ArenaNet:Skill feedback/Warrior/Belly Smash
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
76.26.189.65 21:14, 7 March 2008 (UTC)
- Issue
- weak skill that applies blind for a short time
- Suggestion
- reduce recharge to 20 seconds
This skill is useless.
- Issue
- Useless.
- Suggestion
- 5e 10r "Inflicts Deep Wound for 5...17...20 seconds and +5...17...20 damage." If dervishes can have Deep Wound on demand than so can warriors.
Chaos Messenger Issue
- Issue
- Long recharge and short duration make it unwanted to be used. I lift my hat to Blindness on a warrior tho.
- Suggestion
- Make it cost Adrenaline and keep the activation time. Using adrenaline after knocking down is difficult because many KD's (Hammer Bash, Heavy Blow) require adrenaline. That would force speccing into a KD'ing elite and couldn't be used after the so popular Hammer Bash.
So slow... -- Stomatium 14:20, 27 January 2009 (UTC)
- Issue
- Belly Smash is too slow to adapt to dynamic situations encountered in PvP and PvE. The description of the skill is confused.
- Suggestion
- Reduce the Recharge time of Belly Smash from 30 to 20 seconds :
- 5 1 20
- Hammer Attack. If this attack hits a knocked-down foe, this target and adjacent foes are blinded for 3...9...10 seconds.
Sneaky's Suggestion
- issue
- recharge kills it,
- Suggestion
- Belly Smash. 5 1/2 15
- Hammer Attack. Interrupt Target foe. If that foe was using a Attack Skill that foe is blinded for 0...12...15seconds.
Bathory's Issue 22:27, 4 April 2009 (UTC)
Comments & Suggestions Here, Please
- Issue
- High recharge doesn't make this synergize well with any knockdown attacks.
- Suggestion
- Hammer Attack. Deals +5...17...20 damage. Inflicts Blindness (1...4...5 seconds) if target foe was knocked down.
- Lowering the recharge of this attack makes it easier for a warrior to use it like Crushing Blow, that is after every time they KD. Blindness is a more difficult condition for Warriors to inflict, it should still have the longer recharge and a much chorter duration. It would be usuful for knocking down and blinding an enemy melee before they were about to unleash their chain of skills, but not really any other time.