User talk:JonTheMon
From Guild Wars Wiki
Welcome to the wiki! --Ms Mina 20:42, 10 April 2008 (UTC)
- Thanks! Pretty quick greeting for a new face. JonTheMon 20:49, 10 April 2008 (UTC)
[edit] Elite skill locations
Hi there. The pages that you've recently created on capture locations are redundant to this page and have been marked for deletion. It's generally a good idea to do some searching before creating a new page to make sure that the page you're creating doesn't already exist in some form. If you have any questions, feel free to ask me or any other person on the wiki. :D Kokuou 18:52, 12 June 2008 (UTC)
- I've given my reasoning at Talk:Necromancer elite skill locations --JonTheMon 19:00, 12 June 2008 (UTC)
- Then they can either: look down the separate columns and find the skill they want and then look to the left to see where they can cap it; look up the particular skill name they want, which will bring them to that skill's page and a list of places to cap that skill; or go here and click on the profession for which they want to capture a skill. Either way, the pages you've made are still redundant. Kokuou 19:05, 12 June 2008 (UTC)
- I've had a private discussion with Jon. We (with Poke) decided that the sibling pages will be filled out and moved to "List of <profession> elite skills by capture location". Calor
19:07, 12 June 2008 (UTC)
- I just said how the page should be named! :P poke | talk 19:10, 12 June 2008 (UTC)
- Hmmm... still seems redundant. It's just a compilation of the capture locations found on the page for each elite skill, but if y'all really want to, then fly at 'er. ;) Kokuou 19:13, 12 June 2008 (UTC)
- While I agree the *data* is redundant, I think the *arrangement* of the data adds new value. The closest thing to these lists I want to make is looking at the elite list for each profession and clicking on the elite to see the locations. However, i would not really useList_of_elite_skills_by_capture_location because to find where to get Life Transfer I would have to look at the Souther Shiverpeaks, the Ring of Fire, and EotN. IMO clunky. --JonTheMon 19:16, 12 June 2008 (UTC)
- Hmmm... still seems redundant. It's just a compilation of the capture locations found on the page for each elite skill, but if y'all really want to, then fly at 'er. ;) Kokuou 19:13, 12 June 2008 (UTC)
- I just said how the page should be named! :P poke | talk 19:10, 12 June 2008 (UTC)
- I've had a private discussion with Jon. We (with Poke) decided that the sibling pages will be filled out and moved to "List of <profession> elite skills by capture location". Calor
- Then they can either: look down the separate columns and find the skill they want and then look to the left to see where they can cap it; look up the particular skill name they want, which will bring them to that skill's page and a list of places to cap that skill; or go here and click on the profession for which they want to capture a skill. Either way, the pages you've made are still redundant. Kokuou 19:05, 12 June 2008 (UTC)
[edit] D'oh >.<
I just noticed that i wrongly changed the skill "For Great Justice!" and wanted to revert my fail, but you were faster than me :P —Zerpha
The Improver 22:19, 12 June 2008 (UTC)
- LOL that's fine. I was randomly looking at the skills (b/c they're being changed a lot) and was like, "QQ my DSlash+SY build is dead... wait, that's only a pvp change" :-P --JonTheMon 22:20, 12 June 2008 (UTC)
- yeah, cause of that i also wondered about the change at first :P —Zerpha
The Improver 22:22, 12 June 2008 (UTC)
- yeah, cause of that i also wondered about the change at first :P —Zerpha
[edit] Lists
Are we doing "with capture location" or "by capture location"? I've seen both used. I really don't care which is chosen, just be consistent. Calor
19:27, 13 June 2008 (UTC)
- If you check the move log, I went ahead and moved all the old ones to "with" b/c the driving factor of the organization is the skills, not the locations. --JonTheMon 19:28, 13 June 2008 (UTC)
- Ah, I never checked the move log, only the new pages >.>. Alright, I'll revert my one move. Calor
19:29, 13 June 2008 (UTC)
- Peers about*. Oh, I didn't even know those existed. I've used Elite Skills BY Capture Location, which is great for "Ok, I'm coming up on the crystal desert, what can I get now" or whatever, and that's how that one's organized, but these are definatly "Here's all the necro elites with all their locations listed by skill," which is cool. Both methods are really nice, one for skill hunting and one for 'where can i get stuff for this profession'. Ramble ramble. --Star Weaver 19:34, 13 June 2008 (UTC)
- Calor, how should these be linked up to the elite skills page? Should they be linked to the "List of elite ____ skills" pages? Or should they be listed on the main "Elite skill" page? --JonTheMon 19:36, 13 June 2008 (UTC)
- "List of elite <profession> skill" pages imo. But I'm not God, so I dunno. At least I think I'm not... Calor
19:43, 13 June 2008 (UTC)
- "List of elite <profession> skill" pages imo. But I'm not God, so I dunno. At least I think I'm not... Calor
- Ah, I never checked the move log, only the new pages >.>. Alright, I'll revert my one move. Calor
[edit] Thanks
thanks for the revert. :) -- Salome
20:45, 16 June 2008 (UTC)
- Speaking of, when one goes to the page (the vandalized moved page) and searches though the history for the undo switch, is that the right one to undo? Sorry if that's unclear, I just don't want to undo something that's not supposed to be undone. --
People of Antioch 20:47, 16 June 2008 (UTC)
- usually I go to the move log to figure out what to undo. it's easier (revert link), cleaner, and clearer what's been moved to where. --JonTheMon 20:48, 16 June 2008 (UTC)
- This move page spamming has become an almost dayly thing now, is their anything we can do to put a more permanent end to it, other than just reverting? -- Salome
20:50, 16 June 2008 (UTC)
- Unless you can shutdown every proxy in existance, no. Lord of all tyria 20:50, 16 June 2008 (UTC)
- This move page spamming has become an almost dayly thing now, is their anything we can do to put a more permanent end to it, other than just reverting? -- Salome
- usually I go to the move log to figure out what to undo. it's easier (revert link), cleaner, and clearer what's been moved to where. --JonTheMon 20:48, 16 June 2008 (UTC)
[edit] About the typical enchantment notes in Z. renewal and Balthazar's Rage...
