User:Falconeye

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About Me

HI! ^_^ I'm Raymond S. Melendez (better known as Tranquility Of Soul to folks on Guild Wars).


This user plans to buy Guild Wars 2
This User is a member of the Luxon alliance.
PvX This user enjoys mostly PvE, but also enjoys some PvP.
This user plays all GW installations: Prophecies, Factions, Nightfall and Eye of the North.
This user is a title hunter
This user is a Ritualist by nature.
Image:User Lensor CanthaMissionIcon.png‎ This user is a Canthan at heart!
This user favors Grenth above All.
This user loves the Dragon Arena.
This user is NOT a fan of Polymock
Image:New-download-thing.png This user likes game updates.
Image:User Barinthus California.jpg This user resides in the State of California.
Image:User_Alce_infobox.png This user watches Alce's Build of the Day.
Not that illiterate This user enjoys the Guild Wars setting.
This user wants active binding rituals.
This user believes humility is a virtue to be cultivated.

Character & Guild

Active Rituals & Linkies

Ritualists By Nature

My primary in-game character is Tranquility Of Soul. The others are of little consequences as they are merely spiritual essence of Soul's ancestors who possesses her...

Heavens Royal Knights: (HRKguild.com) (WikiGuild HRK)
Fixed On Christ: (WikiGuild FoC)


A Profession's Role

              DAMAGER
    DEFENDER    Elementalist     LEADER
           Warrior        Monk
                Paragon
SCRAPPER Dervish            Ritualist SUPPORTER
                Ranger
           Assassin        Necromancer
    STRIKER     Mesmer    CONTROLLER
            DEBILITATOR

Nancy's -Active Rituals- Campaign: (http://guildwars.grupthink.com/) (http://www.nikiwiki.com/Gw2/index.php?title=Main_Page)


Sandbox
-Sandbox-
-My Ideas-


Formatting
Feedback Formatting [1]
Seru's Userbox Templates [2]
Help Signatures [3]
Fall of the Living [4]


Random
Yoichhalt [5]
Shard's Userpage [6]
Cursed Angel's Shaman [7]


Balances
Aiiane [8]
Shard's Balance [9]


Funny ^_^
Shard's Humor [10]
Shard's Translation [11]


Awsome Stuff!
YouTube - Arenanet [12]
Game Trailers [13]


Feedback
Brokuun's Feedback [14]
File:Rit-change.jpg This player thinks the Ritualist needs a greater change to get re-involved in the game play of Guild Wars.

Skill Balance & Wish List

Guild Wars Suggestions
  • 25%Sacrifice, -1Image:Tango-upkeep.png, 10Exhaustion, 3Adrenaline, 5 Energy0 Activation time20 Recharge time,
  • 5 Adrenaline1 Activation time1 Recharge time, 33% Sacrifice1 Energy0 Activation time0 Recharge time
  • Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist, Assassin, Ritualist, Paragon, Dervish
  • (-A- & -B- represents duplicates; different skills with same name, or same skills with different names.)
  • AB
Notes
Summoned creatures include: A necromancer's Minion(s); Spirits summoned by a ritualist or a ranger, including the PvE skills Winds and Vampirism; The four Asura Summons; Golem (summon) created by Automaton Summoning Stone; The creatures summoned by the PvE skill Star Strike and Star Servant.
Demonic creatures are any creature affected by weapons of Demonslaying, including: Nightmare Horde, Margonites, and Torment creatures; Demons in the Dragon Festival, the wintersday monsters called Grentch, and Demons found in the Tomb of Primeval Kings; this may also include other demonic servant of Abaddon (but not Abaddon himself).
Constructs creatures are any creature affected by weapons of Constructbane, including: Carven Effigies, Stone Summit golems, Asuran GOLEMs, Graven Monoliths, Juggernauts, Jade constructs, Roaring Ethers, Shiro'kens, Stone guardians, Titans, and Enchanted armors or weapons.
Elementals creatures include: Djinns, Ethers, Golems, Stone Guardians, Wisps and Living Land; The four Asura Summons.
Undead creatures are any creature affected by weapons of Undeadbane or weapon of Skeletonslaying, including: Ghosts, Mummys', Skeletons, Zombies, Ancient Effigy, Shadows, all Spirits and all Animated Undead.
Others
Unimplemented content
Bugged Skills & Anomalies
Sealed Play Deck << CODEX ARENA NOW AVAILABLE!
Fragile Bundles, Timed Bundles & Bundle Items
List of codex skills
OLD Skill feedback



[edit] Warrior

  • Dwarven Battle Stance Dwarven Battle Stance - 10 Energy0 Activation time20 Recharge time - (Hammer Mastery) - Elite Stance. (5...10...11 seconds.) You attack 33% faster. Interrupts actions if you attack with a hammer. Ends if you use a non-Hammer Mastery skill.

