ArenaNet:Skill feedback/Ritualist/Tranquil Was Tanasen

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Tranquil Was Tanasen Tranquil Was Tanasen

189.70.147.128 Issue -- 15:23, 24 February 2008 (UTC)

Issue
has no use under restoration magic
Suggestion
move it into Communing

Falconeye's & Lancy1214's Proposal -- Support Active Binding Ritual's

Discussion

Issue
-Limited use under Restoration Magic
-Please move to Communing
Suggestion

10 Energy¼ Activation time10 Recharge time - (Communing) - Item Spell. "For 1...10...12 seconds, you gain 10...30...35 armor. When you drop his ashes, both you and the spirits you control within earshot gain 15...103...125 health and absorb the next 30...126...150 incoming damage."

--Lancy1214 23:01, 23 September 2008 (UTC)
-=OR=-

10 Energy¾ Activation time20 Recharge time - (Communing) - Item Spell. "Hold Tanasen's ashes for up to 5...10...11 seconds. While you Hold his ashes, you gain 10...30...35 armor and cannot be interrupted. When you drop his ashes, earshot party members and spirits converts the next incoming damage (maximum 25...125...150) would take to healing.

--Falconeye 05:13, 21 January 2009 (UTC)
See Life Sheath.
-=OR=-

10 Energy¾ Activation time20 Recharge time - (Communing) - Item Spell. "Hold Tanasen's ashes for up to 5...11...12 seconds. While you Hold his ashes, you gain 10...30...35 armor and cannot be interrupted. When you drop his ashes, party members and spirits within earshot absorb the next 80...336...400 damage, divided equally among allies."

--Falconeye 07:39, 7 February 2009 (UTC)
See Shield of Saint Viktor.
Discussion
Very good idea, provides a way to heal spirits besides Spirit Boon Strike Spirit Boon Strike, just some adjustments I think would be more balanced,

5 Energy¾ Activation time15 Recharge time - Communing - Elite Item Spell. "For 1...15...18 seconds, you gain 5...21...25 armour. When you drop his ashes you, and all allied spirits within earshot are healed for 10...102...125 and you absorb the next 15...83...100 damage" Darth The X 00:59:10, 9 November 2008 (UTC)

Decent counter to interrupters but needs some work

Issue
Since it seems everyone wants to carry an interrupt and spam it at the nearest possible target I think something needs to be done to help casters.
Suggestion
Increase duration does it more than covers itself with a 12 in restoration magic.

ShadowFog's Issuer--ShadowFog 22:36, 11 January 2009 (UTC)

Issue
It's in the attribute where spirits are less spammed.
You still can be knockdown while summoning spirits, far worse than interruption.
Still lose additional energy and health provided by your weapons thus not reliable.
Too short of duration for it's energy cost.
Suggestion 1
10Tango-energy.png1Tango-activation-darker.png30Tango-recharge-darker.png, Moved to Communing.
Suggestion 1-A
1)Elite Item Spell. (1...24...30 seconds.) You have +10...22...25 armor. You cannot be interrupted and you can't be knockdown. You have +15 armor and +30 maximum Energy.
2)Elite Item Spell. (1...24...30 seconds.) You have +10...22...25 armor. You cannot be interrupted and you can't be knockdown. You have +15 armor and you gain 1...5...6 Energy everytime you summon a spirit.
3)Elite Item Spell. (1...24...30 seconds.) You have +10...22...25 armor. You cannot be interrupted and you can't be knockdown. You have +15 armor and you gain 1...5...6 Energy everytime you use a Communing skill.

Bathory's Issue 18:50, 19 January 2009 (UTC)

Issue
Has no practical use in it's current form.
Suggestions
Move to Communing
Like above, this has little use on a Restoration Ritualist, as they have the fastest casting skill of all Ritualists. It pales in comparison to other Restoration elites, and will never see use simply because of it's selfish function when compared next to WoR or XW.

5 Energy1 Activation time20 Recharge time

Elite Item Spell. For 0...12...15 seconds, you gain 10...22...25 armor, 15...23...25 maximum energy and can not be interrupted.
Would be an elite version of Mighty Was Vorizun, while keeping it's original interruption negation effect. As it can not be removed, it should be no where near maintainable by itself, as it could potentially keep the Ritualist permanently immune to interrupts.

Kigamo's Suggestion

Issue
short duration
Suggestion

Increase duration to 10...34...40 seconds, increase armor bonus to 5...25...30