I just added em so noobs don't go on the talk page and (with their uber leet grammar skills and unsigned comments) ask does it renew itself. Ninjas In The Sky 16:15, 19 June 2008 (UTC)
[edit] [1]
lmao. — ク Eloc 貢 01:52, 22 July 2008 (UTC)
[edit] Reverts
Thanks for the reverts on my page (and those of others) :) Calor
16:00, 23 July 2008 (UTC)
- No problem. The bolded (-2662) or whatever kinda indicates something fishy. And I'm kinda curious why he would want to own you and the others. --JonTheMon 16:01, 23 July 2008 (UTC)
- What I get for sleeping 12 hours... And I have no clue why he got me and the others, of all people. Calor
16:10, 23 July 2008 (UTC)
- What I get for sleeping 12 hours... And I have no clue why he got me and the others, of all people. Calor
[edit] Arcane Echo Revert
I originally put the glyph comment in. I was wrong. If you use a glyph RIGHT after arcane echo, it cancels its effect. If you use ANY skill after you copy a spell, then everything works fine, your skill is still copied, and the other skill you use works as it would. I am removing the comment on glyphs entirely.StatMan 02:05, 21 August 2008 (UTC)
[edit] four tildes on mainpage ftw
whoops! xD Thanks for fixing it :P —Zerpha
The Improver 15:12, 17 September 2008 (UTC)
- Heheh, no problem. --JonTheMon 15:21, 17 September 2008 (UTC)
[edit] spectral agony
I just ment, that the spectral agony causes always the same damage, when the character is not infused. Even if the Mursaat is on Lv. 26, 28 or 30 (nm or hm). I updated the section. --Kon-Vara 11:37, 24 September 2008 (UTC)
[edit] Drops
[2] Are you sure? I haven't had one single drop of those from grawls in Southern Shiverpeaks in hard mode, and i have solo farmed them a lot... Either way, you may want to clean up Category:Drops sapphire and simmilar categories if you are sure that your statement stands true.--Fighterdoken 22:43, 25 September 2008 (UTC)
- The drop rate is really, really, really low. And ideally, since every monster can drop them, the category would go away. But, I'm not sure when doing that woudl be best. --JonTheMon 02:14, 26 September 2008 (UTC)
[edit] A1
A1 only applies to articles in the mainspace, sadly (Guild:Dark Betrayers). calor (talk) 19:55, 27 September 2008 (UTC)
- bah I say! bah! --JonTheMon 20:42, 27 September 2008 (UTC)
[edit] Wiki
In general, if you see something you think is wrong, fix it. Do not delete the entire content. Backsword 13:03, 29 September 2008 (UTC)
- In my opinion I did fix it. I feel that the infobox is not needed. However, I may accept it if you clarify what you're going for. --JonTheMon 13:07, 29 September 2008 (UTC)
[edit] Guild Wars
You should edit your current Guild status :P Durd 14:21, 7 October 2008 (UTC)
[edit] Dervish
Dervish are no more frequently enchanted than any other class. Sure, Wounding Strike Dervish are always enchanted, but people also run Conjure/SoH warriors in similar kinds of builds. Assassins are typically enchanted with Assassin's Remedy or something else to trigger a lead skip such as Golden Phoenix, but the current note doesn't mention them at all. What the note should say is that it is effective against enchanted physicals, which is what the skill's description says and as such, is redundant. In any case, singling out Dervish makes no sense, Melandru's and Balthazar's Dervish are run relatively enchantless in many situations. Misery 15:04, 8 October 2008 (UTC)
- I don't really agree, though - dervishes were meant by Arena Net to use enchantments often, something we see not only through what Mysticism does, but also by what Arena Net itself said ("A hard hitting, aoe melee character who stacks enchantments and pulls them down for different effects" when talking about what were dervishes meant to be, as seen here). The profession has a stronger link to enchantments than warriors (who don't even have enchantments among their own skills) and assassins. Erasculio 15:10, 8 October 2008 (UTC)
- Oh, I missed the context in case random other people came in, it's to do with the note on Pensive Guardian, I don't really see why Dervish deserve a special mention there. What anet intended is largely irrelevant. What actually exists is more relevant. If you want to get down to nitty-gritty details, you are better Spirit Bonding than blocking against Dervish because scythes do big domoge, so SB triggers a lot and pushes red bars up. If it is meant to be a note for PvE, then the note should be "Consider using in areas where physicals are enchanted" because you can check before you go, but then it seems rather a redundant note. Misery 15:14, 8 October 2008 (UTC)
