ArenaNet:Skill feedback/Monk/Balthazar's Pendulum

From Guild Wars Wiki

Jump to: navigation, search

Balthazar's Pendulum Balthazar's Pendulum


[edit] A. von Rin's Issue -- A. von Rin 01:30, 3 April 2008 (UTC)

Discussion

  • Issue: This is part of my "make Smiting viable" campaign. Give this skill a better defensive ability than it has atm and make it not only prevent a single KD.
  • Suggestion: "Elite Enchantment Spell. For 3...10...12 seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead." *5 Energy *0.25 Activation *5 Recharge.


[edit] Maestro Ed's Issue

  • Issue: As above
  • Suggestion: "Elite Enchantment Spell. For 3...10...12 seconds, whenever target ally would be knocked down by a foe, that foe, and all foes withing earshot of that foe are knocked down instead." Now THAT might be worth it, particularly as you could use it with 0 in smite like a prot spell when you saw an incoming warrior.
  • Alternate suggestion: "Elite Enchantment Spell. For 3...10...12 seconds, whenever a party member would be knocked down by a foe, that foe, is knocked down instead." Mass single use knock down prevention, but I still don't think anyone would take it... 79.67.101.254 21:10, 29 April 2008 (UTC)


[edit] Falconeye's Issue

  • Issue: As above; while protection line focuses on "active defense" (Aura of Faith), smiting should emphasis "active punishment" (Reversal of Damage) and offensive support.
  • Suggestion: (5e / 1/4c / 5r)
Elite Enchantment Spell. (5...9...10 seconds.) The next damage dealt to target ally is negated, and attacking foe is knocked down and takes 15...51...60 holy damage.
Personal tools