Random Arenas
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This is a mission entry. For information on the outpost, see Random Arenas (outpost).
The Random Arenas (or RA) are a group of Player versus Player arenas where two teams of four people battle each other across thirteen different maps. Both the teams that are generated and the maps themselves are chosen randomly. Because forming groups is done automatically, RA has the shortest waiting period for entering PvP matches than other areas. Players must be level 20 to be able to participate in these arenas and Heroes are inaccessible in this area.
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[edit] Objectives
Each map will have one of the following objectives that teams need to meet in order to win a match:
[edit] Normal Deathmatch
Most of these matches contain Environmental Effects that are dependent on the map that the team is on. Other than that, it's a straightforward destroy-all-enemies objective!
- Maps: Ascalon Arena, D'Alessio Arena, Fort Koga, Amnoon Arena, Shiverpeak Arena, Shing Jea Arena, Petrified Arena, Sunspear Arena, Churranu Island Arena.
- Time Limit: 8 minutes
- Victory Condition: All players on the opposing team must be defeated.
- Death Penalty: Yes
- Tiebreaker: Awarded to team with the least amount of DP after the time limit. If both teams have equal DP, then neither team wins.
[edit] Deathmatch with Obelisk Flag Stand
In these maps, teams are given a Flag which is held as a bundle by players that carry it. When flags are placed on the flag stand, their team gains control over that stand. Enemies in range of the controlled flag stand will take Obelisk Lightning damage every so often. When a flag is placed on a stand, or it is picked up by the enemy, the item will re-spawn at the team's starting point.
- Maps: Heroes' Crypt & Brawler's Pit.
- Time Limit: 8 minutes
- Victory Condition: All players on the opposing team must be defeated.
- Death Penalty: Yes
- Tiebreaker: Awarded to team with the least amount of DP after the time limit. If both teams have equal DP, then neither team wins.
[edit] Deathmatch with Priest
The Priest in this map will resurrect allies every two minutes from the start of the match. This NPC is also equipped with the skill Heal Area and will use it whenever he or other team mates are losing health. Be aware that this skill can also heal enemies!
- Map: Seabed Arena
- Time Limit: 12 minutes
- Victory Condition: All players on the opposing team, including the priest, must be defeated.
- Death Penalty: Yes
- Tiebreaker: Awarded to team with the least amount of DP after the time limit. If both teams have equal DP, then neither team wins.
[edit] Kill Count
There are two Resurrection Shrines allocated to each team at different parts of the map. Players that are slain can automatically resurrect at every 30 second interval from when the timer begins.
- Map: The Crag
- Time Limit: 3 minutes
- Victory Condition: Awarded to the team with the most kills.
- Death Penalty: No
- Tiebreaker: Where both teams have an equal number of kills after the time limit, Sudden Death will commence. Victory is awarded to the team with the first kill during this tiebreaker. Unlike the other matches, there is no time limit during Sudden Death.
[edit] Rewards
Balthazar's Faction and Gladiator points can be obtained from Random Arenas.
| Reward | Balthazar Faction |
|---|---|
| Unique Kill | 40 |
| Victory | 50 |
| Flawless | 50 |
| 5 Consecutive | 50 |
| Gladiator Point | |
| 5 Consecutive | 1 |
[edit] Team Arenas
- When a single player has reached five consecutive wins for the first time, they unlock the Team Arenas. All players whose accounts were activated prior to January 19, 2006 will have this area already unlocked.
- When a team reaches ten consecutive wins (whether it is only one player, or all four), that team will be moved up to Team Arenas where they will be pitted against teams who formed in the Team Arenas (outpost). This often means that the randomly assembled team will face a selected, and usually better organized team.
[edit] Notes
- Players acquire 15% death penalty each time that person dies. DP can be reduced by 2% each time an opponent is killed by a team member.
- When a player leaves or is disconnected during a match, that person will be replaced by a new player in the next round. When a player joins a group this way, they will not acquire the consecutive wins that were gained by the existing team - they will start at zero wins instead. Replacement players will not gain the same number of Gladiator points nor will they get them at the same time as the members of the group they joined.
- Another rare tiebreaker can occur during deathmatch where the last party members of both sides die at roughly the same time. The game will calculate this as a draw and both teams will 'lose'.
- Players who leave prematurely will be affected by Dishonor. Teams can also use this feature to report Leechers.
- The randomness of Random Arenas can be influenced by a coordinated effort of pressing the "Enter Battle" button at the same time by 2 or more players, otherwise known as sync entering.
