Talk:Punishing Shot
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I just received a vision...this is the same as Savage...yet worst...am I missing anything? Anything, at all? Readem (talk*gwwcontribs) 23:26, 10 August 2007 (UTC)
Nope, thats about right.--Atlas Oranos 00:31, 13 August 2007 (UTC)
- No, that's wrong, this is unconditional extra damage. If you're planning to interrupt alot of non-spells this is easily more effective. Besides, it's only an extra 3...7...8 damage you'd get if you used savage shot and only interrupted spells. It just depends on what you're doing. I'll agree that its use in the elite slot is slightly questionable, though. --
Mafaraxas 05:08, 16 August 2007 (UTC)
It is still a "Pitiful Shot". --Longasc 20:38, 29 September 2007 (UTC)
- The name is correct... Its a punishing shot... the only problem is its punishing the user not the one getting hit by it 17:58, 3 December 2007 (UTC)
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[edit] Remove the Interupt and Increase Damage?
People might use this if it was just a vanilla high DPS machine. Dancing Gnome 07:32, 12 October 2007 (UTC)
- I don't think this skill should be changed if people are to start using this. The non-elite ranger interrupts would have to be toned down for this and Magebane to be even with the other elite bow attacks. RitualDoll 05:47, 20 November 2007 (UTC)
- More damage = R-spike back, izzy doesn't want that --Rayd 10:23, 20 November 2007 (UTC)
- But as it is, Barrage deals 1 less +damage at 12 marksmanship, has half the energy cost, 1/5th the recharge and hits multiple targets, but only lacks preparation synergy and the interrupt. I'd just lower the cost to 5e and leave the damage alone - it is elite, after all.--Glenforder 08:48, 24 November 2007 (UTC)
- If Magebane shot doesn't get nerfed in the near future, that'd probably be a viable buff. --
Mafaraxas 15:09, 24 November 2007 (UTC)
- Hopefully it won't. Magebane fits exactly what interrupters have needed for a long time, and it isn't totally overpowered.--Glenforder 04:58, 26 November 2007 (UTC)
- Too late, Magebane 10 energy now. 71.204.179.26 04:52, 6 February 2008 (UTC)
- Hopefully it won't. Magebane fits exactly what interrupters have needed for a long time, and it isn't totally overpowered.--Glenforder 04:58, 26 November 2007 (UTC)
- If Magebane shot doesn't get nerfed in the near future, that'd probably be a viable buff. --
- But as it is, Barrage deals 1 less +damage at 12 marksmanship, has half the energy cost, 1/5th the recharge and hits multiple targets, but only lacks preparation synergy and the interrupt. I'd just lower the cost to 5e and leave the damage alone - it is elite, after all.--Glenforder 08:48, 24 November 2007 (UTC)
- More damage = R-spike back, izzy doesn't want that --Rayd 10:23, 20 November 2007 (UTC)
[edit] How to buff properly
Add +10 damage to the current numbers. Maybe even a tad more; or add a side-effect (Bleeding when a skill has been interrupted, for example). FTFY, Izzy. Saphatorael 17:29, 9 February 2008 (UTC)
- I remember seeing somewhere Izzy didn't want to raise the +damage for this in the fears of bringing back r-spike, so more +damage probably won't happen. --
Mafaraxas 17:58, 9 February 2008 (UTC)
How would buffing this skill bring back ranger spikes? Of course buffing it will bring it back into play, but still it's not any different than a group of dervishes using pious assault on a single target and than hitting with chilling victory (which is enough to take down any class, profession, or team in game), group of elementalist spamming Searing Flames on a single target, group of assassins using a knock down chain on the monks, or a group of paragons using supportive chants. Also bow attacks do very low damage so one Word of Healing can easily out heal six attacks from this skill alone. At the moment Savage shot only does the extra damage on interrupting spells, but really it still interrupts and there are only a few actual skills you can have the chance to interrupt with a bow. Possibly whoever this Izzy guy is( guy who is balancing out the skills) is overlooking the fact that this skill does have a recharge timer on it so they can only use it once every five seconds and even than it's not going to be a high damage build that is built around this skill.William Wallace 09:23, 24 February 2008 (UTC)
Make it cause Exhaustion if it interrupts a spell. Probably would have to increase the recharge a bit. 66.25.22.44 15:56, 27 March 2008 (UTC)
That would be nice and possibly making the recharge seven seconds.William Wallace 11:24, 3 April 2008 (UTC)
Just change it to a knockdown and will live up to its name. 71.36.139.133 04:23, 12 April 2008 (UTC)
[edit] Less Able to Make Effective (LAME)?
why isn't this skill rated as LAME? This is an ELITE VERSION OF A NORMAL SKILL. Izzy thnx 2 u i am now going to have to officially label this skill Less Able to Make Effective Normal Elite Skill Sucks (LAMENESS). Psychiatric Consultant 00:13, 17 May 2008 (UTC)
[edit] THIS SKILL SUCKS BALLS
This skill may have a shorter cooldown than something like Savage Shot, but try going with Distracting Shot as it friggen disables the skill for 20 seconds! Who doesn't like that?
- This has the same cooldown as savage shot. You're right Distracting Shot may as well be an elite for how it's basically stapled onto any (good) ranger's bar, though. --
Mafaraxas 19:38, 18 May 2008 (UTC)
- This has the same damage, lower cooldown and faster use time than Power Shot. It also interrupts anything. I'm not saying Power Shot is a good skill, but there's the reason for this being elite. Krelus Derian 15:38, 28 July 2008 (UTC)

