ArenaNet:Skill feedback/Paragon/Wild Throw

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Wild Throw Wild Throw

ShadowFog's Issue -- 23:30, 11 October 2008 (UTC)

Discussion

Issue
Stances, enchantments, conditions, hexes, shout, chants, skills and any other of physical hate are activated faster then reaching 7 adrenaline.
Too much of a work to remove one stance just so the opponent can activate another at the same time.
Suggestion A
5Image:Tango-energy.png10Image:Tango-recharge-darker.png
  • "If you are not under the effect of a shout or chant this skill fails. Spear Attack. Deals +5...17...20 damage. Unblockable. Ends target's stance. 50% failure chance unless Spear Mastery 5 or more. "
  • The requirements are aggressive as to prevent other professions easy stance removal from afar.
Suggestion B
5Image:Tango-energy.png8Image:Tango-recharge-darker.png
  • "Spear Attack. Deals +5...17...20. Removes a stance. Unblockable. Lose all adrenaline. "
  • "Spear version of Wild Blow"
Suggestion C
5Image:Tango-energy.png1Image:Tango-activation-darker.png10Image:Tango-recharge-darker.png
  • "Spear Attack. Deals +5...17...20. Unblockable. Ends target's stance. Easily Interrupted. "
  • "Spear version of Precision Shot but removes a stance."