User:Falconeye
From Guild Wars Wiki
Hello! ^_^
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About Me | ||||||||
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HI! ^_^ I'm Raymond Melendez (better known as Tranquility Of Soul to folks on Guild Wars). I live in the increasingly progressive state of California. I have 3 siblings who also play GW; sadly at times, Soul has been missing her playmates long enougth for her to file a missing person report (if you see these wanted folks please remind them that they either owe her money or their aid in HM-sections).
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Characters |
HRK Alliance Suggestions |
Progressive A.R.C. System | ||||||
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My pime in game character is Tranquility Of Soul. The others are of little consequences as they are merely spiritual essence of Soul's ancestors who possesses her...
A Ritualist's RoleDEFENDER |
Heavens Royal Knights: (HRKguild.com) (http://wiki.guildwars.com/wiki/Guild:Heavens_Royal_Knights) (...add them here...)
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ACTIVE RITUALS: (http://wiki.guildwars.com/wiki/User:Lancy1214/Ritualist)
I am -- [Your Username/Signature] -- fully support Lancy's Campaign of making Binding Rituals 'Active' and add my [/Sign] to make our voice heard to the good folks of Anet! Hi, I am Lancy and I approve of this message.
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Skill Balance & Wish List | ||||||||
WarriorRangerMonkNecromancer
Mesmer
ElementalistAssassinRitualistParagonDervish | ||||||||
[edit] New Skill & Mechanics Wish-List -HERE-
(...coming soon...)
- "Fetch Overhere!" - 5
, 0
, 20
- (Beast Mastery) - Shadow Shout. Your pet shadow steps to target foe and deals +1...13...16 damage. If your pet dealt critical damage, both target foe and pet shadow steps to your location. You lose all energy.
- "Fetch Overhere!" - 5
- Unyielding Refrain - 5
, 2
, 20
- (Motivation) - Rez Echo. For 5...21...25 seconds, you have -10 Energy degeneration (10 seconds) and do not suffer death penalty. The next time you die, one randon party member within earshot is resurrected with full Health and Energy. This Echo is reapplied every time a Chant or Shout ends on you.
- Unyielding Refrain - 5
[edit] PvE-Skills & Removed Skills Wish-List -HERE-
(http://wiki.guildwars.com/wiki/List_of_removed_skills)
[edit] Lightbringer PvE-Skills
[edit] Monk
- Smiter's Boon - 10
, 1/4
, 10
- (Lightbringer rank) - Enchantment Spell. (30 seconds.) Your Smiting Prayers have double Divine Favor healing bonus. You deal 20...36...40 holy damage to foes adjacent to target ally or foe.
- Smiter's Boon - 10
[edit] Ritualist
- Weapon of Mastery - 10
, 1
, 45
- (Lightbringer rank) - Weapon Spell. (15...51...60 seconds.) Your attacks use Channeling Magic instead of your normal weapon attribute.
- Weapon of Mastery - 10
[edit] Elementalist
- Lightning Storm - 25
, 3
, 30
- (Lightbringer rank) - Storm Spell. (10 seconds.) Hits one foe in the area of target's location each second. Deals 14...61...73 lightning damage. Interrupts actions. 25% armor penetration.
- Energy Font - 25
, 3
, 30
- (Lightbringer rank) - Ward Spell. Remove all enchantments. For 15...51...60 seconds, allies in the area gain +2 Energy regeneration.
- Lightning Storm - 25
[edit] Mesmer
- Confusion - 15
, 2
, 20
- (Lightbringer rank) - Hex Spell. For 8...18...21 seconds, target foe's attacks may damage any character in range, including the target.
- Confusion - 15
[edit] PvE-turned into Normal Skills
Ursan Blessing - 15
, 0
, 60
- (Beast Mastery) - Elite Nature Form. You lose all effects and take on the aspect of the bear (60 seconds).
- Your non-Beast Mastery attributes are set to 0 and bear attacks replace your 1-5 skills. You have 80...104...110 armor and 750...870...900 Health, and gain 0...2...2 Energy every time you take or deal damage.