- As of 27th September, 2007, the requirements for earning gladiator points has changed. Prior to the update a player had to reach 10 consecutive wins to earn 1 gladiator point.
[edit] Tips
- Because the vast majority of rounds are deathmatch, players are strongly advised to bring some form of quick resurrection skill (with the notable exception of builds dedicated to keeping the party alive to begin with). It is more efficient to raise a player with 8 skills of his own (while preventing the loss of the match on deathmatch maps) than to bring along any other non-resurrect skill. Resurrection Signet is by far the most popular choice; those that bring a hard res tend to choose Death Pact Signet for its short activation time, or Resurrection Chant for Mesmers with high Fast Casting.
- Use your resurrection skill immediately when a teammate drops, unless you can achieve a kill in a few seconds or prevent yourself from being killed.
- With very few exceptions, characters in RA should try to take out healers first, then dropping to low-armor soft targets such as Mesmers and Assassins, leaving Warriors, Rangers, and other difficult-to-kill characters until last. healers of one flavor or another, though many Ritualists and few Dervishs, Elementalists or Paragons can also do the job as well. As of August 2008, however, the Arenas metagame has shifted toward monks with self-defense stances and no energy management; often you can apply more pressure by attacking another soft target with no stances.
- A basic player tactic that can be used to increase your lifespan in RA is kiting, try to learn this tactic as soon as possible.
- Due to the randomness of RA, you will not always be paired with a healing character in your team. For this reason, it can be useful to have a self-heal with you. Bringing your own hex and/or condition removal can also be useful, even with a monk on your team the chances are that conditions and hexes will be removed far more slowly than organized PvP.
- Don't leave prematurely. Having a team with no monk doesn't mean that you will lose the match, so don't leave when there is no healer on your side. Give your teammates some time to use their resurrection skills on you if you die, too.
- Skills that can interrupt are valuable in RA, allowing you to shut down key skills on the opposing team, for example self heal skills, elite damage skills, res sigs, powerful attacks etc.
- Always have a place for the Party Window on face screen (Hotkey: P). This window will tell you quickly what the status is of your teammates and whether you might have to abandon your current activity to aid a teammate or resurrect them.
- Get to know the various arenas and use the arena specific effects to your advantage. For example, a bow-carrying ranger has to have a line of sight in order to successfully attack you. (Note that numerous map bugs mean that line-of-fire is sometimes blocked when it is not immediately apparent; the bridges on the Jade map are notorious for this.) A player who uses a melee attack while standing on Icy Ground will be slowed down for a couple of seconds, allowing you to get away.
- When you do not have a supportive character in your team, know that the Priest can help you when you do not have enough energy or time to increase your Health. When the Priest notices a player with less than ~80% Health, he will try to cast Heal Area.
- Be civilized, no one enjoys being called names, even if it is 'just a game'.
- How you are paired up, it's random, but the players aren't. Don't get frustrated if the battles seems repetitive, since sometimes a "flavor" is established, either change profession and/or make a build according to the flavor "established", either countering it or supporting it.
- If you want to counter syncing, go to a Random district that is known to have syncing players and Enter Battle to make it more difficult for them to form their 4 man teams. Be warned that syncing players may become irritated at you for ruining their sync and report you for leeching so that you will not interfere with their syncs in the future.
- Heavy hexing is a good way to shutdown foes, as it causes pressure to remove them. During which time you can easily interrupt hex removal skills - especially with hexes that increase casting times, such as Migraine.
- Use the Score Chart (default hotkey, 'O') and click Morale to see how well your team is performing. The score chart is the prime indicator in determining the winner in the event of a tiebreak during deathmatches.
- Be cautious when reporting leeching players. Your party members may not report them when you do, resulting into Dishonor points for yourself.
| Locations in the Battle Isles | |
|---|---|
| Towns and outposts: | Great Temple of Balthazar • Guild hall • Zaishen Menagerie • Costume Brawl (Halloween festival only) |
| Cooperative missions: | Zaishen Challenge (Outpost) • Zaishen Elite (Outpost) |
| Arenas: | Random Arenas (Outpost) • Team Arenas (Outpost) • Heroes' Ascent (Outpost) • Hero Battles (Outpost) |
| Explorable areas: | Isle of the Nameless • Isle of the Nameless (PvP) • Zaishen Menagerie Grounds |
| Landmarks: | Forbidden Path |

