ArenaNet:Skill feedback/Ritualist/Recuperation
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Lancy's Proposal -- -Active Rituals-
- Issue
- -part of my campaign for making rituals more active
- Suggestion
10 2 15 - (Restoration Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Non spirit allies in Recuperation's range gain +1...3...3 Health regeneration. Grants an additional +1...5...6 Health regeneration if that ally was Burning. Recuperation dies after 12 seconds." For every 3 ranks in Spawning Power, Recuperation lasts 2 seconds.
Darth's Idea Darth The X 05:25, 30 November 2008 (UTC)
- Issue
- This skill is practically useless in PvP.
- Suggestion
- Split into a PvP version.
Recuperation (PvP) 15 2 10 Binding Ritual. Create a level 1...8...10 spirit that lasts for 5...17...20 seconds giving all allies within its range +1...4...5 health regeneration.
Changes like this to all spirits would make them all more feasible to use in PvP.
Impaled's Issue - 12:44, 1 February 2009 (UTC)
- Issue
- Not too bad on a rit runner, but it's still pretty clunky.
- Suggestion
15 3 20 Binding Ritual. Creates a level 1...8...10 spirit (10...22...25 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration.
Cornflakeboy's suggestion
- Issue
- Way to expensive (I recall that 6 Rit skill cost more than 15 energy, for monk and mesmer we only have one or two ...over more skills)
- Passive healing
- Suggestion
15 3 30 Binding Ritual. Creates a level 1...7...8 spirit (30 seconds lifespan). Non-spirit allies within earshot have 0...2...3 Health regeneration. Functionality remains the same but range is a reduced (if I'm corect by a factor 2.7). This way one have to "plant" it somewhere it will be useful. Allies should then be aware of where they are and where is the spirit. Finally one spirit in the base in gvg games wouldn't heal every npc's.Cornflakeboy 09:24, 3 April 2009 (UTC)