ArenaNet talk:Skill feedback/Miscellaneous/Hexes

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Hexes

tell me something in gw that takes skill to use. just one thing thats not 1,2,3. i find nothing and thats pretty common in games and wont be changed. --Cursed Angel talk 09:06, 19 May 2008 (UTC)

This thread is a good example of what takes skills. A timed interrupt from ranger take skills, a timed Diversion from mesmer take skills. In short, anything that requires you anticipate enemy's action (whether it's calculating skill recharge, predicting skill use, or predicting movement) take skills. To make hexes "take skills", you need to make them requires the user to anticipate enemy's action. Frankly, I find it only make hexes a little too weak if you make them only success on conditions. Lightblade 15:11, 19 May 2008 (UTC)
no i'd love soul barbs with ur empathy --Cursed Angel talk 16:41, 19 May 2008 (UTC)
Remember what's causing my Empathy to reapply? It's the hexed target itself. If that foe choose to stop attacking and wait for 3 seconds, Empathy would wear off and soul barb wouldn't trigger more than once. Maybe you should read more carefully before replying. Lightblade 17:10, 19 May 2008 (UTC)
im not like u, i just saw that around 80 dmg each attack, or make it 110 with reccuring insecurity. --Cursed Angel talk 17:19, 19 May 2008 (UTC)
If it hurts when you attack, then DON'T ATACK. Or did you went frenzy along with your warrior that you can't stop attacking? Lightblade 17:45, 19 May 2008 (UTC)
i never play melee, most of them really are that stupid, which is kinda fun, but also kinda sad, anyway ur idea give birth to gimmicks --Cursed Angel talk 21:48, 19 May 2008 (UTC)
Awesome idea. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:16, 20 May 2008 (UTC)
I find hex removal generally weak compared to condition remove, few second recharge dismiss and RC to take care of limited numbers of conditions, while remove hex and veil and such take 12+ seconds to recharge and remove one out of loads of hexes within the game. Just rather the recharge be buffed. 74.229.66.241 15:30, 7 July 2008 (UTC)
Lightblade's suggestion is retarded(calling the suggestion retarded so no NPA crap). Hexes are fine as they are, the problem is lack of counters to stacking. --The preceding unsigned comment was added by User:96.233.1.34 (talk).
Yeah, the state of the game now is terrible concerning hexes... so many people ran hexway that people are now taking hell loads of hex removal, like Veil, Spotless, PnH and Deny (on a bar with 3 other DF skills, meaning it diverts 4), sometimes more... OK, this adresses the problem of hex removal, but aside from further restricting what teams can run (by making them take hex removal) and making them much more defensive, it means that nobody can take only one or two hexes, so outside of pure hexway builds all those other powerful ones are pretty useless, again constricting what builds people can run. It's not a good stiuation, and Shard is totally right to say we need more hex stack counters, but less single-target counters. 86.26.63.60 13:00, 7 February 2009 (UTC)

Upgrades

A drawback could be while health is above 50% for example. But as it's unusual for suffixes to have a drawback, it should also be considered that several drawbacks could be exploited then: health -20 items by 55 monks or energy -5 for energy hiding. For that reason this upgrade should possibly be unavailable with that stats, or there shouldn't be such suffixes for one-handed weapons (and thus only be availalbe for Staves.) Or it could be an inscription instead, as inherent mods are normally the only modifiers with drawbacks. —ZerphatalkThe Improver 12:17, 21 May 2008 (UTC)

Great! Now we can echo Wail of Doom to permanently shutdown a monk. Lightblade 04:24, 22 May 2008 (UTC)
finally! --Cursed Angel talk 13:16, 22 May 2008 (UTC)
That short-duration-power effect skill would get a great buff, though except for these extreme cases, i don't think it would be unbalanced. Nerf skills like WoD a bit and the problem should be solved. :P —ZerphatalkThe Improver 01:06, 23 May 2008 (UTC)

Izzy and Hexes

Take a look over at the smite hex page and other and you will see why izzy doesn't want to nerf hexes. For some reason he has deluded himself into thinking that hexes are not used. Hexes are used and are overpowered and until he understands this he is not going to nerf any hexes or buff hex removal. I mean when you see how he buffed VoR....Honestly, I think the only thing holding back hexes from total domination was smiters. At least with and Empathic Removal smiter with smite hex you had good hex removal and utility. Not that smiters were balanced or anything but running a smiter with empathic removal and smite hex and having 2 copies of veil on your monks was a good way to kill hexway and not run a DH monk. Psychiatric Consultant Shadowsong.jpg 18:44, 23 August 2008 (UTC)

