ArenaNet:Skill feedback/Paragon/Aggressive Refrain

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Aggressive Refrain Aggressive Refrain

Riotgear's Issue -- 12:11, 28 February 2008 (UTC)

Discussion

Issue
A major problem with Paragons has been the fact that they're simultaneously an offensive and defensive powerhouse, and the overall damage level and attack speed of spears under Aggressive Refrain is a large part of the offensive side. The Cracked Armor addition helped, but they remain difficult to harass for a number of other reasons, i.e. non-time-sensitive skillset, high health, Cracked Armor fuelling Restore Condition, etc. At the same time, Aggressive Refrain has also marginalized any other IAS option. Why take a stance or Soldier's Fury, for example, when you get Aggressive Refrain permanently?
Suggestion
Change from +25% attack speed to +33% Adrenaline. The 4-adrenaline staples will charge in the same amount of time, their overall damage level will be reduced.

Anon's Issue 90.47.39.23 02:05, 9 March 2008 (UTC)

Discussion

Issue
The cracked armour makes it unsuable in pve since IA-controlled allies with condition removal will burn their energy to remove it.
Suggestion
Make it cause a normal -20 armour penalty instead.

Spura's Issue

Discussion

Issue
Stapled on the skill bar
Makes paragon autoattack DPS really really high, provking nerfs of support skills(which makes no sense)
Remove Cracked Armor
Suggestion
Change to "attack skills cost 20% less energy and recharge 25% faster"
Change makes it worth using only for spear focused paragons with lots of attack skills
Current builds with a single energy attack skill will no longer benefit much from this
Overall DPS is reduced compared to 25% IAS.
Less adrenaline gain.
Reduced DPS makes way for stronger support skills.

Anon's Issue 90.58.190.14 21:16, 11 June 2008 (UTC)

Discussion

Issue
It still applies a crappy condition that burns AI monks' energy pools.
Suggestion
It shouldn't.
Idea
Remove the condition, make it give -24 armour while attacking and be done with it. It has been months since people that want to play a paragon in PvE have to go IAS-less (minus PvE-only skills and that elite that, well, consumes your elite). The only build that allows you to go IAS-less without sucking in the imbagon. Why do you force the imbagon on them?

Lann's Issue -- 12 June, 2008

Issue

Gives you your own cover condition, not as useful in PvE

Suggestions
  • Make PvE/PvP versions of the skill, the PvE version reverting back to its old form with no cracked armor
  • Make it so it gives you - however much armor, all the time or only while attacking (similar to "To the Pain" Inscription) while it is in effect.

Astohan Issue, 6 September 2008

Issue
Cracked Armor in PvE
Too easy to maintain, brainless
Suggestion
Decrease the duration, increase recharge time
Remove Cracked Armor

"For 5...17...20 seconds, you attack 15...29...33% faster, but you have – 24...13...10 armour while attacking. (15 Energy, 2 Activation time, 25 Recharge time)."

The Problem with Paragons

Issue
See below
Suggestion
moved from ArenaNet:Skill feedback/Paragon/The Problem with Paragons
Aggressive Refrain Aggressive Refrain. 25 Energy 1 Activation time 20 Recharge time.
Echo. For 5...21...25 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. While attacking you have -12...9...8 armour. This Echo is reapplied every time a Chant or Shout ends on you.
OK, in essence Cracked Armour alone was too poor a nerf since it has little effect or can be used to help you. This is better.
TALK PAGE: After reflection, this suggestion has been withdrawn (or at least deemed to be of low priority) though IMO the Cracked Armour is still a bit clumsy.