Talk:Retribution
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In relation to Protective Spirit: Retribution return damage is 33% from the amount after Protective Spirit reduces it. If considering 55-monk with low armor with intent of pushing out damage that way, I guess you won't be able to do it either. Side note, Judges Intervention will trigger, though.
- No, but if you take Holy Wrath aswell, thats 99% of the damage back, so there is no real need for Protective Spirit. However, you might need some sort of signet that heals you.
- If only there were some sort of Healing Signet!!! Bisurge 01:36, 15 June 2008 (UTC)
[edit] Damage Returned
I've seen in a number of places people saying that the more health you have, the more damage Retribution/Holy Wrath deal back, yet no where in either's description is this indicated. Is it true? If not, was there a change to the skills? -- 220.111.186.202 02:36, 24 November 2007 (UTC)
- No, the skill hasn't been changed. It's not true per se, other than trying to kill someone with a lot of hp will activate Retribution during the course of the fight more than someone with few hps who dies in 10 seconds. Elder Angelus 20:17, 25 April 2008 (UTC)
- If use with build that rely on protective spirit you want the most health since retribution is calculate with the damage you get after the damage reduction is counted.--Aratak 20:27, 25 April 2008 (UTC)
[edit] Hero Use
I was messing around with this skill in a build and for some reason, I cant make my hero use. He will cast the spell as usual, but as soon as it's on him, its removed off. I tried it diff areas (PvE, HA, etc) and my hero wont maintain it. Anyone know why??--Sol 04:26, 22 December 2008 (UTC)
- You need to disable the skill and manually maintain it for best results.Pika Fan 10:05, 25 December 2008 (UTC)
[edit] skeletons
should the noted be updated to say that if a skeleton hits someone with retribution on, it will deal double damage regardless of the return cap eg: skeleton hits u for 100 damage, the cap of retribution could be 20 but it would do 40 damage, breaking the cap because of the natural double damage form holy damage

