ArenaNet talk:Skill feedback/Monk/Blessed Light
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Like the suggestion, but maybe raise the cast time to 1 sec so it's a little bit more interruptible. Antiarchangel 00:42, 28 February 2008 (UTC)
(Edit conflict) I like it more how it is now than the suggested changes tbh. — Teh Uber Pwnzer 00:43, 28 February 2008 (UTC)
- If this got buffed as a heal say goodbye to Healing Prayers even more so. We might see Smiter's Boon Prot-Smite instead of Hybrid Prot-Heal. Right now it is viable, you just have to not spam it as a heal. Also it is the fastest recharge hex removal at 3 seconds. Your suggestion completely trashes its hex removal aspect and turns it into a cheap heal that hurts you if hexes are on the target. If you want to go the energy efficiency route, "Heal target ally for 10...90 Health and remove one hex and one condition. You gain 3 energy if a hex is removed and 2 energy if a condition is removed. 10e, 4 recharge 3/4 cast time." This way instead of punishing you for using it the way it is meant to be used it rewards you. --Life Infusion «T» 03:21, 28 February 2008 (UTC)
- I very much agree with what Life Infuse suggested in the end.It rewards the sameway WoH and ZB "reward" you for healing members under 50% of health.--Vort3x 10:10, 28 February 2008 (UTC)
- Life's suggestion is excellent, pls post is life.
- I very much agree with what Life Infuse suggested in the end.It rewards the sameway WoH and ZB "reward" you for healing members under 50% of health.--Vort3x 10:10, 28 February 2008 (UTC)
I don't see a need for change. This is used quite often on a prot monk along with Divine Healing. Lightblade 19:39, 29 February 2008 (UTC)
- Personally don't see what is wrong with this skill as is. It is one of the most energy efficient skills in the game - IF you are using it correctly. If there was a change to it I would advise against a 1 second cast, as this would basically remove it from play entirely. Not a huge fan of Life Infusions suggestion, because this still rewards players for using it as a mindless spammable version of cure hex, whereas in its current state it requires slightly more skill and energy management to be effective.--118.90.40.163 15:20, 1 March 2008 (UTC)
- Thinking about this I like Life Infusion's idea. The skill is very hard to use to be 100% effective with Life's suggestion it could be less effective on a simple condition compared to ZB or WoH and become very effective with perfect timing. This would promote skillfull play more than any other monk skill without ever becoming OP compared to those other Meta skills... A. von Rin 17:22, 24 March 2008 (UTC)
- This skill already promotes effective play.... if you use it only as a heal OR a hex removal OR a condition removal you'll run out of energy pretty damn quick. Your reward for skilled usage is a hex removal AND a condi removal AND a substantial heal for 5 less energy than what it would usually cost. Giving it an energy return on removal of a hex/condition removes some of the skill from this ability as it makes it a slightly less spammable (still some energy restraint) condition OR hex removal..... See a inverted triangle? Use B Light. That shouldn't be the way that this skill is used. Fine as is IMHO *Edit* I believe also that Life Infusion's issue with a low heal is not as much of a problem as it appears to be. You require no healing prayers should you choose to run this elite, divine/prot works fine. Let us consider then a divine favor of 12 plus headpiece and minor rune. Thats a 131 + 14*3.2hp heal = 176 hp. Comparable to WoH. Not equal, but definitely comparable. *Further Edit* Sorry, just noticed the 'at high divine' that I missed before. That aside however, the fact remains that you WILL have high divine, not needing to go into healing prayers at all. As to encouragement of heal spam.... The day my monk can spam a 10 energy skill will probably be the day I quit Guild Wars. Monks have difficulty spamming 5s. Also, ALL viable pvp monk elites are Sig Humility bait, you cant claim that a skill needs a rework because it can be countered by another. And 3/4 sec is pretty much a predict 'rupt for a ranger, not many who have the ping and reflexes to hit that, so there really shouldn't be much of an issue with dshot. I do understand that you are trying to say its devastating when this is shut down, but this is no different to any other monk elite. When your guild's WoH gets diverted do you continue to push? --118.90.57.79 15:40, 29 April 2008 (UTC)
- Thinking about this I like Life Infusion's idea. The skill is very hard to use to be 100% effective with Life's suggestion it could be less effective on a simple condition compared to ZB or WoH and become very effective with perfect timing. This would promote skillfull play more than any other monk skill without ever becoming OP compared to those other Meta skills... A. von Rin 17:22, 24 March 2008 (UTC)
this skill will never see play in a standard balanced build if it cannot be used as a primary heal, so far, most suggestions here would turn it into a second divert hexes, and despite how balanced that may seem to most of you, it would meen that not even tommy would bring it. the solution to this skill imo..is to make it a valid alternative to WoH/RC, by decreasing it's energy cost to 5e but punish it's bar compressing effect with somthing like "if a hex is removed you loose 5e"--Astral 16:38, 13 May 2008 (UTC)
I'm severely tempted to wipe about half of the proposals with a commit summary of "proposal is stupid", suggestion namespace or not. This skill is good because it gives you everything, whenever you need it. And it's not totally, ridiculously, horribly overpowered because 10e is expensive when you don't need all 3 of BLight's benefits. And it's a beautiful skill because it shous when you suck (by draining all your energy). Which is why Tommy can run it, bad players can't, and I use it for training (I still mostly suck, tho). Anything that significantly reduces BLight's energy cost would make it either overpowered or require a recharge nerf, turning it into another variant of Signet of Removal/Empathic Removal, which play very differently. If Blight truly is underpowered, it's because it's unreasonably expensive when the enemy team is not bringing any hexes (a problem it shares with all elite hex removal, emphasized by the fact that most hexover teams bring sig of humility, but that's a different story). If, and I repeat, IF Izzy wants to make BLight more general-purpose and less elite hex removal, then a "if no hex was removed" clause might be viable. And personally, I think "then gain x energy" is the wrong benefit, because it promotes spam (at least for x>2). "then heal for an additional x" (BLight replaces WoH) or "then remove another x condition(s)" (BLight replaces RC) could be good, however. But I like BLight as it is, and if I were in Izzy's position, I'd try not to fix what ain't broken, but at most reorder the effects or reduce casting time.
