Talk:Arcane Zeal

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Does anyone ever use this? IrishRedneck 20:09, 27 December 2007 (UTC)

sooner just roll a elemental.

i'vr tryied it out. it's not bad with some wind dervish builds, but considering that wind isnt a vary reliable attribute that may not be saying much.

This is the KEY skill for a healer dervish. Which, despite opinions of more focused healers such as monks, is one HELL of a PvE support build!! Dervish healing is non stop, and heals everyone - no matter how far away they are, being party targeted. Truly an awesome healer.

It is also used for Orders Dervishes. --MrDark88 03:24, 8 February 2008 (UTC)

While I do like this skill, and have used it successfully (without mystic healing). I really feel like this needs a little love. Some things to consider: lowering the energy cost to 5, increasing duration to 20 (or have it scale with mysticism), lowering casting time, or increase energy gained to 2 per enchant..which would probably be overpowered, but alot more practical --Celtus 14:54, 9 February 2009 (UTC)

[edit] Skill Icon

Perhaps it's me or my ISP but it appears to me that the wiki is missing the .jpg for the skill icon. I'm afraid I don't know much about editting wiki's to upload a new icon. 82.16.137.96 17:12, 11 May 2008 (UTC)

It's you. I see the icon Arcane_Zeal.jpg perfectly fine. Calor Talk 17:20, 11 May 2008 (UTC)
Trying disabling Adblock Plus. I had the same problem and apparently Adblock was blocking it. 74.15.226.190 23:11, 6 September 2008 (UTC)

[edit] WTB Buff!

Seriously though, this skill really needs a buff. The concept of this skill is good, but is too much energy for too little time. My suggestion, up to 15-25sec(varry w/ myst.), 1/2 or 1/4 cast time, 5e, and 10 recharge. Keep same mechanics, they work, but needs to be longer lasting for it to actually see serious use.Haseo 21:30, 7 April 2009 (UTC)

I agree this skill needs a buff but the 1 energy per enchantment is to small, for it to be effective you have to have a full bar of enchantments and then you will only have 1 spell left that you can use which would most likely end up as mystic sandstorm but why not use it as 2 energy for each enchant? Keep the same other thats but make it give 1 more energy.. or for every 2 enchantments you get an extra energy.. so at 2 you get 3.. the two from normal use and the extra.. 4 you get 6... the four from normal then 2 extra for 4 enchants.. (Soriam-user to come later) 20:16, 4 May 2009 (CST)

[edit] Ether Renewal

> Arcane Zeal. Big time. 70.166.105.23 17:42, 7 June 2009 (UTC)

You didn't look at recharge times, now did you? Mediggo 17:47, 7 June 2009 (UTC)
Glyph of Swiftness says hi. ~ Ryuu DesuImage:User_Ryuu_Desu_Sig.png[ Talk|Contributions ] 08:09, 11 June 2009 (UTC)
Why bother with Renewal+Glyph, when there's AoR and Elemental Attunement available for ele primaries? oO Dervish primary doesn't have such similiar e-management skills. Mediggo 09:22, 11 June 2009 (UTC)
Glyph+Renewal lets Eles do stuff from other professions, unlike Ele Attunement. Ever hear of Ether Renewal Cryers? Or Protters? Or Infuse Spammers? 72.222.217.198 02:39, 3 August 2009 (UTC)
Um, Dervishes don't need their energy management skill to be better than the ele equivalent. Dervishes are built for other utilities. FleshAndFaith 22:12, 9 August 2009 (UTC)
Apparently those utilities don't include being great with a Scythe, as Warriors, Assassins and Rangers are better at that, too. What are Dervishes best at anymore? 128.255.235.76 19:45, 10 August 2009 (UTC)
Sucking. Vili 点 User talk:Vili 20:15, 10 August 2009 (UTC)