User:Ohaider

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Overhaul ze assassins! Changes...some I feel are good ideas, some eh...the main goal is to try pull away from instagib nubness and to put a tad bit of skill giving the assassin powerful (but short) disrupting and disabiling abilities giving it a more threatening ability. Flame away. (bolded things are functionality changes) Scaling is 1...12...15. I am in no way a pro and I don't know why I made this but after lurking a few, taking the good high ranked advice I saw, I put some things that might make the assassin a better profession. :P


All Shadow Steps have a max range of earshot and disable all non-dagger attack skills for 5 seconds.

Assassin's Promise - decreased activation to 1/4, decreased recharge time to 30

Beguiling Haze - decreased energy to 10, decreased Dazed duration to 3...5...6

Augury of Death - fixed an aftercast bug in this spell, changed functionality to "Hex Spell. For 3...15...18 seconds, the next time damage would drop target foe's Health below 50%, you deal 20...56...65 earth damage and Shadow Step to that foe. This Spell has half the normal range.

Aura of Displacement - decreased energy to 5, decreased recharge time to 15

Black Lotus Strike - decreased energy to 5, decreased recharge time to 6, changed functionality to "Lead Attack. If it hits, Black Lotus Strike strikes for +5...17...20 damage. If target foe is suffering from a Hex, you gain 5...11...12 Energy."

Black Spider Strike - decreased energy to 5, decreased recharge time to 4, changed functionality to "Lead Attack. If it hits, Black Spider Strike strikes for +5...17...20 damage. If target foe is suffering from a Hex, target foe is Poisoned."

Blades of Steel - decreased recharge time to 4, changed functionality to "Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +0...12...15 damage (maximum bonus 45) for each dagger attack you have equipped."

Blinding Powder - decreased recharge time to 6, changed functionality to "Spell. Must follow a lead attack. Target foe and all adjacent foes are blinded for 3...13...15 seconds."

Caltrops - decreased energy to 5, decreased recharge time to 6, changed functionality to "Spell. Target foe and all nearby foes are Crippled for 1...3...4 seconds and suffer 0...15...30 earth damage. This spell has half the normal range. Caltrops counts as a lead attack."

Crippling Dagger - increased damage to 25...61...70, decreased activation time to 3/4, increased recharge time to 6, now counts as a lead attack.

Critical Strike - decreased damage to 5...17...20

Dancing Daggers - decreased activation time to 3/4, decreased recharge time to 4

Dark Prison - increased duration to 4...9...10

Deadly Haste - decreased activation time to 1/4, increased recharge time to 30, changed functionality to "Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes, you move 25% faster and attack 10% faster. This Skill reapplies itself everytime you land a critical hit. This Enchantment ends the next time you fail to hit."

Deadly Paradox - decreased energy to 5, increased activation time to 1, changed functionality to "For 10 seconds, the next time you hit target foe with a dual attack skill that foe takes 20...56...65 earth damage."

Death Blossom - decreased target damage to 5...17...20, increased area to nearby, decreased area damage to 10...34...40
Death's Retreat - decreased recharge time to 15, now disables all skills for 5 seconds

Desperate Strike - changed functionality to "Lead Attack. If it hits, this attack strikes for +15...27...30 damage, if you have less than 50...74...80% health, you deal an additional +15...27...30 damage."

Disrupting Stab - decreased activation time to 1/4, decreased recharge time to 8, changed functionality to " Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, target foe is dazed for 1...3...4 seconds".

Enduring Toxin - changed functionality to "Hex Spell. For 7 seconds, if target foe is under the effects of Poison or Disease, target foe takes 0...12...15 damage per second."

Entangling Asp - decreased activation to 3/4, decreased recharge time to 15, changed functionality to "Hex Spell. Entangling Asp must follow a lead attack. Target foe moves 66% slower and becomes Poisoned for 3...9...10 seconds.

Expose Defenses - decreased energy to 5, decreased recharge time to 10, changed functionality to "Hex Spell. For 4...7...8 seconds, if target is not affected by another Assassin Hex target foe cannot block your dagger attacks. This spell has half the normal range."

Expunge Enchantments - decreased energy to 5, decreased recharge time to 15, now disables non-dagger attack skills
Falling Lotus Strike - decreased activation time to 1/4, decreased recharge time to 8

Falling Spider - decreased activation time to 1/4

Feigned Neutrality - decreased recharge time to 20

Fox Fangs - decreased recharge time to 4

Fox's Promise - decreased recharge time to 15

Golden Fox Strike - decreased damage to 5...17...20, decreased recharge time to 2

Golden Lotus Strike - decreased recharge time to 6

Golden Phoenix Strike - decreased recharge time to 6

Golden Skull Strike - decreased energy to 5, decreased recharge time to 10, now a lead attack, Dazed duration decreased to 2...4...5

Heart of Shadow - decreased recharge to 10

Horns of the Ox - changed functionality to "Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +0...15...30 damage and target foe is knocked down. If struck foe is adjacent to any allies, you are also knocked down."