Raven Blessing - 5
, 0
, 60
- (Beast Mastery) - Elite Nature Form. You lose all effects and take on the aspect of the raven (60 seconds).
- Your non-Beast Mastery attributes are set to 0 and raven attacks replace your 1-5 skills. You have 60...84...90 armor and 550...670...700 Health, and 20...32...35% block chance.
Volfen Blessing - 10
, 0
, 60
- (Beast Mastery) - Elite Nature Form. You lose all effects and take on the aspect of the wolf (60 seconds).
- Your non-Beast Mastery attributes are set to 0 and wolf attacks replace your 1-5 skills. You have 70...94...100 armor and 650...770...800 Health, and 1...3...4 Health regeneration.
--Falconeye with an implement like this, how long do you think it will take to see Wild-Shaped rangers outnumbering the Daggers, Scythes, Spears, and Hammers rangers?
Summon Naga Shaman -
, 10
, 3
, 60
- (Earth Magic) - Summon Spell. You suffer from Summoning Sickness (60 seconds). Summon a level 5...20 Naga Shaman (deals earth damage on normal attacks) that has Stoning, Ebon Hawk, Glowstone, Glyph of Lesser Energy and Glyph of Restoration. (Skill attribute ranks are equal to yours.) Only 1 maintained Elemental Summon can be active at a time. You suffer Exhaustion if Naga Shaman dies or otherwise unsummoned.
Summon Ruby Djinn -
, 10
, 3
, 60
- (Fire Magic) - Summon Spell. You suffer from Summoning Sickness (60 seconds). Summon a level 5...20 Ruby Djinn (deals fire damage on normal attacks) that has Immolate, Fireball, Glowing Gaze, Glyph of Lesser Energy and Glyph of Restoration. (Skill attribute ranks are equal to yours.) Only 1 maintained Elemental Summon can be active at a time. You suffer Exhaustion if Ruby Djinn dies or otherwise unsummoned.
Summon Ice Imp -
, 10
, 3
, 60
- (Water Magic) - Summon Spell. You suffer from Summoning Sickness (60 seconds). Summon a level 5...20 Ice Imp (deals cold damage on normal attacks) that has Ice Spikes, Vapor Blade, Glowing Ice, Glyph of Lesser Energy and Glyph of Restoration. (Skill attribute ranks are equal to yours.) Only 1 maintained Elemental Summon can be active at a time. You suffer Exhaustion if Ice Imp dies or otherwise unsummoned.
Summon Mursaat -
, 10
, 3
, 60
- (Air Magic) - Summon Spell. You suffer from Summoning Sickness (60 seconds). Summon a level 5...20 Mursaat (deals lightning damage on normal attacks) that has Enervating Charge, Lightning Orb, Shock Arrow, Glyph of Lesser Energy and Glyph of Restoration. (Skill attribute ranks are equal to yours.) Only 1 maintained Elemental Summon can be active at a time. You suffer Exhaustion if Mursaat dies or otherwise unsummoned.
--Falconeye Summoning skills may be a tad underpowered because they can only use one Skill. You have to give up one of your skill slots to create a creature that can only cast one spell... and you don't even get to pick the target. While having an extra 'Helper' to aggro is advantageous in-itself... giving another spell or two - at cost of upkeep and Summoning Sickness - really gives them the edge they need to be good competition for non-elite skill slot. That sounds fair, sacrificing one of your own skills for a helper with 2-attack skills and 3-utility skills, that doesn't degrade/kill itself off or die due to Lifespan, but without the ability to control what it does.
- Trash Bin
- Your Energy returns to maximum and you have -2 Energy degeneration. Ends when your Energy drops to 0.
Categories: Users who are male | Users in a Luxon alliance | Users who play PvE a little more than PvP | Users who play all Guild Wars games | Users who play the Prophecies campaign | Users who play the Factions campaign | Users who play the Nightfall campaign | Users who play the Eye of the North expansion | Users who favor ritualists

