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Codex Arena
From Guild Wars Wiki
This is a mission entry. For information on the outpost, see Codex Arena (outpost).
The Codex Arena is a four vs. four PvP game type where players are limited in their build creation by a limited pool of skills, the Codex. In addition, each team is only allowed to bring a profession once per group and elite skills from the codex are only available to the primary profession. It replaced the old Team Arenas and Hero Battles in the October 22nd, 2009 update. This PvP game type found its roots in "Sealed Deck" combat, and is considered an in-game implementation of such.
Contents |
[edit] The Codex
“The Codex is the list of skills that Codex Arena players must choose from. To keep things interesting, we'll change the skills in The Codex each day at 12:01 AM Pacific (7:01 UTC). When The Codex changes over, we'll let you know by sending a chat message to all players in the Codex Arena outpost.
If you're playing a match when the daily skills change, you can finish your match. Once the match is completed, you will be sent back to the outpost, and must select from the current day's skills in The Codex before playing again.
- The Codex is changed at 5:01 AM, 11:01 AM , 5:01 PM, and 11:01 PM Pacific Standard Time (13:01, 19:01, 01:01, and 07:01 UTC).
- The available skills can be viewed from the Skills and Attributes Panel (default "K") in the Codex Arena.
[edit] Rewards
Balthazar's Faction and Honor points can be obtained from Codex Arena.
| Reward | Balthazar Faction |
|---|---|
| Unique Kill | 40 |
| Victory | 50 |
| Flawless | 50 |
| 5 Consecutive | 50 |
| Honor points | |
| 5 Consecutive | 1 |
| 10 Consecutive | 2 |
| 15 Consecutive | 3 |
| 20 Consecutive | 4 |
| Every 5 wins thereafter | 4 |
[edit] Rules
- Each team is only allowed to bring a profession once per group.
- Elite skills from the codex are only available to the primary profession.
- Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites.
- Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.
- Monks and Ritualists will receive 16 normal skills and 4 elites.
- Rangers will receive 19 normal skills and 4 elites.
- Resurrection Signet is always available.
- Aura of Restoration, Blood Renewal, Ether Feast, Healing Signet, Leader's Comfort, Shadow Refuge, Troll Unguent, and Vital Boon are skills that are always available in order to facilitate self-healing.
- Certain skills are made available for the usage of other skills.
- Rangers will always have Charm Animal (Codex).
- Assassins will always have one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack.
- Ritualists will always have one randomly selected, non-elite binding ritual.
- Necromancers will always have one randomly selected, non-elite minion-summoning skill.
- Certain skills are restricted from the arena. Protector's Defense is confirmed to be under this restriction.
- Priests in Codex Arena have 800 Health and lack Heal Area.
[edit] Notes
- According to Robert Gee, the skill selection for each day is random (source).
- Skills can always be used regardless of the chapters on an account. For example, Burning Arrow may be used regardless of whether or not Nightfall has been purchased.
[edit] See also
- List of codex skills, for a more detailed list of the current codex skills.
- Current statistics on pooled skills.
- Category:Lists of codex skills, for previous codex skill pools.
[edit] External links
| Locations in the Battle Isles | |
|---|---|
| Towns and outposts: | Great Temple of Balthazar • Guild hall • Zaishen Menagerie • Costume Brawl (Halloween festival only) |
| Cooperative missions: | Zaishen Challenge (Outpost) • Zaishen Elite (Outpost) |
| Arenas: | Random Arenas (Outpost) • Codex Arena (Outpost) • Heroes' Ascent (Outpost) |
| Explorable areas: | Isle of the Nameless • Isle of the Nameless (PvP) • Zaishen Menagerie Grounds |
| Landmarks: | Forbidden Path |

