Costume Brawl

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This article is about the minigame. For the outpost, see Costume Brawl (outpost).

Costume Brawl is a PvP minigame introduced during Halloween 2007. Players fight in the guise of famous characters from the Guild Wars story, using that character's special equipment and custom set of skills.

To enter, speak with NPC—Bobby [Costume Brawl]—in the towns of Lion's Arch, Kamadan, and the Great Temple of Balthazar. You will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected and your weapons equipped. Each gender and profession has a corresponding character. From there, you will join the combat in one of several brawl arenas.

Contents

[edit] Game mechanics

Two randomly-grouped teams of 5 take on the guises of Henchmen and Heroes of their respective professions and compete to be the first to reach 20 points. At the end of a match, every player on the winning team will receive a prize.

  • You score one point for each kill you achieve.
  • Any non-Morale shrine adds 1 pip to the morale bar's progress rate, while a Morale shrine adds two pips.
  • Health shrines raise your party members' health by 120 each.
  • Energy shrines lower cost of your party's skills by 20%.
  • Battle Cry shrines raise movement speed by 25%, attack speed by 15%, and skills recharge 15% faster.
  • Fighting at the Resurrection Shrines grants benefits to the team that resurrects at the shrine: deal 50% more damage and take 50% less damage.
  • If neither team has scored 20 points within 10 minutes, the team with the highest score wins.
  • If the teams are tied at the end of 10 minutes, the first team to score a kill wins.
  • There is no Death Penalty.

[edit] Disguises

Disguise Skill bar Attributes
Warrior

Image:Male.png Lukas

Image:Female.png Devona

Eviscerate
Eviscerate
Executioner's Strike
Executioner's Strike
Disrupting Chop
Disrupting Chop
Bull's Strike
Bull's Strike
Rush
Rush
Tiger Stance
Tiger Stance
Lion's Comfort
Lion's Comfort
Shield Bash
Shield Bash
Axe Mastery: 14
Strength: 13
Ranger

Image:Male.png Aidan

Image:Female.png Zho

Melandru's Shot
Melandru's Shot
Savage Shot
Savage Shot
Distracting Shot
Distracting Shot
Sloth Hunter's Shot
Sloth Hunter's Shot
Troll Unguent
Troll Unguent
Apply Poison
Apply Poison
Natural Stride
Natural Stride
Antidote Signet
Antidote Signet
Marksmanship: 12
Expertise: 11
Wilderness Survival: 12
Monk

Image:Male.png Mhenlo

Image:Female.png Tahlkora

Reversal of Damage
Reversal of Damage
Smite Hex
Smite Hex
Smite Condition
Smite Condition
Healing Breeze
Healing Breeze
Vigorous Spirit
Vigorous Spirit
Bane Signet
Bane Signet
Signet of Judgment
Signet of Judgment
Castigation Signet
Castigation Signet
Divine Favor: 9
Healing Prayers: 11
Smiting Prayers: 14
Necromancer

Image:Male.png Olias

Image:Female.png Livia

Faintheartedness
Faintheartedness
Parasitic Bond
Parasitic Bond
Signet of Lost Souls
Signet of Lost Souls
Rip Enchantment
Rip Enchantment
Insidious Parasite
Insidious Parasite
Foul Feast
Foul Feast
Plague Signet
Plague Signet
Suffering
Suffering
Soul Reaping: 14
Curses: 13
Mesmer

Image:Male.png Erys Vasburg

Image:Female.png Seaguard Hala

Overload
Overload
Wastrel's Worry
Wastrel's Worry
Cry of Frustration
Cry of Frustration
Power Spike
Power Spike
Energy Burn
Energy Burn
Ether Feast
Ether Feast
Lyssa's Aura
Lyssa's Aura
Empathy
Empathy
Domination Magic: 14
Inspiration Magic: 11
Fast Casting: 9
Elementalist

Image:Male.png Argo

Image:Female.png Cynn

Glyph of Immolation
Glyph of Immolation
Shatterstone
Shatterstone
Steam
Steam
Freezing Gust
Freezing Gust
Glowing Ice
Glowing Ice
Glyph of Restoration
Glyph of Restoration
Ice Spikes
Ice Spikes
Water Attunement
Water Attunement
Energy Storage: 11
Fire Magic: 9
Water Magic: 14
Assassin

Image:Male.png Anton

Image:Female.png Nika

Hidden Caltrops
Hidden Caltrops
Death's Charge
Death's Charge
Iron Palm
Iron Palm
Falling Lotus Strike
Falling Lotus Strike
Twisting Fangs
Twisting Fangs
Black Spider Strike
Black Spider Strike
Blades of Steel
Blades of Steel
Heart of Shadow
Heart of Shadow
Dagger Mastery: 14
Critical Strikes: 9
Shadow Arts: 11
Deadly Arts: 4
Ritualist

Image:Male.png Razah

Image:Female.png Xandra

Caretaker's Charge
Caretaker's Charge
Nightmare Weapon
Nightmare Weapon
Wielder's Boon
Wielder's Boon
Weapon of Warding
Weapon of Warding
Essence Strike
Essence Strike
Protective Was Kaolai
Protective Was Kaolai
Ancestors' Rage (PvP)
Ancestors' Rage (PvP)
Bloodsong
Bloodsong
Spawning Power: 9
Channeling Magic: 13
Restoration Magic: 12
Paragon

