User:Impaled/Suggestions
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Just a placeholder till I get feedbacking.
Contents |
[edit] Assassin
[edit] Deadly Arts
Mark of Insecurity -- 5
1
10
-- Elite Hex Spell. (3...13...15 seconds.) Causes -1...3...3 Health degeneration. Enchantments and stances expire
30...70...80% faster on target foe.
[edit] Shadow Arts
Hidden Caltrops -- 5
1
12
-- Elite Hex Spell. (1...7...8 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...10...12 seconds).
Shadowy Burden -- 10
¼
10
-- Hex Spell. (3...9...10 seconds.) Causes 33% slower movement. Ends and inflicts Cracked Armor (3...10...12 seconds) the next time target foe takes physical damage.
[edit] Mesmer
[edit] Illusion Magic
Ineptitude -- 10
1
15
-- Elite Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: deals 20...92...110 damage and causes blindness (1...4...5 seconds).
Recurring Insecurity -- 10
1
15
-- Elite Hex Spell. (10 seconds.) Deals 2...8...10 damage each second. Renewal: if target foe has another hex or an enchantment when Recurring Insecurity would end.
[edit] Monk
[edit] Divine Favor
Smiter's Boon -- 10
¼
15
-- Enchantment Spell. (15 seconds.) Your Smiting Prayers have double the Divine Favor bonus.
[edit] Healing Prayers
Healing Hands -- 5
¼
15
-- Elite Enchantment Spell. (10 seconds.) Heals target ally for 5...29...35 whenever you cast a monk spell.
[edit] Protection Prayers
Life Sheath -- 5
¼
2
-- Elite Enchantment Spell. (8 seconds.) The next time target ally would take damage, that ally gains that amount of Health instead (maximum 20...84...100) and loses 0...2...2 conditions.
Shield Guardian -- 10
¼
10
-- Enchantment Spell. (1...4...5 seconds.) Target and adjacent allies have 100% chance to block. Block effect: this ally is healed for 15...67...80 and this spell ends.
[edit] Smiting Prayers
Balthazar's Aura -- 10
2
20
-- Enchantment Spell. (8 seconds.) Deals 5...17...20 holy damage each second to foes adjacent to target ally.
Balthazar's Pendulum -- 5
¼
3
-- Elite Enchantment Spell. (8 seconds.) The next time target ally would take damage, the attacker takes that damage instead (maximum 10...74...90) and 1 condition is transferred to that foe.
Shield of Judgment -- 10
1
15
-- Elite Enchantment Spell. (1...4...5 seconds.) When target ally is hit with an attack, the attacker is knocked down and takes 5...41...50 holy damage.
Strength of Honor -- 10
2
15
(maintained) -- Enchantment Spell. Target ally's weapon deals holy damage, and this ally deals +3...13...15 damage with holy melee attacks.
[edit] Necromancer
[edit] Blood Magic
Barbed Signet -- 10%
0
2
5
-- Signet. Steals 10...42...50 health. Inflicts bleeding on target foe and yourself (3...13...15 seconds).
Blood Bond -- 5%
5
1
8
-- Enchantment Spell. (5 seconds.) Each second, target other ally gains 3...17...20 health and you lose 3...13...15 health.
Blood of the Aggressor -- 10%
5
¾
6
-- Spell. Steals 5...25...30 health. If target foe is attacking, you steal +5...25...30 health and this foe suffers from weakness (3...10...12 seconds).
Dark Fury -- 10%
10
1
10
-- Enchantment Spell. (1...7...8 seconds). Party members in earshot gain 1 extra strike of adrenaline from physical attacks.
Life Siphon -- 7%
5
1
6
-- Hex Spell. (3...13...15 seconds.). Causes -1...3...3 health degeneration which you gain as health regeneration.
Life Transfer -- 10%
5
1
15
-- Hex Spell. (3...9...10 seconds.) Also hexes foes adjacent to target. Causes -1...7...8 health degeneration which you gain as health regeneration.
Oppressive Gaze -- 15
2
15
-- Spell. Also affects foes near target. Deals 10...34...40 damage. Steals 5...25...30 health each second (2 seconds) from foes who had more health than you.
Order of Pain -- 15%
10
1
7
-- Enchantment Spell. (4...7...8 seconds.) Party members in earshot deal +3...13...16 damage with physical damage attacks. No effect on allies enchanted with Order of the Vampire.
Order of the Vampire -- 15%
5
1
7
-- Enchantment Spell. (4...7...8 seconds.) Party members in earshot steal 3...13...16 health with physical damage attacks.
Signet of Agony -- 10%
0
¾
15
-- Signet. Foes near you take 10...42...50 damage and begin Bleeding (1...7...8 seconds). You begin Bleeding (15 seconds).
Ulcerous Lungs -- 10%
10
2
10
-- Move to Blood Magic. -- Hex Spell. (5...13...15 seconds.) Also hexes foes near target. Causes -0...2...2 health degeneration on bleeding foes. Inflicts bleeding whenever these foes use a shout, chant (3...13...15 seconds) or spell (1...4...5 seconds).
