Talk:Signet of Disenchantment

From Guild Wars Wiki
Jump to navigationJump to search

Completely epic win. Ojamo 18:34, 17 February 2008 (UTC)

Why lose all energy? You already have a mesmer secondary (if your not already mesmer) which will limit your potential, only removes one enchantment which the target for can easily cover the primary enchantment, and can only use it once every fifteen seconds.William Wallace 20:32, 24 March 2008 (UTC)

Hmm, it does kinda suck, but..

1. By passes all effects, example: Shadowform.
2. Not a spell; Free, and ignores effects of dazed.
3. Hard to be interrupted, since most mesmer interrupts interrupt spells.
Halogod35 22:03, 1 April 2008 (UTC)

Those are all fine and good. But, nothing can compensate for the fact that you lose ALL energy to remove a SINGLE enchantment. Jigoku 00:46, 2 April 2008 (UTC)
well. just take: Sig of judgment, bane signet, Signet of rage, Castigation signet and Signet of disenchantment with mantra of inscriptions. pure fun 84.1.205.21 10:23, 3 July 2008 (UTC)
"MAAAAARH, U LOSE ALL ENERGY!!!!" Um, it's called using a negative energy set, darlings. Xiao 20:43, 21 November 2008 (UTC)
I use this in Fort Aspenwood with my Paragon(Leadership) against the Spell Breaker monks since energy is really no issue with the Paragon(as long as you have a group which the Turtle groups already consist of 4 members).--ShadowFog 12:34, 3 December 2008 (UTC)
Meet the lovely couple: Signet of Disenchantment and Signet of Recall... Paddymew 10:12, 21 May 2009 (UTC)

Actually i like this skill[edit]

i just wish that the casting time was reduced to at least 1/2 preferably 1/4. longer recharge if that seems to powerful to you.