User:Falconeye

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Hello! ^_^


About Me

HI! ^_^ I'm Raymond Melendez (better known as Tranquility Of Soul to folks on Guild Wars). I live in the increasingly progressive state of California. I have 3 siblings who also play GW; sadly at times, Soul has been missing her playmates long enougth for her to file a missing person report (if you see these wanted folks please remind them that they either owe her money or their aid in HM-sections).


Image:Male.png This user is a Male.
This user is a member of the Luxon alliance.
PvX This user enjoys mostly PvE, but also enjoys some PvP.
This user plays all GW installations: Prophecies, Factions, Nightfall and Eye of the North.
This user is a title hunter
This user is a Ritualist by nature.

Characters

HRK Alliance Suggestions

Progressive A.R.C. System

My pime in game character is Tranquility Of Soul. The others are of little consequences as they are merely spiritual essence of Soul's ancestors who possesses her...



A Ritualist's Role

DEFENDER    Paragon     LEADER
       Warrior        Monk
            Elementalist
     Dervish            Ritualist
            Ranger
       Assassin        Necromancer
STRIKER     Mesmer    CONTROLLER

Heavens Royal Knights: (HRKguild.com) (http://wiki.guildwars.com/wiki/Guild:Heavens_Royal_Knights)

(...add them here...)

Nealie
(All her issues addressed; thank you Nealie)
- I wonder what scourge enchatment, scourge healing & scourge sacrifice would be like if they were made to be like Shame?
Short duration, single-use hexes such as Diversion, Shame and Guilt are very effective turning those 3 smite hexes to be like that may make them more useful.
Backfire should also effect Chants.
For Healing Prayers, tweak Healing Light, Healing Hands, & Healing Burts. Healer's Covenent needs -major- revamping; curent version destroys the whole point of playing a monk. Monks pump out fast, efficient heals in a way no other profession can easily match.

ACTIVE RITUALS: (http://wiki.guildwars.com/wiki/User:Lancy1214/Ritualist)

Binding Spells
  • Weapon Binds:
  • Armor Binds:
  • Item Binds:
  • Chakra Binds:
Binding Rituals
  • Attacker Rituals:
  • Shutdown Rituals:
  • Supporter Rituals:
  • Popper Rituals:
  • Utility Rituals:

I am -- [Your Username/Signature] -- fully support Lancy's Campaign of making Binding Rituals 'Active' and add my [/Sign] to make our voice heard to the good folks of Anet! Hi, I am Lancy and I approve of this message.

(Spread the word by tagging this on your Userpage.)

Skill Balance & Wish List

  • 25%Sacrifice, -1Image:Tango-upkeep.png, 10Exhaustion, 3Adrenaline, 5Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png
  • Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist, Assassin, Ritualist, Paragon, Dervish
  • (-A- & -B- represents duplicates; different skills with same name, or same skills with different names.)
Notes
Summoned creatures include: A necromancer's Minion(s); Spirits summoned by a ritualist or a ranger, including the PvE skills Winds and Vampirism; The four Asura Summons; Golem (summon) created by Automaton Summoning Stone; The creatures summoned by the PvE skill Star Strike and Star Servant.
Demonic creatures are any creature affected by weapons of Demonslaying, including: Nightmare Horde, Margonites, and Torment creatures; Demons in the Dragon Festival, the wintersday monsters called Grentch, and Demons found in the Tomb of Primeval Kings; this may also include other demonic servant of Abaddon (but not Abaddon himself).
Constructs creatures are any creature affected by weapons of Constructbane, including: Carven Effigies, Stone Summit golems, Asuran GOLEMs, Graven Monoliths, Juggernauts, Jade constructs, Roaring Ethers, Shiro'kens, Stone guardians, Titans, and Enchanted armors or weapons.
Elementals creatures include: Djinns, Ethers, Golems, Stone Guardians, Wisps and Living Land; The four Asura Summons.
Undead creatures are any creature affected by weapons of Undeadbane or weapon of Skeletonslaying, including: Ghosts, Mummys', Skeletons, Zombies, Ancient Effigy, Shadows, all Spirits and all Animated Undead.


Warrior

Ranger

Monk

Necromancer

  • Order of Undeath Order of Undeath - -1Image:Tango-upkeep.png 10Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 5Image:Tango-recharge-darker.png - (Death Magic) - Elite Enchantment Spell. Your undead servants move and attack 33% faster and deal +3...13...16 damage. They gain +1 Health regeneration for each minion you control. You lose 2% of your maximum Health whenever your servants hit.
Upkeep Cost: While you maintain this enchantment, you gain -1 Health degeneration for each minion you control.
  • Blood Bond Blood Bond - -1Image:Tango-upkeep.png 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 2Image:Tango-recharge-darker.png - (Blood Magic) - Elite Enchantment Spell. Target ally has +1...5...6 Health regeneration and sacrifices 33% less health. Cannot self-target.
Upkeep Cost: You have -3 Health degeneration for each ally enchanted with Blood Bond.

Mesmer

Elementalist

Assassin

Ritualist

Paragon

Dervish


[edit] New Skill & Mechanics Wish-List -HERE-

(...coming soon...)

  • "Fetch Overhere!" - 5Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png - (Beast Mastery) - Shadow Shout. Your pet shadow steps to target foe and deals +1...13...16 damage. If your pet dealt critical damage, both target foe and pet shadow steps to your location. You lose all energy.
  • "On Your Feet!" - 10Adrenaline0Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 10Image:Tango-recharge-darker.png - (Command) - Rez Shout. Lose all adrenaline. One random party member within earshot is resurected 20...44...50 Health and 20...44...50% Energy.
  • There is a 3 second delay between touching dead ally and resurrection.


[edit] PvE-Skills & Removed Skills Wish-List -HERE-

(http://wiki.guildwars.com/wiki/List_of_removed_skills)

[edit] Lightbringer PvE-Skills

[edit] Monk

[edit] Ritualist

[edit] Elementalist

[edit] Mesmer



[edit] PvE-turned into Normal Skills

Your non-Beast Mastery attributes are set to 0 and bear attacks replace your 1-5 skills. You have 80...104...110 armor and 750...870...900 Health, and gain 0...2...2 Energy every time you take or deal damage.
Your non-Beast Mastery attributes are set to 0 and raven attacks replace your 1-5 skills. You have 60...84...90 armor and 550...670...700 Health, and 20...32...35% block chance.
Your non-Beast Mastery attributes are set to 0 and wolf attacks replace your 1-5 skills. You have 70...94...100 armor and 650...770...800 Health, and 1...3...4 Health regeneration.

--Falconeye with an implement like this, how long do you think it will take to see Wild-Shaped rangers outnumbering the Daggers, Scythes, Spears, and Hammers rangers?


--Falconeye Summoning skills may be a tad underpowered because they can only use one Skill. You have to give up one of your skill slots to create a creature that can only cast one spell... and you don't even get to pick the target. While having an extra 'Helper' to aggro is advantageous in-itself... giving another spell or two - at cost of upkeep and Summoning Sickness - really gives them the edge they need to be good competition for non-elite skill slot. That sounds fair, sacrificing one of your own skills for a helper with 2-attack skills and 3-utility skills, that doesn't degrade/kill itself off or die due to Lifespan, but without the ability to control what it does.

Trash Bin
Your Energy returns to maximum and you have -2 Energy degeneration. Ends when your Energy drops to 0.
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