ArenaNet talk:Skill feedback/Elementalist/Elemental Flame

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Skye Marin's Discussion

That's actually pretty good... It's the enchantments part that pushes it into possible viability. -- Armond WarbladeUser Armond sig image.png 05:20, 20 February 2008 (UTC)

What about per elemental hit as well since it IS called Elemental Flame? Renin 17:22, 20 February 2008 (UTC)
Heh, that's just screaming for people to switch to their elemental weapon sets or wands (everyone carries at least one if they know what they're doing) and pressuring everything and anything within range. -- Armond WarbladeUser Armond sig image.png 19:45, 20 February 2008 (UTC)
Per elemental hit would make it too much like Mark of Rod. I like the enchant part though.--Ryudo 20:23, 20 February 2008 (UTC)
i'd suggest only changing it to trigger when a hex is cast instead of when it ends, then it would work with the fire hexes. Maybe try it out to work on all hexes as glyph of immolation already does that without being overpowered. --Cursed Angel talk 20:29, 20 February 2008 (UTC)
Even with all hexes it'd be meh, but on the start of the hex is a good idea. -- Armond WarbladeUser Armond sig image.png 20:55, 20 February 2008 (UTC)

I wouldn't do anything to this skill and just leave it dead. Making it trigger fire will cause explosive problem with Earthen Shackle. Lightblade 07:39, 21 February 2008 (UTC)

Solution: Delete it, not leave it in agony. Fire on expirng enchants sucks unless this has the stats of parabond.
What about per elemental spell? Renin 14:47, 27 February 2008 (UTC)
I don't think this spell needs any change at all. It's main purpose is to allow other elements to use their hexes to burn foes, particularly snarers imo.Falcon Assassin 04:51, 28 February 2008 (UTC)
A Hex variant of glyph of immolation? But then again it is still underpowered compared to GoI. Renin 05:40, 29 February 2008 (UTC)

It seems the skill was made to try to synergize with Water Magic hexes, as many Nightfall skills seemed to promote cross-attribute Elementalist builds. The one thing I always didn't like about this skill is the fact that though most Water Magic hexes are AoE, this skill targets only a single foe. I think if the duration were reduced to about 5...11...12, the recharge increased to 10, and the skill affected target foe and all nearby foes, this skill would be much more useful. Anyone agree? --70.58.198.147 05:35, 7 March 2008 (UTC)

It was raised from 1...3...3 to 3...5...5 in the January 17th update. -- Gordon Ecker 00:16, 5 April 2008 (UTC)
Indeed it was, as you can see I posted my suggestion well after the buff. I don't believe increasing the Burning duration effectively increased the usefulness of the skill, though. --63.230.166.215 21:30, 6 April 2008 (UTC)
No, the problem is more the difficulty in triggering it than in the affect. Currently the only real synergy I can see is between this, water magic hexes and Steam, but it would be a bit clunky to use (I can imagine hitting a warrior with Blurred Vision and him calling for it to be removed only to burst into flame which in turn allows me to blind him... hehe... the only problem is it's unlikely to run smoothly and isn't actually that powerful). The two attribute split there kinda harms that build too.

IP's Sugggestion

The IP that posted was similar to an idea I was going to post this morning. I was thinking more along the lines of just changing it to whenever a elemental hex is cast on target foe, instead of both ending and beginning. I'd also like to see one of two AoE effects on it, either have it hex adjacent foes, or have it inflict burning on adjacent when target foe is hexed with an elemental hex. Even more interesting, have it inflict burning on foe, and foe and adjacent foes take 5...24...29 fire damage when hexed with an elemental hex. It could be combined with MoR for mass burning. I see no balance issues with this triggering on application. MoR triggers on ANY fire damage, and isn't considered OP, even though most elementalist fire damage spells are in the fire attribute line, and that the fire attribute wand deals fire damage itself. StatMan 14:18, 7 July 2009 (UTC)