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List of unimplemented skills
From Guild Wars Wiki
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This page contains information about a Guild Wars component or feature that has never been included in the game. Information was obtained from ArenaNet staff or extracted from the Gw.dat game file. The information on this page does not apply to the game as it currently is or was. |
[edit] Skills that were unimplemented
| Icon | Name | Description | |
|
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Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Shout. (5...9...10 seconds.) Affects nearby allies. The next attack is unblockable. | 5 |
20 |
|
Tactics | Nightfall | ||||
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Elite Shout. (5...17...20 seconds.) 25% faster movement and +40 armor. Cannot self-target. | 5 |
20 |
|
Command | Nightfall | ||||
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Shout. (5...17...20 seconds.) the next attack by each nearby ally is a critical hit. | 4 |
|
Tactics | Nightfall | |||||
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Skill. You do 33% more damage. You have 33% less Health. | ¼ |
|
Core | ||||||
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Shout. For the next 5...10...11 seconds, all allies in the area attack 10% faster. | 5 |
20 |
|
Tactics | Nightfall | ||||
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Enchantment Spell. (15...51...60 seconds.) Your spells targeting corpses and summoned creatures cast 5...41...50% faster. | 10 |
1 |
45 |
|
Spawning Power | Nightfall | |||
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Elite Chant. (10 seconds.) Party members in earshot attack 25% faster. Ends when using an attack skill. | 10 |
1 |
20 |
|
Leadership | Nightfall | |||
|
The Great Destroyer is immune to Burning. | |
Eye of the North | |||||||
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Enchantment Spell. Your attacks deal fire damage (30 seconds). When this enchantment ends, all adjacent foes are set on fire for 1...3...3 seconds. | 10 |
¼ |
8 |
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Mysticism | Nightfall | |||
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Enchantment Spell (10 seconds.) You have + 1...5...6 Health regeneration while Bleeding. End effect: transfers 1...3...4 conditions from you to a nearby foe. | 5 |
1 |
5 |
|
Blood Magic | Nightfall | |||
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Elite Enchantment Spell. (5...17...20 seconds.) Spells you cast cost one less Energy for each enchantment on you. | 5 |
1 |
30 |
|
Mysticism | Nightfall | |||
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Enchantment Spell. (30 seconds.) Steals 4...9...10 Energy. End effect: lose 4...9...10 Energy. | 15 |
1 |
5 |
|
Inspiration Magic | Nightfall | |||
|
Enchantment Spell. (monster only) | |
[[]] | |||||||
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Skill. (5 seconds.) Creature kneels and takes double damage. End effect: 4 random torment creatures are summoned to this location. | |
Nightfall | |||||||
|
Skill. Possession boosts all of the stats of the possessed construct. | 5 |
1 |
1 |
|
Factions | ||||
|
Spell. Heals entire party for 10...34...40. Heals for 5...53...65 more if any party members are dead. | 15 |
1 |
5 |
|
Healing Prayers | Nightfall | |||
|
Chant. This creature emits an earsplitting howl to call for help from other allies. | 5 |
2 |
30 |
|
Core | ||||
|
Shout. For 10 seconds, Modniir within earshot attack 33% faster. | 5 |
15 |
|
Eye of the North | |||||
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Deals 15...63...75 damage to target and adjacent foes. Causes -3 Health degeneration (5...9...10 seconds) to any foes that had more Health than you. | 15 |
2 |
15 |
|
Curses | Nightfall | |||
|
Bow Attack. (monster only) | 5 |
4 |
|
Prophecies | |||||
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Stance. (monster only) (10 seconds.) Your attacks transfer all conditions from yourself to all foes near your target. | 5 |
10 |
|
Core | |||||
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Hex Spell. (8...18 seconds) Target foe takes 10...26 damage whenever it attacks. | 10 |
2 |
10 |
|
Domination Magic | [[]] | |||
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Enchantment Spell. Remove all enchantments. For 15...51...60 seconds, you gain +2 Energy regeneration. Energy Font ends if you move. | 5 |
¼ |
10 |
|
Energy Storage | Nightfall | |||
|
Spell. You attempt to capture a nearby weakened Skeleton of Dhuum. | 3 |
|
Core | ||||||
|
Spell. Fake spell just to show casting animation and maybe effects. | 1 |
|
[[]] | ||||||
| File:Final Rest.jpg | Nature Ritual. Creates a level 0...0...0 spirit (0...0...0 second lifespan). Corpse-exploiting spell activation times are at least 0...0...0 second[s]. | 0 |
0 |
0 |
|
Factions | ||||
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Spell. Do 400 fire damage split evenly among target foe and adjacent foes. Gain Health equal to the damage you did to one target. | 5 |
1 |
5 |
|
Eye of the North | ||||
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Skill. Steal 1000 Health. | 3 |
15 |
|
Nightfall | |||||
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Skill (8 seconds). Take 66% less damage and gain +5 health regeneration. Gain 5 health regeneration while Burning. No effect unless NPC is within earshot. | 6 |
|
Core | ||||||
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Stance. (10 seconds) You move 66% faster. | |
[[]] | |||||||
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Enchantment Spell.(30 seconds.) If you strike a foe who has less Health than you, that foe is knocked down and Intimidating Aura ends. | 10 |
¼ |
8 |
|
Nightfall | ||||
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Shout. For 20 seconds, all mounted Stone Summit within earshot move and attack 33% faster. | 20 |
|
Eye of the North | ||||||
|
Quest Skill | |
