Talk:Beguiling Haze

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I think this skill could use a slight buff, I think adding +dmg would be a nice addition. 10...62...75 would make this skill much more attractive. --Lou-Saydus 19:49, 6 September 2007 (UTC)

I can't comment on PvP but I use this skill all the time in PvE, especially Hard Mode, where an instant daze on certain casters is important to have and you can't afford to let them get spells off while you wait for the Broad Head Arrow. I don't know if a buff is needed or not. Of the three non-conditional daze skills out there, this one compares favorably with the others. Unlike Broad Head Arrow and Spear Swipe, this is a spell and can't be blocked, which is probably why it has the shortest daze duration. Broad Head Arrow in particular is very easy to dodge which is why it's OK that its duration allows you to keep a target permanently dazed. The energy cost probably works out to be about the same (15e on an assassin with 4 pips vs. 15e reduced by expertise on a ranger with 3 pips vs. 10e on a paragon with 2 pips are probably all similar once you do the math). Instead of damage, I do think it would be great if this skill inflicted blindness like Temple Strike does, since it's only useful against casters as it is. But that might be too powerful. -- bcstingg (talkcontribs) 13:42, 13 September 2007 (UTC)

This skill no longer interrupts anything. 82.4.229.138 13:29, 22 October 2007 (UTC)

Tested on the Isle of Nameless. Does not interrupt: Binding Rituals (Shelter), Skills (Troll Unguent), Signets (Healing Signet). It does interrupt Spells (Healing Touch). 91.83.5.9 11:33, 2 November 2007 (UTC)
actually, i think this skill wont get a buff simply because it doesnt only add daze, it is one of the "faster" recharging shadowsteps. so i doubt this will get a buff of any sort,because most of the gw community seems to think that shadowstepping is imba. on another note, i admire this skill, its an unconditional daze, and if you are good with energy management, you can use this skill to its full potential, i always use a silencing mod with this at 14 shadowarts for 12 secs of daze. i also use a 5 attack chain that can kill in 8-11 seconds depending on the target, and they usually cant get off a heal.this skill seems to be overlooked alot, people dont realize that even though its costly, its also a fast recharging shadowstep.--13ThirtySeven 22:30, 23 April 2008 (UTC)

i agree with this, energy is not a problem if your smart, this basically said "FUCK YOU CASTER", this with shroud of distress or way of lotus with a decent chain with golden lotus strike and you got a bar that will make casters hate you--Metal Sazz 19:38, 13 June 2008 (UTC)

[edit] Image?

Does it look like a pink skinned dude getting his eyes demolishized by some smokey thing? Ninjas In The Sky 16:08, 9 June 2008 (UTC)

uhm..i guess.......it really doesnt look like anything familiar--Raph Talky 19:43, 13 June 2008 (UTC)

[edit] Anyone else noticed

That although the recent update didn't say this skill was given aftercast (like all the other shadowsteps), but when playing it there is definetly a delay between shadowstep and attack, maybe it's a bug or something? 90.212.161.110 15:32, 3 August 2008 (UTC)

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