ArenaNet:Skill feedback/Ritualist/Recuperation

From Guild Wars Wiki
Jump to navigationJump to search
Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Recuperation Recuperation

Lancy's Proposal -- -Active Rituals-

Issue
-part of my campaign for making rituals more active
Suggestion

10 Energy2 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Non spirit allies in Recuperation's range gain +1...3...3 Health regeneration. Grants an additional +1...5...6 Health regeneration if that ally was Burning. Recuperation dies after 12 seconds." For every 3 ranks in Spawning Power, Recuperation lasts 2 seconds.

--Lancy1214 23:29, 23 September 2008 (UTC)
--Falconeye 07:57, 7 February 2009 (UTC)

Darth's Idea Darth The X 05:25, 30 November 2008 (UTC)

Issue
This skill is practically useless in PvP.
Suggestion
Split into a PvP version.

Recuperation (PvP) 15 Energy2 Activation time10 Recharge time Binding Ritual. Create a level 1...8...10 spirit that lasts for 5...17...20 seconds giving all allies within its range +1...4...5 health regeneration.

Changes like this to all spirits would make them all more feasible to use in PvP.

Impaled's Issue - 12:44, 1 February 2009 (UTC)

Issue
Not too bad on a rit runner, but it's still pretty clunky.
Suggestion

15 Energy3 Activation time20 Recharge time Binding Ritual. Creates a level 1...8...10 spirit (10...22...25 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration.

Cornflakeboy's suggestion

Issue
  • Way to expensive (I recall that 6 Rit skill cost more than 15 energy, for monk and mesmer we only have one or two ...over more skills)
  • Passive healing
Suggestion

15 Energy3 Activation time30 Recharge time Binding Ritual. Creates a level 1...7...8 spirit (30 seconds lifespan). Non-spirit allies within earshot have 0...2...3 Health regeneration. Functionality remains the same but range is a reduced (if I'm corect by a factor 2.7). This way one have to "plant" it somewhere it will be useful. Allies should then be aware of where they are and where is the spirit. Finally one spirit in the base in gvg games wouldn't heal every npc's.Cornflakeboy 09:24, 3 April 2009 (UTC)