Feedback talk:User/St. Michael/Hero Spamming

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Because the game is not easy enough. Koda User Koda Kumi UT.jpeg Kumi 09:34, 6 June 2010 (UTC)

I kinda have to agree with Koda. Heroes are actually pretty stout and are already used heavily as crutches. The AI could be improved in many ways, but, to do that further it will kind of diminish the player-player relationship. Why would you go with a real person when heroes are better? Xiaquin Crystal Snowflake.png 18:05, 24 June 2010 (UTC)
Agreed. As nice as it would be, i'd have to go with no on this one, sorry. Nay the One and Only User Nay the One and Only SIG.jpg 01:24, 13 August 2010 (UTC)
AI can use verata's gaze ok. I tried a no-corpse mm on a hero to see if I couldnt get two armies rolling easy. The heros are sluggish with casting the hex but can often make un-allied minions. To cap-minions though, they are VERY sluggish on converting them and some times that minion will just get killed. Heros could use some attack/dagger chains a little better though. Dagger chains are really sad on my heros otherwise I would run 2 assassins (probably why they are the way they are). Volley gets used often, Barrage not so much. I use volley on a beast master ranger for a "utility" skill and it does good. Barrage really should be spammed by heros on recharge simply because its a cheap/fast recharge attack skill with +dmg. Justice 22:46, 13 October 2010 (UTC)
Maybe it would be more fun if we could program their AI ourselves? There's all this talk about bugs with H/H AI and micromanaging that would go away with this option. It would also add to the strategy of PvE combat. Allowing you to lead a force that you trained into victory.