in case you didn't know, ra, ha, gvg und pve are complete different, hexes can be powerful in one game type and are not used in another. draw your own conclusion from that. 87.189.242.153 11:42, 1 September 2008 (UTC)
Yeah, Izzy's said lots of times that he thinks hex removal is pretty balanced, and generally he's right, but what Shard said on the front page is true: It's huge Hex stacks which are the problem. They become almost exponentially more powerful the more you have, which is what makes hexway teams dangerous. As it is, we have plenty of well-balanced single-hex removal skills, but very few good bulk hex removers (RC-style), and those that we do are generally elite (Withdraw Hexes, Divert Hexes). The other problem is that while almost every team will have some kind of a condition or other (even casters can inflict them), not every team will take hexes (remember that warriors, rangers, paragons and dervishes have no hexes at all) and if they do they won't take many, so while it's worth taking RC with you (especially given how powerful it is), it's not worth spenidng your elite slot on a hex removal skill. What we really nead are multiple-hex-removing elites which have healing, condition removal et.c. as well, meaning that they're still useful against teams with few or no hexes. --The preceding unsigned comment was added by User:86.27.136.194 (talk).
Isn't there Convert Hexes and Purge Signet for non-elite hex annihilation? - Elder Angelus 18:54, 5 November 2008 (UTC)
They're expensive, and aren't that useful against teams with few or no hexes. -- Gordon Ecker 03:07, 6 November 2008 (UTC)

Dear Izzy

moved from User talk:Isaiah Cartwright

I was just in TA and I keep seeing the same thing appear every time I hit enter... Hexway. If you are not aware what hexway is, It's a four person build with as many hexes and conditions that you can cram onto four people in one team. My team has four, count'em four hex removes. One of which removes multiple hexes, and no matter what we did there were ALWAYS at least 2 hexes on one person at any given time. Each hex detrimental and almost always completely shutting down our characters. I'm sure you're aware of the reasoning for this, because hexes are EASILY spammed. For instance, this hex is detrimental to any melee on you're team no matter what, and when coupled with this hex it is very very easy to tell when you need to reapply you're hex as you get a decent size heal if parasitic is removed. "Oh i just got healed, time to reapply." Hex removal + recharge =/= hex + recharge. If you would like me to further explain why this is a major balance issue I would be happy to. --The preceding unsigned comment was added by User:128.211.183.248 (talk).

GW is an offensive game. Because of that it's easier to kill than to stay alive (that is to say each tank can be destroyed). And why not try to run some Dwaynas? Noctarch 02:29, 5 October 2008 (UTC)
wuts build wars mate? --71.229.253.172 03:10, 5 October 2008 (UTC)
What's wrong with adapting your build to counter the metagame? In fact, why would it be less skillful to design a build to win with, than to play better than the other guy? You'll need a mix of both to be truly succesful in this game. 87.210.150.58 09:03, 5 October 2008 (UTC)
Because there shouldnt even be a meta game everything has to be viable.If you have to choose between losing against hexway or losing against a balanced because you tried to counter the gimmick something is wrong. Lilondra User Lilondra Eviscerate.jpg*poke* 09:46, 5 October 2008 (UTC)
Spending any amount of time learning how to counter the meta-game is a ridiculous waste of it. There should be no meta-game.--128.211.248.24 17:55, 5 October 2008 (UTC)
I agree. But there will always be a metagame. There are always metagames with games like these. That's mostly the players' fault, but it exists. It's part of the game. Learning how to counter the metagame will help you fight against 90% of all GW players. That doesn't sound like a waste of time to me. 145.94.74.23 07:01, 6 October 2008 (UTC)

Update 11th december

Worsened the situation to unbearable levels. Now TA is entirely dominated by hexway and HA will be soon, too. PnH is either no viable choice for a monk or is rendered useless by Recurring Insecurity or Signet of Humility. PvP has become pure trash. Everyone should /ragequit and buy WoW, Age of Conan or whatever. I'm off playing Drakensang until I made up my mind which MMORPG I will subscribe to in the future. --82.82.176.65 10:54, 15 December 2008 (UTC)

I am not ragequitting just because you ask me to. 145.94.74.23 11:44, 15 December 2008 (UTC)
You can't... I guess you won't get your paycheck any longer. --82.82.176.65 14:41, 15 December 2008 (UTC)
Just learn to adapt, or play your other game. Don't bother us with meaningless rants. 145.94.74.23 23:08, 21 December 2008 (UTC)
Adapt to a game that is being managed exceptionally bad? No thank you. Dark Morphon(contribs) 10:08, 22 December 2008 (UTC)
Why not? The game itself is ok, it just doesn't fit some people's views. Learn to adapt, and you'll enjoy the game a whole lot more. 145.94.74.23 08:36, 23 December 2008 (UTC)