Impale - decreased recharge time to 10, decreased damage to 20...56...65

Iron Palm - decreased recharge time to 15

Jagged Strike - added "...if target foe is already Bleeding, you strike for an additional +1...9...11 damage."

Jungle Strike - decreased recharge time to 6, decreased unconditional damage to 5...17...20, decreased conditional damage to 5...17...20

Leaping Mantis Sting - decreased recharge time to 2

Lotus Strike - decreased energy gain to 0...12...15

Malicious Strike - increased damage to +0...36...45

Mantis Touch - now requires touch range, changed from spell to skill, removed lead attack requirement

Mark of Death - decreased recharge time to 10 seconds, decreased duration to 3...6...7

Mark of Insecurity - increased recharge time to 15, increased expiration to 75%

Mark of Instability - fixed a bug where Mark of Instability does not end when target is hit with a dual attack when it comes from another source (side note: Yes, now that you know this, grab your Hidden Caltrops mesmers with Mark of Instability and laugh as your Moebius/Death Blossom sin leaves your target pinned to the ground), decreased recharge time to 15

Mirrored Stance - removed from the game...seriously -_-

Moebius Strike - decreased damage to 10...22...25

Nine Tail Strike - decreased recharge time to 6, decreased damage to 5...30...35

Palm Strike - decreased recharge time to 8

Recall - decreased energy to 5, removed 10 second disable

Sadist's Signet - decreased activation time to 1/4, increased health gain to 5...53...65, added a 130 healing cap

Scorpion Wire - increased energy to 10, decreased activation time to 1/4, changed functionality to "Spell. Shadow Step to target foe. Target foe is knocked down."

Seeping Wound - changed functionality to "Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Deep Wound, that foe suffers -1...3...4 Health degeneration and 5...8...10 damage each second for each condition."

Shadow Fang - changed functionality to "Spell. Shadow Step to target foe. That foe suffers from Deep Wound."

Shadow Prison - decreased energy to 5, decreased recharge time to 15, increased duration to 3...10...12

Shadow of Haste - decreased recharge time to 15 seconds, changed functionality to "Stance. For 5...17...20 seconds, you move 25% faster. When Shadow of Haste ends, you Shadow Step to your original location."

Shadowy Burden - changed "other Hexes" clause to "other Assassin Hexes"

Shameful Fear - decreased activation time to 1

Sharpen Daggers - decreased activation time to 1/4, decreased recharge time to 15

Shattering Assault - fixed damage bug when target is not enchanted, decreased damage to 5...29...35

Shroud of Silence - decreased spell disable to 5 seconds, decreased recharge to 10, decreased duration to 4...7...8

Signet of Shadows - decreased recharge time to 10, switched conditional and unconditional damages

Signet of Toxic Shock - decreased activation time to 1/4, decreased recharge to 10, changed functionality to "Signet. Target foe takes 15...51...60 damage, if target foe is suffering from Poison, that foe is interrupted."

Siphon Speed - increased recharge time to 8 seconds

Temple Strike - decreased energy to 10, decreased recharge time to 12, decreased Dazed and Blind duration to 2...4...5

Trampling Ox - changed functionality to "Dual Attack. Must follow an off-hand attack. If it hits, you deal +5...17...20 damage. If you hit a moving foe, that foe is knocked down and takes an additional +5...17...20 damage."

Twisting Fangs - decreased recharge time to 12

Unsuspecting Strike - decreased energy to 5, if condition is met, you lose 5 energy

Vampiric Assault - decreased recharge time to 6

Viper's Defense - increased activation time to 1/4, increased recharge time to 12, changed functionality to "Enchantment Spell. For 1...13 seconds, the next attack skill against you is blocked, and your attacker is Poisoned for 5...17 seconds."

Wastrel's Collapse - increased activation time to 1, increased recharge time to 10, changed functionality to "Spell. If target foe is not using a skill, target foe is knocked down."

Way of the Assassin - removed enchantment requirement

Way of the Fox - decreased recharge time to 20, changed to the next 1...5...6 dagger attacks

Wild Strike - no longer considered an off-hand, increased damage to 20....40...45