- I know that I often use Faithful Intervention (potentially lasting forever) and Mystic Regen. Also, as this skill was released with NF which also released Dervishes, that link was a lot stronger in my mind. --JonTheMon 15:16, 8 October 2008 (UTC)
- I would suggest you are using those skills in PvE (I hope), in which case suggesting what skills the monsters should use against you is largely pointless as they don't use the wiki. Misery 15:20, 8 October 2008 (UTC)
- I did a quick check through all of the dervish bosses (since they are mostly representative of normal dervishes). All but 2 (on noob island) have enchantments, most of those have the long-lasting enchantments. --JonTheMon 15:27, 8 October 2008 (UTC)
- I would agree that enchantments are a basic in dervish builds. The note on that particular skill page seems appropriate. The idea that the note has to pertain specifically to usage in pvp seems ridiculous to me as you are just as likely to face a dervish in pve (at least in NF and EotN) as anything else. So saying that "What actually exists is more relevant." seems to be ignoring the fact that what actually exists are large numbers of dervish foes that use enchantment. --
Wyn 15:34, 8 October 2008 (UTC)
- I would agree that enchantments are a basic in dervish builds. The note on that particular skill page seems appropriate. The idea that the note has to pertain specifically to usage in pvp seems ridiculous to me as you are just as likely to face a dervish in pve (at least in NF and EotN) as anything else. So saying that "What actually exists is more relevant." seems to be ignoring the fact that what actually exists are large numbers of dervish foes that use enchantment. --
- I did a quick check through all of the dervish bosses (since they are mostly representative of normal dervishes). All but 2 (on noob island) have enchantments, most of those have the long-lasting enchantments. --JonTheMon 15:27, 8 October 2008 (UTC)
- I would suggest you are using those skills in PvE (I hope), in which case suggesting what skills the monsters should use against you is largely pointless as they don't use the wiki. Misery 15:20, 8 October 2008 (UTC)
- I know that I often use Faithful Intervention (potentially lasting forever) and Mystic Regen. Also, as this skill was released with NF which also released Dervishes, that link was a lot stronger in my mind. --JonTheMon 15:16, 8 October 2008 (UTC)
- Oh, I missed the context in case random other people came in, it's to do with the note on Pensive Guardian, I don't really see why Dervish deserve a special mention there. What anet intended is largely irrelevant. What actually exists is more relevant. If you want to get down to nitty-gritty details, you are better Spirit Bonding than blocking against Dervish because scythes do big domoge, so SB triggers a lot and pushes red bars up. If it is meant to be a note for PvE, then the note should be "Consider using in areas where physicals are enchanted" because you can check before you go, but then it seems rather a redundant note. Misery 15:14, 8 October 2008 (UTC)
[edit] Why do you hate me?
I know I am terrible at this game, but it was a little harsh to revert every edit I ever made. Misery 13:33, 15 October 2008 (UTC)
- What in the fuck? Misery 13:45, 15 October 2008 (UTC)
[edit] Don't.
Don't touch other peoples talk pages. kthx.--'ÑöẊĭƑý
19:05, 28 October 2008 (UTC)
[edit] "Upcoming"
You might want to check actual changes before rolling them back unnecessarily. Just because some of us post unregistered from IPs, doesn't mean that we don't make legitimate contributions. (Regarding "Upcoming changes and features"). --136.142.214.19 17:46, 29 October 2008 (UTC)
- I suppose I should have discussed instead of revert, but imo the "event" is the finale. Based on that, it would have been upcoming. --JonTheMon 18:21, 29 October 2008 (UTC)
[edit] Thanks
to you too for reverting my user page. ;) Kokuou 09:32, 1 November 2008 (UTC)
[edit] Odurra revert
It really means "Oh idiot". I got a whisper from a Russian asking me if I were a Russian. I told him no. Then he told me what my character's name means in Russian. I'm not vandalizing, I'm just adding Trivia. Thanks. BlazeRick 16:51, 7 November 2008 (UTC)
- I'm aware it isn't vandalism. however, many names could have many meanings in lots of languages. As this is the English wiki, I don't fully see the relevance. --JonTheMon 17:10, 7 November 2008 (UTC)
[edit] Actually..
