ArenaNet talk:Skill feedback/Miscellaneous/Self healing in general

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

I totally agree. I mean I know AB and RA aren't really on Izzy's priority balancing list but most self-heals are underpowered. Psychiatric Consultant Shadowsong.jpg 17:34, 15 August 2008 (UTC)

It all makes sense except for the paragon bit, since paragon's have enough trouble in low-end pvp. Their defensive stuff isn't really just for them, and isn't really that great for a single paragon. Para's are party based, going into low end is much more difficult than Gvg/Ha, since there are less party members and more pressure on each individual player. Leader's Comfort could really use a buff.Arcdash 23:41, 16 August 2008 (UTC)
I agree, in fact, I'm going to add paragons to the "Buff my primary heal skill pl0x" list.
Discussion, anyone?
Ok after the Burning Arrow buff, self heals really need a buff to keep up with the increased damage being thrown around.
For the monk self heal, why not ask to buff Healing Touch, since that's the idea anyways. I dislike having self heals on my prot-monk, which means I end up running Contemplation of Purity sometimes just to live. 70.179.108.63 00:54, 17 October 2008 (UTC) Woah, I totally forgot I posted here before...
Monks already have some overpowered options.
Which are both elite and occasionally not in use. Weaponmaster 06:26, 29 October 2008 (UTC)
But still own most self-heals even if monks couldn't use them on others. Monks have plenty of strong self heals...which they can also use on others. They don't do that often enough though.145.94.74.23 08:16, 4 November 2008 (UTC)
The point of this is to make people responsible for healing themselves. Monks would be an option, not a requirement.
I would buff healing signet in a difrent way.Another point is that effective selfheal makes it easier to gank in gvg Lilondra User Lilondra Disrupting Dagger.jpg*Poke* 07:54, 26 February 2009 (UTC)

Buff

Shadow Refuge: duration increased to 6 seconds.

Healing Signet: healing increased by 20.

Ether Feast: healing increased to 20...56...65 per energy.

Aura of Restoration: healing increased, is now an attunement with 1/8th the cast and 1/4 the recharge.

So much for the arguments that "anet doesn't read the skill suggestions." They obviously read this one. Good job, Anet.