ArenaNet:Skill feedback/Ranger/Escape
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[edit] Issue -- 09:18, 8 April 2008 (UTC)
- Issue
- The overhaul of Pious Assault and the ability of Expertise to mitigate energy issues has helped spawn degenerate R/D zerg builds in HA. A large part of the problem is that Escape and their naturally-high elemental resistance makes them very tricky to take down, and Escape as a speed boost makes them very difficult to kite.
- Suggestion
- End the stance on a successful attack hit.
[edit] 75.165.113.67 03:34, 29 April 2008 (UTC)
- Issue
- when chained with lighting reflexes ranger can keep 75% blocking up for long periods of time
- suggestion
- nerff lighting or change how it works.
[edit] A. von Rin 19:11, 29 April 2008 (UTC) - Suggestion
- Issue
- Players are bad and lose against a lame build in the Underworld.
- suggestion
- Ignore those players and maybe balance Rending Touch by increasing it's recharge to 12.
- What's this have to do with Escape? Done25 19:23, 29 April 2008 (UTC)
- Nothing. It only shall show that Escape isn't the broken thing on R/D's... What has Escape really to do with imbalance in HA?
- What's this have to do with Escape? Done25 19:23, 29 April 2008 (UTC)
[edit] New Suggestion, 13:40, 6 May 2008
- Issue
- Same as above. Since when do you see people escaping *towards* their foes?
- Suggestion
- Rather than ending on a hit, which would make lots of R/Ds hate you, make it so that you can only block attacks while not attacking. This way it could still be used to run, hit someone and carry on running but it would mean that while actually fighting foes oyu would get no benefit from it. This would be a good balance between it being overpowered as it is and being nerfed too much (it's an elite and so deserves a little more than a standard running skill).
[edit] Doesn't need to be nerfed
- Not overpowered
- Nerf the scythes. Nerf expansions before core skills.
[edit] Nerf "sway" builds
- Issue
- Leads to "sway" builds
- Suggestion
- Ends if you use a non-bow attack skill.
[edit] I thought we went over this..?
Skill names don't really have to match what they do...I believe this was mentioned earlier.
[edit] How to nerf sway without throwing Escape in the garbage bin
- Issue
- "Sway" builds.
- Suggestion
- Add "You cannot critical hit with melee attacks." Since scythes are dependent on critical hits and Escape helps hit fleeing foes, this severely nerfs a "sway" build's damage output. You can still critical with a bow or spear, but bow and spear criticals aren't anywhere near damaging enough to be a problem.
[edit] Frozen Archers issue
- Issue
- the recharg is to long end it cannt be hold up al the teim
- Suggestion
- increse duration too like 1..11..20 end it wuld be guud
- What? are you serious? this skill is good enough as it is. Also learn to type.
[edit] New approach to nerfing sway
- Issue
- Sway builds
- Suggestion
- Add "The base maximum damage of your weapon is reduced to 24...32...35".
[edit] Andavigorn's Issue
- Issue
- This skill is usually used for entering in middle of the battle, not for "escape". If melee attacks are nerfed i'd increase duration and recharge.
- Suggestion
- It ends if you hit with a melee weapon, but increase duration to 2...13...16 and recharge to 20.
- If it is considered OP because it blocks 75% of attacks it could be scaled to 25...65...75%
[edit] SniperFox's Issue - 12:45, 29 August 2008 (UTC)
- Issue
- Skill is too powerfull when used in combat.
- Skill is easly kept up in combat.
- Suggestion
- Change the way this skill behaves.