Unholy Feast -- 15
¾
20
-- Spell. Steals 10...54...65 Health from 1...3...4 foes in the area around you. Recharges 50% faster if you were below 50% Health.
[edit] Curses
Atrophy -- 10
1
15
-- Hex Spell (2...5...6 seconds.) Reduces target foe's primary attribute by 1...6...7 and other attributes by 0...2...2.
Chilblains -- 15
2
10
-- Spell. Target and all foes in the area lose 1 enchantment; deals 10...46...55 cold damage to foes who lost an enchantment.
Defile Flesh -- Duration reduced to 5...21...25 seconds.
Faintheartedness -- Duration reduced to 3...17...20 seconds.
Lingering Curse -- Duration reduced to 6...20...24 seconds.
Malaise -- 10
2
7
-- Hex Spell. (3...13...16 seconds.) Causes -1 health degeneration and -0...2...2 energy degeneration.
Price of Failure -- 10
2
12
-- Hex Spell (1...10...12 seconds.) 33% chance to miss. Target foe takes 12...33...38 damage whenever it fails to hit.
Suffering -- Duration reduced to 6...20...24 seconds.
Wither -- 10
1
10
-- Elite Hex Spell. (3...13...16 seconds.) Causes -1...3...4 health degeneration and -0...2...3 energy degeneration.
[edit] Death Magic
Death Nova -- 10
2
8
-- Enchantment Spell. (30 seconds.) Enchants target and nearby allies. Deals 26...85...100 damage and inflicts poison (5...13...15 seconds) on adjacent foes when these allies die.
Envenom Enchantments -- 5
1
15
-- Move to Death Magic. -- Spell. Removes one enchantment. Inflicts poison (3...7...8 seconds) on target foe if an enchantment was removed. For each remaining enchantment, 1 adjacent foe is also poisoned.
Malign Intervention -- 15
1
10
-- Hex Spell. (5...17...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, its corpse is exploited and a level 1...14...17 bone horror is summoned under your control.
[edit] Soul Reaping
Wail of Doom -- 20%
5
¼
12
-- Elite Hex Spell. (1...3...4 seconds.) Target foe's attributes are 0.
[edit] Paragon
[edit] Command
"Never Give Up!" -- 10
0
20
-- Shout. (3...9...10 seconds.) Allies in earshot gain +2 energy regeneration. Expires twice as fast on allies above 75% energy.
"Never Surrender!" -- 5
0
20
-- Shout. (10 seconds.) Allies in earshot gain +1...4...5 health regeneration. Expires twice as fast on allies above 75% health.
[edit] Leadership
Cautery Signet -- 0
2
12
-- Elite Signet. Allies in earshot lose 1...3...3 conditions. Foes near an ally that lost a condition begin burning (1...3...3 seconds).
[edit] Ritualist
[edit] Channeling Magic
Agony -- 10
2
20
-- Binding Ritual. Creates a level 1...10...12 spirit (15 second lifespan). Damages foes in earshot for 3...13...15 each second. This spirit loses 3...9...10 health for each damaged foe.
Bloodsong -- 5
2
20
-- Binding Ritual. Creates a level 1...7...8 spirit (15...27...30 second lifespan). Its attacks steal 5...21...25 Health.
Clamor of Souls -- 10
1
10
-- Elite Spell (4 seconds). Deals 5...27...33 lightning damage to target and nearby foes each second. You gain 5 energy if you are within earshot of a spirit.
Renewing Surge -- 5
2
6
-- Spell. Deals 15...51...60 lightning damage. If you are carrying an item, you and two nearby allies gain +3 energy regeneration (1...3...3 seconds).
Spirit Burn -- 5
1
8
-- Spell. Deals 5...41...50 lightning damage. If you are within earshot of a spirit, target and adjacent foes begin burning (1...3...3 seconds).
Spirit Rift -- 10
2
6
-- Spell. Affects foes near target's initial location. Deals 25...101...120 lightning damage after 3 seconds.
[edit] Communing
Disenchantment -- 15
2
15
-- Binding Ritual. Creates a level 1...7...8 spirit (3...10...12 second lifespan). Every 3 seconds each foe in earshot loses 1 enchantment. This spirit loses 30 health for each enchantment removed.
Displacement -- 10
2
20
-- Binding Ritual. Creates a level 1...8...10 spirit (10 second lifespan). Allies in earshot have 50% chance to block. Block effect: this spirit takes 50 damage.
Dissonance -- 10
2
20
-- Binding Ritual. Creates a level 1...7...8 spirit (1...8...10 second lifespan). Foes in earshot cast spells 50% slower.
Pain -- 5
2
20
-- Binding Ritual. Creates a level 1...7...8 spirit (15...27...30 second lifespan). Its attacks deal 5...25...30 damage.
Shelter -- 15
2
20
-- Binding Ritual. Creates a level 1...8...10 spirit (10 second lifespan). Damage taken by allies in earshot is limited to 10% of their maximum health. This spirit takes 100...60...50% of the absorbed damage.