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  • Charge! Charge! - 5 Energy0 Activation time20 Recharge time - (Tactics) - Elite Shout. (5...13...15 seconds.) Allies in earshot move 33% faster. Grants +0...3...4 adrenaline on their next attack. "Charge!" ends when an ally hits.

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  • Soldier's Defense Soldier's Defense - 5 Energy0 Activation time10 Recharge time - (Tactics) - Stance. (1...4...5 seconds.) You have 75% chance to block while under the effects of a chant or shout. You take 5...17...20 less damage if attacking foe is near any of your allies.
  • Soldier's Speed Soldier's Speed - 5 Energy0 Activation time10 Recharge time - (Tactics) - Stance. (1...4...5 seconds.) You move 50% faster while under the effects of a chant or shout. You are healed for 50...98...110 if target foe is near any of your allies.
  • Soldier's Stance Soldier's Stance - 5 Energy0 Activation time10 Recharge time - (Tactics) - Stance. (1...4...5 seconds.) You attack 33% faster while under the effects of a shout or chant. Interrupts actions if target foe is near any of your allies.
  • Soldier's Strike Soldier's Strike - 5 Energy0 Activation time4 Recharge time - (Tactics) - Melee Attack. Deals +10...34...40 damage while under the effects of a shout or chant. Unblockable if target foe is near any of your allies.

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[edit] Ranger

  • Ferocious Strike Ferocious Strike - 5 Energy0 Activation time8 Recharge time - (Beast Mastery) - Elite Pet Attack. Deals +13...25...28 damage to nearby foes. You gain adrenaline, 5...41...50 Health and 3...9...10 Energy if target foe is enchanted.
  • Enraged Lunge Enraged Lunge - 5 Energy0 Activation time5 Recharge time - (Beast Mastery) - Elite Pet Attack. Inflicts Deep Wound condition (5...17...20 seconds). Deals +10...42...50 damage and causes knocked down if target was suffering from a condition.
  • Heal as One Heal as One - 5 Energy1 Activation time8 Recharge time - (Beast Mastery) - Elite Skill. Heals you and your pet for 25...121...145. No effect unless either you or your pet are below 75% Health. (5 seconds.) Negates the next fatal damage you or your pet takes. Negation effect: heals both you and your pet for 15...83...100% Health. If your pet is dead, that pet is resurrected with 15...83...100% Health. If you have Heal as One equipped, your animal companion will travel with you.

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  • Revive Animal Revive Animal - 10 Energy2 Activation time20 Recharge time - (Beast Mastery) - Skill. Resurrects all allied pets (10...50...60% Health) within range. (10 seconds.) Negates the next fatal damage an allied pet takes. Negation effect: heals that pet for 10...77...94% Health. If you have Revive Animal equipped, each party member's animal companion will travel with them.
  • Companionship Companionship - 5 Energy2 Activation time10 Recharge time - (Beast Mastery) - Skill. Heals you for 30...102...120 if you have less Health than your pet. Heals your pet for 30...102...120 if it has less Health than you. Both you and your pet gain 30...102...120 Health the next time damage drops your Health or your pet's Health below 50%.

[edit] Monk - See Lancy' Page -

[edit] Necromancer

Upkeep Cost: While you maintain this enchantment, you gain -1 Health degeneration for each minion you control.
  • Blood Bond Blood Bond - -1Image:Tango-upkeep.png 5 Energy1 Activation time2 Recharge time - (Blood Magic) - Elite Enchantment Spell. Target ally has +1...5...6 Health regeneration and sacrifices 33% less health. Cannot self-target.
Upkeep Cost: You have -3 Health degeneration for each ally enchanted with Blood Bond.

