ArenaNet:Guild Wars 2 suggestions/World Changing Events
Guild Wars 2 Suggestions |
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Idea (Discussion)
Maybe, every once in a while, especially preceding new expansions, there could be an event that actually changes the world itself. Let me give you an example before you say anything. Lets say, some time, long after the initial release of GW2, they announced an event which would allow all the players of the world to travel to a site outside Arah where they would be able to participate in a mission where they would attempt to take back Arah from the dragon that holds it (probably would involve more than one team of players at a time). We could call it "Remember the True Gods!". For about a month, people would be able to participate in this, and, after that month is over, players would be able to walk through the streets of Arah as a city reclaimed. Players might still be able to participate in the mission by visiting the old site outside of Arah as well.
Then, lets say, about a month later, the Canthan army shows up and starts raiding coastal areas all over Tyria. People would be able to play a series of missions where they the repel Canthan invasion, and after about a month or so of that, Canthan soldiers, who had been appearing in the open areas would start to disappear and the new expansion would come out which would allow us to take the fight to Cantha (I really want to slug it out with this new emperor).
Anyway, that was only an example. Not all of these events need be followed by an expansion, but it would be a great way to add in new content without adding new campaigns. I know it would be hell to program and the devs have already said some things about expansions and campaigns, but I'm just asking if you would like to see these world changing assuming they are possible.
When I first posted this idea in January, there were somwe really great commens on it that helped elaborate on the idea. You can read them by clicking here.--Shai Halud 23:59, 13 June 2008 (UTC)
- Why this is a good idea
- Could be a very useful storytelling device
- Players will feel more like a part of the game world and story if they can see thier actions affect the world on a global scale
- Would be nice, though of course their actions wouldnt affect anything since the outcome has long been determined
- This would make the game seem more alive, unlike in prophecies where all of the world seems to be frozen in time.
- Why it may not work out
- May be unweildy to program and coordinate