Prophecies | |||||||
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Spell. (10 seconds.) Hits one foe in the area of target's location each second. Deals 14...61...73 lightning damage. Interrupts actions. | 25 |
3 |
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Air Magic | Prophecies | ||||
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Trap. When Marble Trap is triggered, all nearby foes are knocked down, and if they are holding an item, they are Dazed for 4...9...10 seconds. ends [sic] after 90 seconds. While activating this skill, you are easily interrupted. | 5 |
2 |
30 |
|
Deadly Arts | Nightfall | |||
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Enchantment Spell. Heals target Bit Golem for 3 every second. | -1 |
1 |
15 |
|
Core | ||||
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Stance. (5...17...20 seconds.) You move 25% faster and hexes targeting you take 50...90...100% longer to cast. | 10 |
30 |
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Wilderness Survival | Nightfall | ||||
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Hex Spell. You share a portion of your Energy regeneration with the Oracle. | 5 |
¾ |
|
[[]] | |||||
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Stance. You gain +20 armor. Whenever you take damage, nearby foes are Blinded. | 5 |
|
Nightfall | ||||||
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Shout. All of the junundu's foes within earshot are Dazed (5 seconds). If any of these foes were activating a skill, that skill is interrupted and disabled (15 seconds). | 5 |
20 |
|
Nightfall | |||||
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Elite Stance. (15...51...60 seconds.) You gain +2 Energy for each ally effected by your chants and shouts (maximum 8 Energy). | 5 |
45 |
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Leadership | Nightfall | ||||
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Enchantment Spell. (10 seconds.) You gain 5...41...50 Health whenever a creature dies. | 10 |
1 |
10 |
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Soul Reaping | Nightfall | |||
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Enchantment Spell. (30 seconds.) Remove all your enchantments. Removal effect: your attacks deal lightning damage. End effect: inflicts Weakened condition (4...9...10 seconds) on adjacent foes. | 10 |
¾ |
20 |
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Wind Prayers | Nightfall | |||
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Hex Spell. (10 seconds.) Causes -1...3...3 Health degeneration. Renewal: whenever target foe is healed. | 25 |
5 |
10 |
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Curses | Nightfall | |||
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Skill. (15 seconds.) The Drought draws Energy from the flowing waters that surround it and has +5 Health regeneration. | |
Nightfall | |||||||
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Skill. Whoever holds the Scepter of Ether steals 200 Health from each foe in the area. | ½ |
2 |
|
Nightfall | |||||
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Trap. When Shadow Tripwire is triggered, all nearby foes become Crippled for 3...13...15 seconds, and you Shadow Step to that location. Shadow Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. | 5 |
2 |
30 |
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Shadow Arts | Nightfall | |||
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Spell. (monster only) | 5 |
2 |
|
[[]] | |||||
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Spell. All foes near the Resurrection Shrine take 5 damage and are moved to a nearby location. | |
[[]] | |||||||
|
Skill. The caster fires a signal flare high into the air to attract attention. This skill is difficult to interrupt. | 6 |
|
Nightfall | ||||||
|
Hex Spell. Whenever a Celestial creature dies, all nearby foes are hexed with Star Shards (30 seconds). Star Shards does damage equal to the next skill damage that foe takes. | |
Factions | |||||||
|
Hex Spell. All foes in the area must attack Shiro within 10 seconds or lose half their Health. | 5 |
1 |
25 |
|
Factions | ||||
|
Spell. The Margonite utters words in an ancient tongue, and the ground beneath him begins to shiver and crack. | 6 |
|
Nightfall | ||||||
|
Skill. Havok Soulwail deals 50 damage to a single target and an additional 50 damage for each foe adjacent to the target. | 5 |
¾ |
5 |
|
Eye of the North | ||||
|
Spell. The user fires an Istani siege engine. | 30 |
5 |
|
Nightfall | |||||
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Skill. (15 seconds.) The Drought draws Energy from the flowing waters that surround it and has +1...5 Health regeneration. | |
Nightfall | |||||||
|
Trap. When Twisted Spikes is triggered, all nearby foes suffer from a Deep Wound and begin bleeding for 3...13...15 seconds. Twisted Spikes ends after 90 seconds. While activating this skill, you are easily interrupted. | 5 |
2 |
30 |
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Deadly Arts | Nightfall | |||
|
Skill. A skill used by Zhed Shadowpaw [sic] that opens up the holding cells, Zhed will use this skill anytime he is in range of a holding cell and not within aggro radius of an enemy. When Zhed completes this skill it consumes one cell key. | 4 |
|
Nightfall | ||||||
|
Spell. (monster only) | 5 |
1 |
16 |
|
[[]] | ||||
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Enchantment Spell. While you maintain this enchantment, target ally has +40(+) [sic] maximum Health. | -1 |
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Protection Prayers | Prophecies | |||||
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Enchantment Spell. Remove me! | 10 |
1 |
12 |
|
Deadly Arts | Nightfall | |||
|
Elite Weapon Spell. (15...51...60 seconds.) Your attacks use Channeling Magic instead of your normal weapon attribute. | 10 |
1 |
45 |
|
Channeling Magic | Nightfall |





























