There's no spelling error, just the difference between british and american spelling of favor/favour.Pika Fan 15:53, 10 November 2008 (UTC)
- Well, that and capitalization. --JonTheMon 15:55, 10 November 2008 (UTC)
- Capital letters is besides the point, but nvm.Pika Fan 15:56, 10 November 2008 (UTC)
[edit] Critical Chance
Thanks for the suggestion on Critical Eye - it's now at the bottom of the page for Critical Strikes instead. Also displays all of the lines I wanted to show. 64.32.249.154 20:09, 12 November 2008 (UTC)
- And now it's been moved yet again - this time not by me, but it's still around on Critical hit. I did make one more change to it. 64.32.249.154 01:55, 13 November 2008 (UTC)
- No problem. Just speaking what I think about it. It is interesting, that these big crit numbers don't get much higher than 50-60%. --JonTheMon 03:03, 13 November 2008 (UTC)
- Funny thing about the numbers - I started the table hoping to prove that WotA combines well with CE at high level CS before capping it and trying it on my 'sin. What I ended up proving is that it's useless at a decent level of CS b/c the energy gain from CS starts making Critical Eye just plain useless and the critical chance really doesn't add-up the way I'd like. Also, Critical Agility gets you the max IAS so that aspect of WotM is also useless in PvE. Point is - if you're a Dagger 'Sin, just pick one skill or the other. The additional critical chance that can be added by taking both is really not worth the skill slot. 64.32.249.154 20:59, 13 November 2008 (UTC)
- A couple reasons I like CE: 1) it's unstrippable. That's pretty big, especially in enchant-hating areas. 2) It's extra energy. So, I still tend to bring it. Oh, and 3), it doesn't take time to activate. --JonTheMon 21:11, 13 November 2008 (UTC)
- All reasons it's on my MS/DB bar next to Assassin's Remedy and Critical Agility, but not on my WotA bar (not anymore atleast, now that I've seen the numbers and given it a try at IotN). 64.32.249.154 21:28, 13 November 2008 (UTC)
- A couple reasons I like CE: 1) it's unstrippable. That's pretty big, especially in enchant-hating areas. 2) It's extra energy. So, I still tend to bring it. Oh, and 3), it doesn't take time to activate. --JonTheMon 21:11, 13 November 2008 (UTC)
- Funny thing about the numbers - I started the table hoping to prove that WotA combines well with CE at high level CS before capping it and trying it on my 'sin. What I ended up proving is that it's useless at a decent level of CS b/c the energy gain from CS starts making Critical Eye just plain useless and the critical chance really doesn't add-up the way I'd like. Also, Critical Agility gets you the max IAS so that aspect of WotM is also useless in PvE. Point is - if you're a Dagger 'Sin, just pick one skill or the other. The additional critical chance that can be added by taking both is really not worth the skill slot. 64.32.249.154 20:59, 13 November 2008 (UTC)
- No problem. Just speaking what I think about it. It is interesting, that these big crit numbers don't get much higher than 50-60%. --JonTheMon 03:03, 13 November 2008 (UTC)
[edit] Hey
Seen that you have heard this before, but thanks for reverting the vandalism on my talk page. Hadn't even realized it had happened until you changed it. :)The Cabal
21:41, 18 November 2008 (UTC)
[edit] Thank you
For filling out the spirit notes. I originally intended to do it, but then I had to start history class ><. And a question: Should I go about doing Nature Rituals the same way I've been doing Passive Binding Rituals? --
Wandering Traveler 20:11, 19 November 2008 (UTC)
- Well, since you had a good edit summary indicating you were leaving, that indicated we wouldn't step on each other's toes. And I don't know about nature rituals, since they are much more passive than binding rituals. Like, knowing/linking shadowsong's attack is useful. What do you think? --JonTheMon 20:15, 19 November 2008 (UTC)
- Well....We definitely need to note that the effects are global. But with that altered note, I think we can use the same format for a spirit like this, just corresponding to said nature ritual. --
Wandering Traveler 20:21, 19 November 2008 (UTC)
- Well, I'm asking about the necessity. If we do add the spirit's name, I say do it the same way. --JonTheMon 20:29, 19 November 2008 (UTC)
- Well....We definitely need to note that the effects are global. But with that altered note, I think we can use the same format for a spirit like this, just corresponding to said nature ritual. --