Image:Male.png General Morgahn

Image:Female.png Hayda

Cruel Spear
Cruel Spear
Spear of Lightning
Spear of Lightning
Disrupting Throw
Disrupting Throw
Anthem of Flame
Anthem of Flame
Remedy Signet
Remedy Signet
"Fall Back!"
"Fall Back!"
"Never Surrender!" (PvP)
"Never Surrender!" (PvP)
"Go for the Eyes!"
"Go for the Eyes!"
Spear Mastery: 14
Leadership: 11
Command: 9
Dervish

Image:Male.png Kahmu

Image:Female.png Melonni

Wounding Strike
Wounding Strike
Chilling Victory (PvP)
Chilling Victory (PvP)
Crippling Sweep
Crippling Sweep
Signet of Mystic Speed
Signet of Mystic Speed
Attacker's Insight
Attacker's Insight
Watchful Intervention
Watchful Intervention
Vital Boon
Vital Boon
Heart of Fury
Heart of Fury
Scythe Mastery: 14
Mysticism: 9
Earth Prayers: 6
Wind Prayers: 10
You can view the disguises from the years before on this subpage.

[edit] Weapons

While the skills are fixed in the disguise, the inventory and the equipped weapons stay with the character. For every character a related weapon will drop on the ground when you enter the arena. So either bring appropriate weapons along or pick up the dropped weapon. Any weapon not picked up by the start of the battle will disappear.

[edit] Arenas

  • Kysten Shore
    • One Center Shrine (Morale Shrine)
    • One Battle Cry Shrine
    • One Energy Shrine
  • Whitefury Rapids
    • Two Morale Shrines
    • Two Health Shrines
    • One Battle Cry Shrine
  • Plikkup Works
    • One Center Shrine (Morale Shrine)
    • Two Health Shrines
    • One Battle Cry Shrine
    • One Energy Shrine

[edit] Rewards

Each team member receives:

[edit] Tips

There are two ways to victory:

  1. Kill enemy players
  2. Keep shrines to gain morale

There are no tactics that ensure a win every time. Winning depends on your players' skill, profession composition and enemy team behavior.

As a general rule, don't fight when severely outnumbered. Chances are you will give the opposing team a point with your death before you can finish off one of them. Run away and regroup. If you are lucky, one or two of the opposing players chased you, and now your team has the numeric advantage in the skirmish. Draw enemies to your Resurrection Shrine if possible because your damage is boosted and the enemy's is reduced. Conversely, avoid fighting in the opposing team's resurrection shrine.

In Kysten Shore, it is usually best to capture the center shrine with your whole team and wipe the enemy team that you encounter. Now 3 party members stay there while the other two go capture the Battle Cry Shrine and then the Energy Shrine.

In Whitefury Rapids, there are many different tactics. One is to split 2-1-2: two players get the Battle Cry Shrine, two get the Health Shrine and one stays to get the Morale Shrine. The one at the Morale Shrine moves on to the Health Shrine split or directly over the bridge to the other Morale Shrine. Try to encounter the enemy splits in even numbers or, if you know you can handle them, take on the enemy so that you can still win. Once your team has all shrines, repeatedly kill the enemy players at or in their base.

In Plikkup Works, a versatile tactic is to split 2-3 at the start, with the group of 2 heading to the Energy Shrine, and the 3 heading towards the health shrine. 2 remain to capture the health shrine, while the 3rd goes on towards the Battle Cry shrine to start capturing it. Characters with speed boosts (e.g. Rangers or Paragons) should head for the Battle Cry shrine. Meanwhile, the 2 who went to the Energy shrine should head across the bridge to the Center shrine, or if the enemy has moved on, head to capture the enemy's Health shrine instead, before everybody collapses on the Battle shrine. Control of the Battle shrine is particularly important in this map due to the large amount of running around required.

[edit] Notes

  • Regardless of item bonuses, player health is set to 600. Energy and attributes are fixed for every profession. Weapon upgrades that do not affect maximum health, energy or attributes keep their effect.
  • If you win a game with a full inventory, you will get the Message "Your inventory is full." message instead of the "You receive 5 Trick-or-treat bags.", and gain no bags.
  • Since every character gets a weapon for these matches, newly created characters may obtain high-end weapons by participating in these events (albeit with high attribute requirements).
  • While it is possible to adjust your skill bar and reorder your skills while in the waiting area, it will be reset to its default upon entering. After entering, you may change your skill bar to suit your needs, although this may become tiresome after many matches.

[edit] Trivia

  • Before 2008, this game awarded 7 Gamer points per win.
  • It is possible to go behind the waterfalls in the Costume Brawl. To get in, hug one of the pillars, preferably the one on the right, then, click on the very tip of the opposite waterfall inside the area. To get out, go to the same pillar as last time, then click on the waterfall that is outside of the area to your right.
  • It used to be possible to get stuck in the costume brawl with no way to map out.

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Pre-Searing: The Bear HuntersThe Prize Winning Hogs
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