ArenaNet:Skill feedback/Monk/resolved Healing Prayers

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Cure Hex

Armond's Issue 21:24, 19 February 2008 (UTC)

  • Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.
  • Suggestion: Remove 1...2...2 hexes, reduce healing to 15...51...60 per hex. Otherwise, remove 1...3...3 hexes, reduce healing to 10...38...45 per hex. The thing to keep in mind is that this skill isn't generally run for its healing capabilities - there are better skills for that - so the healing missed out on because not all hexes are removed isn't that big a deal.

Discussion

This is run by a lot of teams and is a really good hex removal. Izzy @-'---- 01:11, 20 February 2008 (UTC)

Spotless Mind

Armond's Issue 21:24, 19 February 2008 (UTC)

  • Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.
  • Suggestion: Remove a hex every 3 seconds. Otherwise, remove a hex every 5...3...2 seconds, perhaps decrease duration to 1...10...12 seconds. A third option would be to remove a hex every 7...5...4 seconds and increase duration to 5...20...24 seconds... but this option leaves the skill far more vulnerable to enchantment removal, which would make it, if anything, a runner's option.

Discussion

Once again this is another good hex removal that is run in todays meta, maybe a little less often the others, but it has a place. Izzy @-'---- 01:11, 20 February 2008 (UTC)

If its used its often because its better then other options in that specific build HOWEVER that does not make it a good skill.Or am i missing something OOLilondra User Lilondra Eviscerate.jpg*poke* 10:43, 17 October 2008 (UTC)