Soothing -- 10
2
20
-- Binding Ritual. Creates a level 1...7...8 spirit (1...8...10 second lifespan). Foes in earshot gain adrenaline 50% slower.
Sundering Weapon -- 5
1
10
-- Weapon Spell. (3...7...8 seconds.) Target ally's attacks inflict Cracked Armor condition (1...8...10 seconds) and have 10% armor penetration.
Union -- 15
3
25
-- Binding Ritual. Creates a level 1...8...10 spirit (15 second lifespan). 10...18...20% of damage taken by allies within range is redirected to this spirit.
Vital Weapon -- 5
1
8
-- Weapon Spell. (5...13...15 seconds). Target ally has +20...100...120 maximum health. While this ally is below 50% health, it gains 20% more health from healing.
Weapon of Quickening -- 10
¾
15
-- Elite Weapon Spell. (1...7...8 seconds). Target ally's spells and rituals activate 25% faster and recharge 33% faster.
[edit] Restoration Magic
Mending Grip -- 5
1
6
-- Spell. Heals for 5...41...50 and removes 1 condition. +10...34...40 healing and +1 condition removed if target ally has a weapon spell.
Rejuvenation -- 10
2
20
-- Binding Ritual. Creates a level 1...10...12 spirit (15 second lifespan). Heals allies in earshot for 3...13...15 each second. This spirit loses 3...9...10 health for each healed ally.
[edit] Spawning Power
Consume Soul -- 5
1
8
-- Elite Spell. Steals 5...49...60 Health from target foe. If you are near a spirit, that foe loses 1...3...4 Energy. For each point of Energy lost, you gain 2 Energy.
Doom -- 10
1
10
-- Spell. Deals 10...50...60 lightning damage. You deal +5...17...20 lightning damage for each spirit you control (maximum 3 spirits).
Empowerment -- 10
3
20
-- Binding Ritual. Creates a level 1...8...10 spirit (3...13...15 second lifespan). Non-spirit allies within range gain +1 energy regeneration.
Rupture Soul -- 10
¾
12
-- Spell. Destroys the nearest allied spirit. Deals 30...102...120 lightning damage and causes blindness (2...8...9 seconds) to target and nearby foes.
Spiritleech Aura -- 10
¼
15
-- Move to Spawning Power. -- Enchantment Spell. (5...17...20 seconds.) You steal 10...26...30 health and 1...2...2 energy from one spirit in earshot whenever you cast a spell.
Weapon of Renewal -- 5
1
15
-- Weapon Spell. (1...7...8 seconds.) Target ally gains 25% more adrenaline from attacks and has +2 energy regeneration while attacking.
[edit] Warrior
[edit] Swordsmanship
Warrior's Endurance -- 10
0
20
-- Elite Skill. (15 seconds.) Your next 1...4...5 successful attacks give you 10...26...30 health and 3 energy.
[edit] Swordsmanship
Hamstring -- 5
0
10
-- Sword Attack. If target foe is bleeding, deals +3...13...15 damage and cripples this foe (1...5...6 seconds).
[edit] Tactics
Auspicious Parry -- 1
0
2
-- Elite Stance. (1...3...4 seconds.) Blocks one attack against you or an ally adjacent to you. Block effect: you gain 1...3...4 strikes of adrenaline.
Charge! -- 5
0
20
-- Shout. (1...8...10 seconds.) Allies in earshot move 33% faster and gain 33% more adrenaline.
Fear Me! -- 6
0
4
-- Shout. (1...4...5 seconds.) Nearby foes move 15% slower and lose 1 energy each second.
Gladiator's Defense -- 5
0
15
-- Elite Stance. (2...8...10 seconds.) You gain double adrenaline from attacks. Your melee attack skills cripple foes who are near your allies (1...4...5 seconds).
"None Shall Pass!" -- 10
0
20
-- Shout. Up to 1...3...4 nearby moving foes are knocked down.
Protector's Defense -- 5
0
15
-- Skill. (1...5...6 seconds.) Attacks towards allies adjacent to you are redirected to you.
"Retreat!" -- 5
0
15
-- Shout. (1...7...8 seconds.) Allies in earshot who are near a foe move 25% faster. Ends on allies who attack or use a skill.
Soldier's Speed -- 5
0
12
-- Elite Stance. (3...9...10 seconds.) You move 25% faster while affected by a shout or chant, otherwise you move 15% faster.
Soldier's Stance -- 5
0
8
-- Elite Stance. (1...8...10 seconds.) You attack 25% faster. Every time you succesfully use a shout or chant you gain 1 strike of adrenaline and 2 energy.
Shields Up! -- 5
0
15
-- Shout. (1...5...6 seconds.) Allies in earshot have +15 armor. Also gives 100% chance to block while activating skills. Ends after 1 block.
Victory is Mine! -- 5
0
15
-- Elite Shout. (1 second per condition on target foe, maximum 3.) You gain 10...50...60 Health and 1...5...6 Energy each second.
Watch Yourself! -- 4
0
4
-- Shout. (6 seconds.) Allies in earshot have +1...24...30 armor. Ends after 1...4...5 incoming hits.