Dang. Reading the preview, I realize I have inadvertently written a detailed explanation aimed at clueful people. What I really meant was "DON'T POST STUPID PROPOSALS, NOOBS!" 134.130.4.46 17:18, 24 October 2008 (UTC)
With the change to empathic removal, I think anet trying this skill out at 5 energy is justified. Empathic heals for 100 removes 2 hexes and 2 conditions for 5 energy between two people for no attribute. I'm thinking that having this skill heal for 150 (including DF bonus) and removing 1 hex and 1 condition at 12 DF is not worth the 10 energy. Just make it 5 energy already and up the recharge to 5 seconds. I don't see this being broken with hexes being as powerful as they are, but if this change fails then revert it.~>Sins WDB 19:54, 24 October 2008 (UTC)
- See above. Or, to spell it out for you: We don't need another variant of Signet of Removal/Empathic Removal. Please don't try to turn BLight into one (by nerfing it's duration to compensate for low energy cost). And Izzy is obviously aware of hexes being powerful, and doesn't want to nerf them, so don't argue "hexes are overpowered anyway, so it's no problem", please. Or argue there. But until Izzy agrees hexes are something to be addressed, you're unlikely to trick him into nerfing them by proposing overbuffs to BLight. 134.130.4.46 02:03, 29 October 2008 (UTC)
- Who's tricking anyone? Empathic removal is as far as I'm concerned the best defensive support elite in the game at this point, and it's a no brainer to take it over blight. And just because hexes are OP and it is being ignored is no reason not to buff blight.~>Sins WDB 03:52, 29 October 2008 (UTC)
- So because you think Empathic is already the best support elite in the game, you want to make BLight an even stronger elite than that? And did the above mean you consider taking Empathic on a monk, or BLight on a Midliner reasonable? Hint: It's not, and there's no contest between them. It's as if you're arguing Bull's Charge vs. Water Trident. They (currently, you're trying to change it) play totally different, even if their stated effects are very similar.
- And hexes being overpowered and BLight being in line with other hex removal is indeed a reason not to buff BLight (alone).
- Obviously, I don't get whatever you might be thinking. But at least I figured out who's tricking whom: you're tricking me into replying, even though I should've noticed by now you're only wasting my time. EOD for me. 134.130.4.46 09:30, 1 November 2008 (UTC)
- Blight alone, perhaps not but there must be a start somewhere. It's more efficient to make hex removal more viable than hacking every hex spell in the game. And this skill still wouldn't be better than empathic removal even if it were 5 energy with 5 second recharge. At 14, the direct heal is only 80 more, but the net yields 30 more. Then comparing the skills with my change the difference is this...
- Comparisons
- Blight
- Direct Heal - 131 Net Heal - 131
- Conditions/Hexes Removed - 1/1
- Frequency usable - 5 seconds + 3/4 second cast time
- Statuses Removed Ratio = 1hex/1condition per app. 6 seconds
- Empathic Removal
- Direct Heal - 50 Net Heal - 100
- Conditions/Hexes Removed - 2/2
- Frequency usable - 7 seconds + 1 second cast time
- Statuses Removed Ratio = 2hex/2condition per app. 8 seconds (reduced values = 1/1 per 4 seconds)
- Notice that the Ratio of Empathic Removal is more favorable than Blight. The only thin
g that would favor Blight is that it has a better direct heal.
- ~>Sins WDB 01:09, 2 November 2008 (UTC)
- Exept you use empathic removal to remove it from target ally the extras on yourself is just icing on the cake.Thething is Blight would have to be spammed to still keep up with the damage wich pretty much kills youre energy Lilondra *gale* 20:39, 2 January 2009 (UTC)
- But if you're using BLight primarily for the heal, you kind of deserve to lose. This is great for bar compaction. You can use this in place of regular hex and condition removals and try to bring other things on your bar. Using this like you'd use Word of Healing or even thinking of it as a replacement to WoH is a surefire way to lose. Bathory talk 19:53, 12 May 2009 (UTC)