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[edit] Mesmer - See Lancy' Page -


[edit] Elementalist

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  • Savannah Heat Savannah Heat - 5 Energy2 Activation time25 Recharge time - (Fire Magic) - Elite Spell. Also hits foes near target's initial location. Deals 5...17...20 fire damage and inflicts Burning each second (5 seconds). Deals +5...17...20 fire damage for each second since casting this spell.

[edit] Assassin

Riposting Shadows


  • concise description = Elite Enchantment Spell. Conceal yourself (5...18...21 seconds) in shadows. Enemies cease attacking and cannot see or target you. This Enchantment ends if you move or deal damage.
  • concise description = Elite Enchantment Spell. (5...18...21 seconds.) Hostile spells targeting you fail and attacks against you miss. Ends if you attack or use a spell. End effect: lose all but 5...41...50 Health.
  • concise description = For 5...21...25 seconds, all hostile Spells and attacks against you miss or fail, but all Enchantments, Hexes, and Stances you cast last 0.5 ½ as long. Your current stance Ends and You deal 50% less damage with Spells and Traps.

[edit] Ritualist - See Lancy' Page -

  • Spawning Power:
supporting the use of Weapon Spells, Item Spells and Binding Rituals through improving skills
inherent effect:
Whenever you create a summoned creature, cast a weapon spell or hold an item spell, you gain 1 Energy for every 2 points in Spawning Power.

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Your Summoned Creatures have 10% more Health for every 2 points in Spawning Power.
Your Weapon Spells duration last 5% longer for every 2 points in Spawning Power.
Your Item Spells grant base Damage Reduction 1 (stacking) for every 2 points in Spawning Power.

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  • Displacement Displacement - 15 Energy¾ Activation time45 Recharge time - (Communing) - Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 30...66...75% chance to block. Block effect cost: this spirit takes 100...40...25% damage.
  • Shelter Shelter - 25 Energy¾ Activation time45 Recharge time - (Communing) - Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 25...13...10% maximum Health from a single attack. Damage prevention cost: this spirit takes 75...51...45% damage.
  • Union Union - 15 Energy¾ Activation time45 Recharge time - (Communing) - Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range gain 5...17...20 Damage reduction. Damage reduction cost: this spirit takes damage (maximum 5...17...20 damage).

[edit] Paragon


Please use proper naming monikers to match skill functions...

Anthem - Triggered by Attack skills.
Aria - Triggered by Spell activation.
Ballad - Triggered by taking damage.
  • Angelic Bond Angelic Bond -aka- Angelic Ballad' or Ballad of Intervention - 5 Energy1 Activation time30 Recharge time - (Leadership) - Elite Chant. (10 seconds.) Negates the next fatal damage earshot allies takes. Negation effect: heals for 20...164...200. Ends on other allies.
Chorus - Triggered by Chant or Shout activation.
Lyric - Triggered by Signet activation.
Song - Triggered by Skill activation.
Finales - Instant effect triggered whenever a Chant or Shout ends on the target.
  • Inspirational Speech Inspirational Speech - 5 Energy1 Activation time20 Recharge time - (Leadership) - Echo. (10...30...35.) Target ally gains 1...3...4 strike(s) of adrenaline whenever a shout or chant ends on that ally. Cannot self-target. You lose all adrenaline whenever a chant or shout ends.
Harmonics - Enhanced effects while under the effects of a Chant or Shout.
  • Angelic Bond Angelic Bond - 5 Energy1 Activation time30 Recharge time - (Leadership) - Elite Echo. (10...30...35 seconds.) Target transfers half of incoming damage to you if under the effects of a shout or chant. Redirected damage is reduced by 3...25...30. Cannot self-target.
  • Angelic Protection Angelic Protection - 5 Energy1 Activation time30 Recharge time - (Leadership) - Echo. (10...30...35 seconds.) Each second that target ally takes damage over 250...130...100 while under the effects of a shout or chant, that ally is healed for any damage over that amount. Cannot self-target.


Refrains - Continuous effects with resetting durations whenever a Chant or Shout ends on the target ally.

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  • "This Is Where They Die!" - 10 Adrenaline0 Activation time15 Recharge time - Elite Shout. (5...17...20 seconds.) Earshot allies deals +5...41...50 with attacks. These allies inflicts Cracked Armor and Deep Wound condition (5...17...20 seconds). Ends after the next successful attack. Ends on other allies.

[edit] Dervish

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