ArenaNet:Skill feedback/Elementalist/Exhaustion

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The Problem with Exhaustion

Issue
In general exhaustion is fine, I'm not going to get into why it is or isn't. The only problem is that some skills (Mind Burn, Mind Shock etc.) are too underpowered because of it but without it would be overpowered (because it has such a big effect).
Solution
Allow exhaustion to be dealt in variable amounts. For example Mind Burn could cause only 5 instead of 10. This would make it a lot easier to balance such skills as these and would allow a lot more flexibility for the cost of skills being ever so slightly more complicated (oh, now I need to know how much exhaustion it causes instead of that it does) but that's pretty negligible. In fact it would help new people since many starters don't realise that exhaustion is always 10 points (or even what it is).
Sure, go ahead.

Another Issue

Issue
Exhaustion is applied immediately and not after finishing the casting. So spells with exhaustion are a much too high-risk to be used in GvG. There are 17 exhaustion-causing elementalist spells and 3 are actually used. The rest are too weak.

Frosty po

Issue
Like the above has said, exhaustion as a whole is fine, but except for having more energy, elementalist's don't have a "big" advantage over other professions when it comes to using spells that cause exhaustion.
possible solution
Link Energy Storage to Exhaustion in this instance (As well as the 3 energy per point in ES)... Exhaustion lasts 3% less for every point in Energy Storage you have. This would make many of the "Mind Spells" more usable and make elementalists using the exhuastion-causing spells more common.

BlaBla

Issue
Unlike the both above I don`t think exhaustion is fine. There are two classes that can remove themself from a fight without outside help: Necromancers and Elementalists. Necromancers can sacrifice themselves to death and Elementalists can exhaust themselves. Life sacrifice is removed with a quick healing spell, so not a drawback at all, while Exhaustion has to sat out. If the spells that have exhaustion were actually powerful it would be OK, but they are not. For example: Dealing 118 points of armor ignoring damage while at the same time hurting yourself with an unremovable condition is nothing, compared to what the other classes can do, without the monk. Cast Obsidian flame twice on one target, one 5 energy Word of Healing later he is at 100% health again and you have 20 exhaustion. Skills with exhaustion should not be outclassed by stuff that has no exhaustion, like a warrior simply attacking.
Suggestion
Change Exhaustion into: Spells have a 50% chance to fail when you have less than 10 in the respective attribute.

Perhaps...

Since the changing of elite skill functionality is so popular these days, maybe do one that actually removes existing exhaustion? Second Wind?

I was thinking the same thing, actually. Second Wind. In the discussion page. Apparently there is no place to put feedback right now. WHatevs. FleshAndFaith 18:19, 13 July 2009 (UTC)