Talk:Temple Strike

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This skill looks very powerful, being able to shut down almost anything for 8 seconds. Why don't many people use it? Echovald Ranger 01:47, 6 December 2007 (UTC)

Because it takes 20 seconds to recharge and the conditions will be removed in 2 seconds or less, and even if they aren't it only has a coverage of 50%. - Image:User HeWhoIsPale sig.PNG HeWhoIsPale 01:51, 6 December 2007 (UTC)
Argh Pale you edit conflicted me by like half a second. But I agree. The high energy cost and extremely long recharge are not suitable for an offhand attack. Disgruntled Celery 01:53, 6 December 2007 (UTC)
The recharge is there because the skill is so powerful, so that only makes sense; the energy cost can be mitigated with, for example, Attacker's Insight. Learn to use it properly :)   Image:User_Riven_sigicon.png    22:21, 7 December 2007 (UTC)
It's not a bad skill, it's just that it doesn't often facilitate a quick kill, which is what most Sin's seem to obsess about these days. --Ckal Ktak 13:26, 14 December 2007 (UTC)

use this skill in a descent chain, and u can kill anything in a short amount of time, this suits well with the hit and run tactic sins (ought to) use. get in a fight, kill something with this skill and get out, by the time ur regenerated, this skill wil have recharged... this is also an excellent defensive skills as with a foe blinded and dazed, there isn't many other ways to dmg u big time. I always cary this in a 1v1 scrimmage --The preceding unsigned comment was added by User:81.246.158.112 (talk).

condition spike jagged, temple, vampirc, impale, deadly corruption, thats 430dmg+dmg from jagged temple and degen from bleeding, with an IAS its one of the better spiking combos ive seen, terrible for pvp though, to long recharge, good for 1vs1 tho, blind+daze, anti meelee and spellcaster, izzys gonna nerf this cos its allpurpose Annoying And Deadly 23:21, 23 March 2008 (UTC)

Izzy balances through gvg,this wont be used in gvg,this wont get nerfedOni 07:16, 16 May 2008 (UTC)

Yes, its powerful due to the fact that gives the two shutdown conditions of the game and the Dazed condition been covered by blind which in any case is a total advantage and enough time to finish any kind of foe.--ShadowFog 04:03, 9 September 2008 (UTC)
Antidote Signet really hurts this. Noctarch 00:35, 30 September 2008 (UTC)
@ 16 dagger mastery, it lasts 11 secs for blind and daze. slap a silencing mod on ur dags and thats 33% longer daze, which is approximately 3.63 seconds longer,and im guessing it rounds up so thats 15 secs of daze, or 75% coverage. sure this skill has a recharge of 20 and costs 15 energy, but once u figure out how to use it its pretty powerful. just thought i'd share my opinion--Arrythmia 03:23, 18 November 2008 (UTC)
You should only need 14 dagger mastery+silencing mod to kill someone. If it requires longer for ANY reason, you're doing it wrong. 97.97.199.111 21:41, 21 November 2008 (UTC)
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