ArenaNet:Skill feedback/Paragon/Song of Restoration

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Song of Restoration Song of Restoration

Last update: April 17th, 2008

[edit] Life Infusion Issue -- 21:57, 8 March 2008 (UTC)

Discussion

Issue
feels like partywide Patient Spirit
Having skills on 20 recharge isn't a balancing mechanism when paragons chants can be stacked in tandem.
Suggestion
make it less heal but less recharge so that multi-paragon teams don't benefit as much but single paragon teams work better

reducing recharge and heal power, making it more vulnerable to shutdown from interrupts but also making it less fire and forget.

"For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 5...29...35 Health. (5 energy, 7 recharge)"

If having it lower than 10 second recharge is an issue, simply slashing it to 5...41...50 and 10 recharge wouldn't be out of line. That shouldn't be the case since adrenal chants are less than 10 recharge.

"For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 5...41..50 Health. (5 energy, 10 recharge)"

[edit] Spura Issue -- 21:57, 8 March 2008 (UTC)

Discussion

Issue
Stacks well
Profits a lot from multi-paragon team
Suggestion
5e 1c 15r
"Elite chant: For 15 seconds, each party member within earshot gains 1..X..10 health per second."
Like Ritualist spirit Rejuvenation, except it is elite to factor in not being a spirit.
Multiple copies of this skill are pointless.

[edit] Shard's Issue -- 20 Mar 2008

Issue
An optimum 800 heal skill on a frontliner is a no-no.
Solution
Remove from game. (this is not a joke, even though it sounds like one. This skill simply should not exist)
That is a stupid suggestion. --Lann 14:54, 12 June 2008 (UTC)
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