ArenaNet talk:Skill feedback/Mesmer/Images of Remorse

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Maybe add an interrupt function but instead of being like Clumsiness, the interrupt must happen and the end of the hex closing the gap a melee have to attack, Clumsiness interrupt at the beginning while this one interrupt at the end, if this is added the recharge time must increase to at least 8-10 to prevent spamming at lower durations. All I see of this skill is spiker damage use...for now.--ShadowFog 13:52, 4 August 2008 (UTC)

The condition is relatively easy to meet and to combine with other anti-melee hexes, spellcasters that autoattack will take damage inbetween spells. Both suggestions will actually reduce the power of this skill by increasing its recharge, the armour ignoring damage condition is met less often as is relying on other players to take advantage of the cracked armour you reapplied which has no effect on base armour spellcasters directly. I use this skill as the illusion magic verion of Overload and do not want it nerfed.If it really needs 4 degen then restrict it to 15 - 16 attribute point characters as adding 1 more to degen will not have a major effect to a degen build. To buff this skill would only take reducing the cast time to 1 in my opinion but I don't see an urgent need to change it. --Don Knowall 10:36, 7 August 2008 (UTC)
I agree with you there, as Overload has a such a low casting time, since this spell is meant to do almost the exact thing, I think is fair that the casting time should be lowered, instead of the melee hacking you or a Assassin spiker kill you in that time.--ShadowFog 15:55, 7 August 2008 (UTC)