animal
| Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health.
| 0
| 10
| 1
| 1
|
| Beast MasteryZ
|
| Concussion Shot
| Bow Attack. If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage.
| 0
| 25
| 0.5 ½
| 5
|
| MarksmanshipZ
|
| Debilitating Shot
| Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy.
| 0
| 10
| 0
| 10
|
| MarksmanshipZ
|
| Determined Shot
| Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
| 0
| 5
| 0
| 10
|
| MarksmanshipZ
|
| Disrupting Lunge
| Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
| 0
| 5
| 0
| 10
|
| Beast MasteryZ
|
| Distracting Shot
| Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
| 0
| 5
| 0.5 ½
| 10
|
| ExpertiseZ
|
| Dual Shot
| Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage.
| 0
| 10
| 0
| 10
|
| Z
|
| Energizing Wind
| Nature Ritual. Create a level 1...5...6 Spirit. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 1...25...31 seconds.
| 0
| 15
| 5
| 60
|
| Beast MasteryZ
|
| Escape
| Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks.
| 0
| 5
| 0
| 12
|
| ExpertiseZ
|
| Favorable Winds
| Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30...126...150 seconds.
| 0
| 5
| 5
| 60
|
| MarksmanshipZ
|
| Ferocious Strike
| Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy.
| 0
| 5
| 0
| 8
|
| Beast MasteryZ
|
| Flame Trap
| Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
| 0
| 10
| 2
| 20
|
| Wilderness SurvivalZ
|
| Flurry of Ice
| Spell. Throw a snowball at up to 4 foes adjacent to your target. These snowballs deal 35 damage if they hit.
| 0
| 0
| 0.75 ¾
| 0
|
| Z
|
| Hunter's Shot
| Bow Attack. If Hunter's Shot hits, you strike for +3...13...15 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3...21...25 seconds.
| 0
| 5
| 1
| 5
|
| MarksmanshipZ
|
| Kindle Arrows
| Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage.
| 0
| 5
| 2
| 12
|
| Wilderness SurvivalZ
|
| Lightning Reflexes
| Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
| 0
| 10
| 0
| 30
|
| ExpertiseZ
|
| Maiming Strike
| Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...17...20 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds.
| 0
| 10
| 0
| 5
|
| Beast MasteryZ
|
| Nature's Renewal
| Nature Ritual. Create a level 1...8...10 Spirit. For 30...126...150 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126...150 seconds.
| 0
| 5
| 5
| 60
|
| Wilderness SurvivalZ
|
| Pin Down
| Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds.
| 0
| 15
| 0
| 8
|
| MarksmanshipZ
|
| Power Shot
| Bow Attack. If Power Shot hits, you strike for +5...17...20 damage.
| 0
| 10
| 1
| 6
|
| MarksmanshipZ
|
| Precision Shot
| Bow Attack. If Precision Shot hits, you strike for +3...15...18 damage. Precision Shot cannot be blocked. This action is easily interrupted.
| 0
| 10
| 1
| 6
|
| MarksmanshipZ
|
| Primal Echoes
| Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30...126...150 seconds.
| 0
| 5
| 5
| 60
|
| Beast MasteryZ
|
| Quick Shot
| Elite Bow Attack. Shoot an arrow that moves twice as fast.
| 0
| 5
| 1
| 1
|
| Z
|
| Quickening Zephyr
| Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15...39...45 seconds.
| 0
| 25
| 5
| 60
|
| Wilderness SurvivalZ
|
| Read the Wind
| Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage.
| 0
| 5
| 2
| 12
|
| MarksmanshipZ
|
| Savage Shot
| Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13...25...28 damage.
| 0
| 10
| 0.5 ½
| 5
|
| MarksmanshipZ
|
| Scavenger Strike
| Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1...12...15 damage.
| 0
| 10
| 0
| 5
|
| Beast MasteryZ
|
| Spike Trap
| Elite Trap. When Spike Trap is triggered, all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
| 0
| 10
| 2
| 20
|
| Wilderness SurvivalZ
|
| Storm Chaser
| Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage.
| 0
| 10
| 0
| 20
|
| Wilderness SurvivalZ
|
| Throw Dirt
| Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds.
| 0
| 5
| 1
| 30
|
| ExpertiseZ
|
| Troll Unguent
| Skill. For 13 seconds, you gain +3...9...10 Health regeneration.
| 0
| 5
| 3
| 10
|
| Wilderness SurvivalZ
|
| Whirling Defense
| Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage.
| 0
| 10
| 0
| 60
|
| ExpertiseZ
|
| Winnowing
| Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30...126...150 seconds.
| 0
| 5
| 5
| 60
|
| Wilderness SurvivalZ
|