ArenaNet:Skill feedback/Warrior/Belly Smash

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Belly Smash Belly Smash

76.26.189.65 21:14, 7 March 2008 (UTC)

Issue
weak skill that applies blind for a short time
Suggestion
reduce recharge to 20 seconds

Discussion

This skill is useless.

Issue
Useless.
Suggestion
5e 10r "Inflicts Deep Wound for 5...17...20 seconds and +5...17...20 damage." If dervishes can have Deep Wound on demand than so can warriors.

Chaos Messenger Issue

Issue
Long recharge and short duration make it unwanted to be used. I lift my hat to Blindness on a warrior tho.
Suggestion
Make it cost Adrenaline and keep the activation time. Using adrenaline after knocking down is difficult because many KD's (Hammer Bash, Heavy Blow) require adrenaline. That would force speccing into a KD'ing elite and couldn't be used after the so popular Hammer Bash.

So slow... -- Stomatium 14:20, 27 January 2009 (UTC)

Issue
Belly Smash is too slow to adapt to dynamic situations encountered in PvP and PvE. The description of the skill is confused.
Suggestion
5 Energy 1 Activation time 20 Recharge time
Hammer Attack. If this attack hits a knocked-down foe, this target and adjacent foes are blinded for 3...9...10 seconds.

Sneaky's Suggestion

issue
recharge kills it,
Suggestion
Belly Smash Belly Smash. 5 Energy 1/2 Activation time 15 Recharge time
Hammer Attack. Interrupt Target foe. If that foe was using a Attack Skill that foe is blinded for 0...12...15seconds.

Bathory's Issue 22:27, 4 April 2009 (UTC)

Comments & Suggestions Here, Please

Issue
High recharge doesn't make this synergize well with any knockdown attacks.
Suggestion

5 Energy1 Activation time15 Recharge time

Hammer Attack. Deals +5...17...20 damage. Inflicts Blindness (1...4...5 seconds) if target foe was knocked down.
Lowering the recharge of this attack makes it easier for a warrior to use it like Crushing Blow, that is after every time they KD. Blindness is a more difficult condition for Warriors to inflict, it should still have the longer recharge and a much chorter duration. It would be usuful for knocking down and blinding an enemy melee before they were about to unleash their chain of skills, but not really any other time.